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XV Broken/Krohnen: Difference between revisions
Added a few caveats to Krohnen's super inputs and made a section that details the changes between Krohnen and his predecessors. |
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Useful as a DP punish. | Useful as a DP punish. | ||
== | ==Notes== | ||
===Alternate input for Super Special Moves=== | |||
As it stands, while the inputs for Krohnen's SSMs have been simplified, it's still possible to do the classic inputs for K9999's/Nameless' old supers. By doing Infernal Prominence as [[image:db.gif]][[image:hcb.gif]][[image:df.gif]] + [[image:a.gif]] / [[image:c.gif]], the move will be performed as per usual. The same also goes for Fusion Blaster as well. Calamity Overdrive can also be done as [[image:dn.gif]][[image:fd.gif]][[image:df.gif]]+[[image:a.gif]]+[[image:b.gif]]+[[image:c.gif]]+[[image:d.gif]] like with K9999's and Nameless' SDMs back in Vanilla '02 and ''UM'', respectively. | |||
==Changes from K9999/Nameless== | |||
* First and foremost, EX Moves. Krohnen, unlike either of his predecessors, now has access to EX Moves at any given time at the cost of half a bar. EX Blaze Thrower crumples the opponent on hit, EX Heat Shield launches the opponent high (making it especially good in the corner), and EX Strike Slash leads to a Ground Bounce on hit, for more combos. | |||
* Krohnen's Super Specials also have MAX versions as well. Special mention to MAX Fusion Blaster which, compared to the normal version, only deals one hit but can be held down. It won't lead to a Guard Crush if it's held down all the way, though. | |||
* Different (and varied) throw animations. Nameless already had this, but K9999 didn't. | |||
* As is the norm in ''XV'', Krohnen's standing B and C are Special Cancelable on Hit. Though only on the first hit in the latter case. | |||
* Like Nameless, Krohenen's slide is always df+D as opposed to being his stand-in for a generic cr.D sweep, which he carries over from Nameless. Also like Nameless, it's only MAX cancelable on hit, not Special Cancelable. | |||
* qcb+K has a completely new animation compared to either of his predecessors -- Krohnen leaps towards the opponent and slices them with his mechanical arm. The B version much faster than either K9999 or Nameless, being good combo filler and leading to a free OTG in the corner. | |||
* Close D hits OTG - can be followed up with another cl.D or Calamity Overdrive on hit, which also hits OTG. | |||
* Unfortunately, Nameless' f+B is gone -- that's been given back to K' as his new (old) b+B. | |||
* Visually, Krohnen's animations are a composite of his predecessors - he has K9999's thuggish attitude and overall personality, but a lot of his attacks are also derived from Nameless. Blaze Thrower (qcf+P) has him throw fire at the opponent like Nameless while Calamity Overdrive has Krohnen attack the opponent with a mechanical arm of the "I can't believe it's not Doc Ock's arm from ''Spider-Man 2''!" flavor, among other things. | |||
* Finally, the new look is pretty nice. Definitely suits him. (The hair and goggles are hit or miss for some, though.) | |||
==Videos== | ==Videos== |
Revision as of 04:54, 1 January 2022
Introduction
Movelist
(*) = EX OK
(!) = MAX OK
(Hold OK) = Can hold down input briefly before releasing.
Throws
Command Normals
Special Moves
Super Special Moves
Fusion Blaster - + / (!) (Hold OK)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A |
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Far B |
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Far C |
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Far D |
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Close Standing Normals
Close A |
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Close B |
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Close C |
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Close D |
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Crouch Normals
Crouch A |
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Crouch B |
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Crouch C |
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Crouch D |
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Jump Normals
Jump A |
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Jump B |
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Jump C |
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Jump D |
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Hop Normals
Hop A |
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Hop B |
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Hop C |
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Hop D |
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Blowback
Stand CD |
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Jump CD |
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Hop CD |
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Throws
Front Crash |
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Backstab |
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Command Moves
Spiral Smash 6A |
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Emergency Slide 3D |
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Special Moves
Blaze Thrower 236A/C |
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Heat Shield 623A/C |
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Strike Slash 214B/D |
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Super Special Moves
Infernal Prominence 236236A/C |
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Fusion Blaster 236236B/D |
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Calamity Overdrive 2141236C/D |
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Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
Rush Auto Combo
Meterless: Ends with qcf+A. (128 DMG)
1 Meter: Ends with qcfx2+K. (220 DMG)
2 Meter: Ends with qcfx2+BD. (325 DMG)
3 Meter: Ends with qcb,hcf+CD. (443 DMG)
0 Meter
Anywhere
- cr.B > cr.B > cr.B > f+A (155 DMG)
Basic low confirm into f+A. Subtract cr.B's based on range.
- cr.B > cr.B > dp+C (166 DMG)
- cl.C > dp+C (184 DMG)
Will not connect if started with a non-crossup jump-in.
- qcb+D, cl.C > qcb+B (218 DMG)
It's possible to link into many of Krohnen's standing and crouching normals after qcb+D, except for st.C, cl.D, and st.CD.
- st.CD, cr.C (100 DMG)
0.5 Meter
Anywhere
- cr.B > cr.B > cr.B > qcf+AC, qcb+D (218 DMG)
- cr.B > cr.B > cr.B > qcf+AC, dp+C (246 DMG)
Does more damage than the above, but ends in a techable soft knockdown instead of a hard knockdown.
- qcb+BD, cl.D (176 DMG)
Results in a hard knockdown in front of Krohnen, allowing for okizeme. Alternatively you can go for a st.B for an air reset or dp+C for more damage but no hard knockdown.
1 Meter
Anywhere
- cr.B > cr.B > cr.B > f+A (4) > qcfx2+P (227 DMG)
Must cancel f+A on the fourth hit.
- cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+C (310 DMG)
- cr.B > cr.B > dp+C > SC qcfx2+P (327 DMG)
- (j.X/qcb+D) cl.C, qcf+AC, qcb+BD, dp+C (329 DMG)
Midscreen
- st.CD > qcf+D (whiff), qcfx2+P (236 DMG)
1.5 Meter
Anywhere
- cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+AC, dp+A (358 DMG)
- cr.B > cr.B > cr.B > qcf+AC, dp+C > SC qcfx2+P (369 DMG)
- (j.X/qcb+D) cl.C > qcf+AC, dp+C > SC qcfx2+P (397 DMG)
2 Meter
Anywhere
- cr.B > cr.B > cr.B > f+A (4) > qcfx2+AC (311 DMG)
- cr.B > cr.B > cr.B > df+D BC cl.C > qcf+AC, dp+C > SC qcfx2+P (380) {1000 Max Mode Meter}
- cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+C > SC qcfx2+P (424 DMG)
- cr.B > cr.B > dp+C > SC qcfx2+AC (446 DMG)
- BC, cl.C > qcf+AC, qcf+BD, dp+AC, dp+A > SC qcfx2+P (528 DMG) {1000 Max Mode Meter}
Raw Max Mode combo. Useful as a DP punish.
Midscreen
- st.CD > qcf+D (whiff), qcfx2+AC (355 DMG)
3 Meter
Anywhere
- (j.X/qcb+D) cl.C > df+D BC cl.C > qcf+AC, cl.D > qcb,hcf+CD (541 DMG) {1000 Max Mode Meter}
If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage.
- (j.X/qcb+D) cl.C > df+D BC cl.C > qcf+AC, qcb+BD, cl.D > qcb,hcf+CD (597 DMG) {1500 Max Mode Meter}
- BC, cl.C > qcf+AC, qcf+BD, dp+AC, dp+A > SC qcfx2+AC (612 DMG) {1000 Max Mode Meter}
Useful as a DP punish.
Notes
Alternate input for Super Special Moves
As it stands, while the inputs for Krohnen's SSMs have been simplified, it's still possible to do the classic inputs for K9999's/Nameless' old supers. By doing Infernal Prominence as + / , the move will be performed as per usual. The same also goes for Fusion Blaster as well. Calamity Overdrive can also be done as ++++ like with K9999's and Nameless' SDMs back in Vanilla '02 and UM, respectively.
Changes from K9999/Nameless
- First and foremost, EX Moves. Krohnen, unlike either of his predecessors, now has access to EX Moves at any given time at the cost of half a bar. EX Blaze Thrower crumples the opponent on hit, EX Heat Shield launches the opponent high (making it especially good in the corner), and EX Strike Slash leads to a Ground Bounce on hit, for more combos.
- Krohnen's Super Specials also have MAX versions as well. Special mention to MAX Fusion Blaster which, compared to the normal version, only deals one hit but can be held down. It won't lead to a Guard Crush if it's held down all the way, though.
- Different (and varied) throw animations. Nameless already had this, but K9999 didn't.
- As is the norm in XV, Krohnen's standing B and C are Special Cancelable on Hit. Though only on the first hit in the latter case.
- Like Nameless, Krohenen's slide is always df+D as opposed to being his stand-in for a generic cr.D sweep, which he carries over from Nameless. Also like Nameless, it's only MAX cancelable on hit, not Special Cancelable.
- qcb+K has a completely new animation compared to either of his predecessors -- Krohnen leaps towards the opponent and slices them with his mechanical arm. The B version much faster than either K9999 or Nameless, being good combo filler and leading to a free OTG in the corner.
- Close D hits OTG - can be followed up with another cl.D or Calamity Overdrive on hit, which also hits OTG.
- Unfortunately, Nameless' f+B is gone -- that's been given back to K' as his new (old) b+B.
- Visually, Krohnen's animations are a composite of his predecessors - he has K9999's thuggish attitude and overall personality, but a lot of his attacks are also derived from Nameless. Blaze Thrower (qcf+P) has him throw fire at the opponent like Nameless while Calamity Overdrive has Krohnen attack the opponent with a mechanical arm of the "I can't believe it's not Doc Ock's arm from Spider-Man 2!" flavor, among other things.
- Finally, the new look is pretty nice. Definitely suits him. (The hair and goggles are hit or miss for some, though.)