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The King of Fighters '98 UMFE/Sie Kensou
Introduction
Normal Moves
Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN
Close
- cl. A:
- cl. B:
- cl. C:
- cl. D:
Stand
- st. A:
- st. B:
- st. C:
- st. D:
Crouch
- cr. A:
- cr. B:
- cr. C:
- cr. D:
Jump
- j. A:
- j. B:
- j. C:
- j. D:
Blowback
- st. CD:
- j. CD:
Throws
Power Blast: b/f + C (close)
Psychic Slam: b/f + D (close)
Command Moves
Reverse Mass Kick: f + B
- invulnerable to low attacks
Tiger Takedown Punch: f + A
- an overhead strike
Special Moves
Super Bullet Attack: qcb + A/C
Dragon Drubbing: dp + A/C (close)
Dragon Talon Tear: qcb + A/C (in the air)
Earth Dragon Fang Nibble: hcf + A
Heaven Dragon Fang Nibble: hcf + C
Dragon Uppercut: rdp + B/D
Desperation Moves
Eat Meat Dumplings: qcb, qcb + A/C
Hermit Power Blast: qcf, qcf + A/C (close)
Dragon God Kick: qcf, hcb + B
Dragon God Drubbing: qcf, hcb + D