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The King of Fighters 2002 UM/Shingo Yabuki
Normals
Close
- cl. A/B/C/D are cancel-able.
- cl. A/B are chain-able
- cl. A: Hits mid and high. Can stop in-coming hops.
- cl. B: Only hits mid.
- cl. C: This normal has a very fast start-up that is faster than Kyo's cl. C and is a good combo starter.
- cl. D: Ok combo starter. Slower than cl. C.
Stand
- Far A: Hits high only. whiff/cancel-able. Can stop in-coming hops.
- Far B: Hits mid and high. Decent for keeping space between Shingo and the opponent.
- Far C: Hits mid only. Has very slow start-up and slow recovery. Avoid using of this move too much.
- Far D: Hits mid and high. Anti-air against regular forward jumps. Has very slow start-up. Avoid using of this move too much.
Crouch
- cr. A/B/C/D are whiff/cancel-able.
- cr. A/B are chain-able.
- cr. A: Hits mid only. Standard crouch attack that can used as a close range poke.
- cr. B: Hits low only. Very good combo starter. Frame advantage on block.
- cr. C: Hits mid at start up and hits as anti air during the end of active frames. Anti-air against jumps and close hops.
- cr. D: Hits low. Soft knockdown.
Jump
- j. B/D can be cross-ups.
- j. A: Ok for air to air.
- j. B: Good offense starter from short hop or hyper hop. Can become vertical instant overhead.
- j. C: Good for full punish combos.
- j. D: Can be used as a cross-up. Ok for air to air.
- neutral high j. B: Can become vertical instant overhead.
Blowback Attack
- CD: Soft knockdown, whiff/cancel-able. Has slow start-up.
- j. CD: Soft knockdown, 2 hits on counter-hit. Ok for air to air.
Throw
Hatsu Gane - b/f + C
- Can be broken
- Regular knockdown
Issestu Seoi Nage Fukanzen - b/f + D
- Can be broken
- Reverse knockdown
Command Moves
Geshiki: Goufu You "Kakkodake" - f + B
Special Moves
104 Shiki: Aragami Mikansei - qcf + A
105 Shiki: Dokugami Mikansei - qcf + C
202 Shiki: Kototsuki Mikansei - hcb + B/D
Shingo Kick - hcf + B/D
100 Shiki: Oniyaki Mikansei dp + A/C
Shingo Kinsei Ore Shiki Nietogi - dp + B/D close
Shingo Kinsei Ore Shiki Zenpou Tenshin - qcb + A/C
101 Shiki: Oboro Kurama Mikansei - rdp + B/D
Desperation Moves
Geshiki: Kake Hourin - qcf x 2 + A/C
Shingo Kinsei Ore "Mushiki" - qcb hcf + A/C
Super Desperation Moves
Geshiki: Kake Hourin - qcf x 2 + A/C
HSDM
Shingo Kinsei Oreshiki Kamichiri - hcb x 2 + AC
Combos
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