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| | ==Chain Attacks== |
| | |
| | ==Combos== |
| | ====Meterless==== |
| | |
| | ====Metered==== |
| | |
| | ==Strategy== |
| {{Navbox RBFF2}} | | {{Navbox RBFF2}} |
| [[Category:Real Bout Fatal Fury 2: The Newcomers]] | | [[Category:Real Bout Fatal Fury 2: The Newcomers]] |
| [[Category:Mai Shiranui]] | | [[Category:Mai Shiranui]] |
Revision as of 22:20, 9 May 2021
Mai Shiranui (RB2)
Introduction
Put an introduction describing the main aspects of the character here.
Pros |
Cons
|
- Put the character's pros here.
|
- Put the character's cons here.
|
Normals
Standing
5A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
6
|
-
|
6
|
2
|
11
|
3
|
-1
|
HL
|
Y
|
-
|
-
|
|
n.5A (within 57 px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
6
|
-
|
4
|
4
|
12
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
5B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8
|
-
|
7
|
1
|
21
|
-6
|
-10
|
HL
|
Y
|
-
|
-
|
|
n.5B (within 73 px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8
|
-
|
6
|
1
|
17
|
-2
|
-6
|
HL
|
Y
|
-
|
-
|
|
5C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11,11
|
-
|
9
|
4,13
|
13
|
0
|
-6
|
HL
|
N
|
-
|
-
|
|
n.5C (within 56 px of opponent)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
11,11
|
-
|
7
|
3,3
|
20
|
3
|
-3
|
HL
|
Y
|
-
|
-
|
|
Crouching
2A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
6
|
-
|
5
|
5
|
7
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
2B
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8
|
-
|
5
|
6
|
9
|
1
|
-3
|
L
|
Y
|
-
|
-
|
|
2C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
21
|
-
|
8
|
3
|
23
|
KD
|
-6
|
L
|
Y
|
-
|
-
|
|
Command
Tail Strike 4A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
12
|
7
|
13
|
4
|
0
|
HL
|
Y
|
-
|
-
|
|
Triangle Jump 9 next to a wall
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
7
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Double Foot Strike Mash S after knockdown
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
19
|
-
|
7
|
6
|
20
|
10
|
-6
|
HL
|
Y
|
-
|
-
|
|
Jumping
j.A
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
6
|
-
|
4
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Hop
|
6
|
-
|
4
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Neutral Jump
|
6
|
-
|
4
|
6
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Jump
|
6
|
-
|
4
|
6
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
|
j.B
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
8
|
-
|
5
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Hop
|
8
|
-
|
5
|
till landing
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Neutral Jump
|
8
|
-
|
5
|
7
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
Diagonal Jump
|
8
|
-
|
5
|
7
|
6
|
+8
|
+4
|
H
|
Y
|
-
|
-
|
|
j.C
Hop Diagonal Jump Normal Jump
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Neutral Hop
|
18
|
-
|
7
|
8
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
Diagonal Hop
|
18
|
-
|
7
|
8
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
Neutral Jump
|
18
|
-
|
7
|
6
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
Diagonal Jump
|
18
|
-
|
7
|
6
|
8
|
+15
|
+9
|
H
|
Y
|
-
|
-
|
|
Oversway Actions
5D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
18
|
-
|
7
|
3,3
|
20
|
0
|
-6
|
H
|
N
|
-
|
-
|
|
2D (opponent in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
18
|
-
|
11
|
2
|
13
|
KD
|
6
|
L
|
N
|
-
|
-
|
|
A (A from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8
|
-
|
28
|
2
|
12
|
2
|
0
|
H
|
N
|
-
|
-
|
|
B (B from oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8
|
-
|
24
|
4
|
12
|
1
|
-1
|
L
|
N
|
-
|
-
|
|
C (C in oversway)
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
18
|
-
|
24
|
4
|
10
|
13
|
-3
|
HL
|
N
|
-
|
-
|
|
Throws
Fuushakuzushi 4/6C next to opponent
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Yumezakura 1/3C Next to someone in the air
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
26
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Feints
Feint Ka Cho Sen 2AC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
18
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Feint Flower Hurricane 2BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
-
|
-
|
-
|
-
|
19
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Specials
Ka Cho Sen 236A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
16
|
-
|
13
|
-
|
54
|
-5
|
-7
|
HL
|
-
|
Y
|
-
|
|
Ryu Em Bu 214A
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
8+23(28)
|
-
|
5
|
5(3)10
|
29
|
2
|
-12
|
HL
|
-
|
Y
|
-
|
|
Night Bird 214C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
32
|
-
|
8
|
2
|
31
|
KD/-5
|
-11
|
HL
|
-
|
N
|
-
|
|
Shinobi Bachi 41236C
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
28
|
-
|
10
|
5(9)27
|
27
|
KD
|
-9
|
HL
|
-
|
Y
|
-
|
|
Musasabi Mai j.2AB
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
17,17(31)
|
-
|
11
|
till landing
|
24
|
-
|
-
|
HL
|
-
|
N
|
-
|
|
S-Power
Cho Shinobi Hachi 641236BC
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
10,10,12,12,45(69)
|
-
|
12
|
3,3,3,3,8,14
|
Total 95
|
KD
|
-45
|
HL
|
-
|
N
|
-
|
|
P-Power
Flower Hurrican 641236C
No hold version Hold version
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
No hold
|
6
|
-
|
1+1
|
17
|
19
|
KD
|
8
|
HL
|
-
|
N
|
-
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Recovery
|
Hit Advantage
|
Block Advantage
|
Guard
|
Cancel
|
BS
|
Juggle
|
Hold
|
11+¡,12*7,18(91)
|
-
|
1+3
|
51
|
44
|
KD
|
-
|
HL
|
-
|
N
|
-
|
|
Chain Attacks
Combos
Meterless
Metered
Strategy