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XV Broken/Dolores: Difference between revisions
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Revision as of 16:09, 14 February 2022
Introduction
A revered hermit in the Hinterlands of Africa, Dolores has allied herself with Heidern. Her psychic medium capabilities allow her to contact the spirits of the earth, and she uses holy soil to combat her foes. Apparently one of the many resurrected through Verse, Dolores may hold the key to its secret, however, her connection to it remains a mystery.
Movelist
(*) - EX OK
(!) - MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Move
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
Far A |
---|
Far B
Far B |
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Far C
Far C |
---|
Far D
Far D |
---|
Close Standing Normals
Close A
Close A |
---|
Close B
Close B |
---|
Close C
Close C |
---|
Close D
Close D |
---|
Crouch Normals
Crouch A
Crouch A |
---|
Crouch B
Crouch B |
---|
Crouch C
Crouch C |
---|
Crouch D
Crouch D |
---|
Jump Normals
Jump A
Jump A |
---|
Jump B
Jump B |
---|
Jump C
Jump C |
---|
Jump D
Jump D |
---|
Blowback
Stand CD |
---|
Jump CD |
---|
Jump CD |
---|
Throws
Salaba |
---|
Maran |
---|
Command Moves
Hilzuni 6B |
---|
Target Combo 1 cl.5B,C |
---|
Special Moves
Burj 63214A/C |
---|
Qafas Qabl 236A/C |
---|
Qafas Khalfi 236B/D |
---|
Nesh 4214B/D |
---|
Altariq 22A/C/B/D |
---|
Super Special Moves
Ghadab 214214A/C |
---|
Hadir 236236A/C |
---|
Khalaq ai'ard 2141236CD |
---|
Combos
Notation Guide (placeholder XIV page for now, replace w/ XV page when available)
General Notes
- ...
Rush Auto Combo
- 5A > A > A > B (n DMG)
- (Rush combo ending in a special move, costs 0 meter)
- 5A > A > A > C (n DMG)
- (Rush combo ending in a super, costs 1 meter)
- 5A > A > A > D (n DMG)
- (Rush combo ending in a Max super, costs 2 meters)
- 5A > A > A > A (n DMG)
- (Rush combo ending in a Climax super, costs 3 meters)
0 Meter
Anywhere
- ...
Corner Only
- ...
0.5 Meters
Anywhere
- ...
Corner Only
- ...
1 Meter
Anywhere
- ...
Corner Only
- ...
1.5 Meters
Anywhere
- ...
Corner Only
- ...
2 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
3 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Point
Anywhere
- ...
Corner Only
- ...
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
4 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Mid
Anywhere
- ...
Corner Only
- ...
Anchor
Anywhere
- ...
Corner Only
- ...
5 Meters
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Quick)
Anchor
Anywhere
- ...
Corner Only
- ...
Max Mode Combos (Raw)
Anchor
Anywhere
- ...
Corner Only
- ...