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The King of Fighters '94/Terry Bogard: Difference between revisions
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| description = *Goes almost as far as fA. Ok neutral button. | | description = *Goes almost as far as fA. Ok neutral button. | ||
*Chainable. | *Chainable. | ||
}} | }} | ||
====clB==== | ====clB==== | ||
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| description = *Unremarkable mid button. | | description = *Unremarkable mid button. | ||
*Chainable. | *Chainable. | ||
}} | }} | ||
====clC==== | ====clC==== | ||
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| moveId = terry_clc | | moveId = terry_clc | ||
| description = *Incredible combo filler. Does massive amounts of stun in combos. Also has deceptively solid range. Aside from that, not many other uses. | | description = *Incredible combo filler. Does massive amounts of stun in combos. Also has deceptively solid range. Aside from that, not many other uses. | ||
}} | }} | ||
====clD==== | ====clD==== | ||
Line 36: | Line 33: | ||
| moveId = terry_cld | | moveId = terry_cld | ||
| description = *A bit slower than clC. | | description = *A bit slower than clC. | ||
}} | }} | ||
===Far Standing Normals=== | ===Far Standing Normals=== | ||
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| moveId = terry_fa | | moveId = terry_fa | ||
| description = *Another fine high poke. Less rewarding than clA. | | description = *Another fine high poke. Less rewarding than clA. | ||
}} | }} | ||
====fB==== | ====fB==== | ||
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| moveId = terry_fb | | moveId = terry_fb | ||
| description = *Has more recovery than fA, but more range. | | description = *Has more recovery than fA, but more range. | ||
}} | }} | ||
====fC==== | ====fC==== | ||
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| moveId = terry_fc | | moveId = terry_fc | ||
| description = *Slow and lacks cancel options. Covers the same angle as fB. Not worth it. | | description = *Slow and lacks cancel options. Covers the same angle as fB. Not worth it. | ||
}} | }} | ||
====fD==== | ====fD==== | ||
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| moveId = terry_fd | | moveId = terry_fd | ||
| description = *Another poke that covers the same range as fB but slower. | | description = *Another poke that covers the same range as fB but slower. | ||
}} | }} | ||
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| description = *Standard outward jab. | | description = *Standard outward jab. | ||
*Chainable. | *Chainable. | ||
}} | }} | ||
====2B==== | ====2B==== | ||
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*Links into clC on hit, and chains into itself if you're not close enough for that, making it great for starting big combos. | *Links into clC on hit, and chains into itself if you're not close enough for that, making it great for starting big combos. | ||
*Chainable. | *Chainable. | ||
}} | }} | ||
====2C==== | ====2C==== | ||
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| moveId = terry_2d | | moveId = terry_2d | ||
| description = *Can low profile some moves. | | description = *Can low profile some moves. | ||
}} | }} | ||
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{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_ja | | moveId = terry_ja | ||
| description = *OK air-to-air. | | description = *OK air-to-air. | ||
}} | }} | ||
====njB==== | ====njB==== | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_njb | | moveId = terry_njb | ||
| description = *Decent air-to-air. | | description = *Decent air-to-air. | ||
}} | }} | ||
====jB==== | ====jB==== | ||
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| moveId = terry_jb | | moveId = terry_jb | ||
| description = *Same animation as jD, but worse hitbox and much more active frames. Stick to jD. | | description = *Same animation as jD, but worse hitbox and much more active frames. Stick to jD. | ||
}} | }} | ||
====jC==== | ====jC==== | ||
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| moveId = terry_jc | | moveId = terry_jc | ||
| description = *Good jump-in. | | description = *Good jump-in. | ||
}} | }} | ||
====njD==== | ====njD==== | ||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_njd | | moveId = terry_njd | ||
| description = * | | description = *Good air-to-air. | ||
}} | }} | ||
====jD==== | |||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_jd | | moveId = terry_jd | ||
| description = *Great jump-in and all-purpose normal, since it hits all around Terry's body. | | description = *Great jump-in and all-purpose normal, since it hits all around Terry's body. | ||
*Your most reliable crossup. | *Your most reliable crossup. | ||
}} | }} | ||
===Blowback Normals=== | ===Blowback Normals=== | ||
====Blowback==== | |||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_cd | | moveId = terry_cd | ||
| description = *Average blowback. Not particularly big. | | description = *Average blowback. Not particularly big. | ||
}} | }} | ||
====Jump CD==== | |||
{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_jcd | | moveId = terry_jcd | ||
| description = *The same great jD as before, but now it knocks down. Useful for general space control. | | description = *The same great jD as before, but now it knocks down. Useful for general space control. | ||
}} | }} | ||
==Throws== | ==Throws== | ||
===Buster Throw=== | |||
{{FrameDataCargo-KOF94 | |||
| moveId = terry_throw | |||
| description = *Unremarkable throw. | |||
}} | |||
==Special Moves== | |||
===Power Wave=== | |||
{{FrameDataCargo-KOF94 | |||
| moveId = terry_236a, terry_236c | |||
| description2 = *Fireball. | |||
}} | |||
===Burn Knuckle=== | |||
{{FrameDataCargo-KOF94 | |||
| moveId = terry_214a, terry_214c | |||
| description2 = *Notably plus even point blank. | |||
}} | |||
===Rising Tackle=== | |||
{{FrameDataCargo-KOF94 | |||
| moveId = terry_[2]8a, terry_[2]8c | |||
| description2 = *Reversal. | |||
}} | |||
===Crack Shoot=== | |||
{{FrameDataCargo-KOF94 | |||
| moveId = terry_2147b, terry_2147d | |||
| description2 = *Not ideal combo filler; only combos out of clC, where Burn Knuckle does more damage. | |||
*Can hop over lows. | |||
}} | |||
==Super== | |||
===Power Geyser=== | |||
===Power Wave=== | |||
{{FrameDataCargo-KOF94 | |||
| moveId = terry_21416bc | |||
| description = *Combos out of cl.C if you want to end the round that way. Too slow for most other uses. | |||
}} |
Revision as of 22:10, 18 July 2023
The King of Fighters '94 | |
Contents
Introduction
Strengths | Weaknesses |
---|---|
|
|
Movelist
Normals
Close Standing Normals
clA
Close A
cl.A
cl.A
|
|
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clB
Close B
cl.B
cl.B
|
|
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clC
Close C
cl.C
cl.C
|
|
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clD
Close D
cl.D
cl.D
|
|
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Far Standing Normals
fA
Far A
f.A
f.A
|
|
---|
fB
Far B
f.B
f.B
|
|
---|
fC
Far C
f.C
f.C
|
|
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fD
Far D
f.D
f.D
|
|
---|
Crouch Normals
2A
Crouching A
2A
2A
|
|
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2B
Crouching B
2B
2B
|
|
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2C
Crouching C
2C
2C
|
|
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2D
Crouching D
2D
2D
|
|
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Jump Normals
jA
Jumping A
j.A
j.A
|
|
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njB
Neutral Jump B
nj.B
nj.B
|
|
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jB
Jumping B
j.B
j.B
|
|
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jC
Jumping C
j.C
j.C
|
|
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njD
Neutral Jump D
nj.D
nj.D
|
|
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jD
Jumping D
j.D
j.D
|
|
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Blowback Normals
Blowback
Standing CD
5CD
5CD
|
|
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Jump CD
Jumping CD
j.CD
j.CD
|
|
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Throws
Buster Throw
Buster Throw
4/6 C/D when close
4/6 C/D when close
|
|
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Special Moves
Power Wave
Power Wave
|
|
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Burn Knuckle
Burn Knuckle
|
|
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Rising Tackle
Rising Tackle
|
|
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Crack Shoot
Crack Shoot
|
|
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Super
Power Geyser
Power Wave
Power Geyser
21416BC
21416BC
|
|
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Hidden category: