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XV Broken/Blue Mary: Difference between revisions
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===Close Standing Normals=== | ===Close Standing Normals=== | ||
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===Crouch Normals=== | ===Crouch Normals=== | ||
====Crouch A==== | |||
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===Jump Normals=== | ===Jump Normals=== | ||
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|name=Jump A | |name=Jump A | ||
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{{AttackData-KOFXV | {{AttackData-KOFXV | ||
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|name=Jump | |name=Jump B | ||
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{{AttackData-KOFXV | {{AttackData-KOFXV | ||
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=== | |||
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{{AttackData- | {{AttackData-KOFXIV | ||
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{{ | |||
| | |||
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|hitbox= | |hitbox= | ||
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|description= * Enter move description here. | |description= * Enter move description here. | ||
* | |||
* | * | ||
}} | }} | ||
}} | }} | ||
====Jump D==== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Jump D | ||
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{{AttackData-KOFXV | |||
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|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
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|damage= | |damage= | ||
|stun= | |stun= | ||
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|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | * | ||
* | * | ||
}} | }} | ||
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|name=Jump CD | |name=Jump CD | ||
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{{AttackData-KOFXV | |||
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|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
}} | }} | ||
{{AttackData-KOFXV | {{AttackData-KOFXV | ||
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|damage= | |damage= | ||
|stun= | |stun= | ||
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|hitbox= | |hitbox= | ||
|invul= | |invul= | ||
|description= * Enter move description here. | |description= * Enter move description here. | ||
* | |||
* | * | ||
}} | }} | ||
}} | }} |
Revision as of 17:02, 14 February 2022
Introduction
She currently works as a freelance special agent. Born from a long line of famous fighters, Blue Mary excels in all fighting styles, and more particularly, in Sambo Commando, a martial art that uses striking and grappling techniques.
Blue Mary has a strong bond with Terry Bogard.
Movelist
(*) = EX OK
(!) = MAX OK
[Input] = Hold input briefly.
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Normals
Far Standing Normals
Far A
Far A |
---|
Far B
Far B |
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Far C
Far C |
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Far D
Far D |
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Close Standing Normals
Close A
Close A |
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Close B
Close B |
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Close C
Close C |
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Close D
Close D |
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Crouch Normals
Crouch A
Crouch A |
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Crouch B
Crouch B |
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Crouch C
Crouch C |
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Crouch D
Crouch D |
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Jump Normals
Jump A
Jump A |
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Jump B
Jump B |
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Jump C
Jump C |
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Jump D
Jump D |
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Blowback
Stand CD |
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Jump CD |
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Throws
Lock Kick |
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Viktor Throw |
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Command Moves
Hammer Arch 6A |
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Double Rolling 4B |
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Climbing Arrow 3D |
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Special Moves
Straight Slicer [4]6B/D |
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Crab Clutch 236B/D after D Straight Slicer |
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Stun Fang 236A/C after EX Straight Slicer |
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Vertical Arrow 623B/D |
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M. Snatcher 623B/D after Vertical Arrow |
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Spin Fall 236A/C |
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M. Spider 236A/C after C Spin Fall |
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Real Counter 214A/C |
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Backdrop Real 236A/C after Real Counter |
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M. Breaker 623A/C |
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Super Special Moves
M. Typhoon 6321463214B/D |
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M. Splash Rose 2363214A/C |
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M. Dynamite Swing 2141236CD |
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