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The King of Fighters '98 UMFE/Chizuru Kagura
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Introduction
Normal Moves
Throws
Frigorific Moon: b/f + C (close)
Revolving Heavens: b/f + D (close)
Command Moves
Supremacy: f + A
Sonority: f + B
Tranquility: df + B
Special Moves
Heaven's Way: dp + A/C
- Chizuru's DP. Only combos from cl.A/B.
- Distance traveled is the same for both versions.
- Light version is a clone and does one hit. Good anti-air.
- Heavy version is Chizuru and does two hits. Good reversal due to start-up invincibilty.
Oracles's Decree: hcb + A/B/C/D
- A/C attack hits the opponent away. Soft knockdown.
- Press A/C again to attack early.
- Light version sends a clone.
- Heavy version is Chizuru. Does more damage.
- If Chizuru is hit during hcb+C, she'll return to where her clone stayed.
- B/D attack smacks them to the ground. Hard knockdown.
- Press B/D again to attack early.
- Light version sends a clone.
- Heavy version is Chizuru. Does more damage.
- If Chizuru is hit during hcb+D, she'll return to where her clone stayed.
- Both attacks hit mid and travel about 3/4 screen distance.
- In order to combo from heavy attacks or command normals, you'll need to press the button again to attack earlier. Effectively double-tapping.
Heavenly Oracle's Decree: (during Oracle's Decree) qcb + A/B/C/D
- The follow-up button has to be the same attack type as hcb+x (e.g. hcb+C, qcb+A/C)
- If Chizuru used hcb+A/B, she'll still be the one attacking even though her clone attacked initially.
- qcb+A/B: Chizuru hops into the air and swipes horizontally.
- Soft knockdown
- Whiffs on crouching opponents (also if they guarded hcb+p), or if hcb+k hits.
- qcb+C/D: Chizuru does her qcf+A without any magic.
- Hard knockdown
- qcb+C only combos from hcb+p midscreen if it hits the opponent point-blank.
Echoing Harp: qcf + A/C
- Chizuru does a magic-infused strike close to the ground.
- Reflects projectiles
- Soft knockdown
- Light version can be combo'd into from heavy attacks and command normals. Hits mid. Preferred for reacting to projectiles.
- Heavy version has Chizuru spin forwards, which is invincible at its start, before striking. Can't be combo'd into, but hits overhead.
Piercing Peak Punch: d, d + A/B/C/D
- A hop into a downward palm strike
- d,d+A/B: Travel 1/4 screen distance. Hits overhead.
- A version is a clone.
- B version is Chizuru. Is active sooner but has a bit less range.
- d,d+C/D: Travel 3/4 screen distance. Whiffs on crouchers.
- C version is a clone.
- D version is Chizuru. Has a bit more range.
- Damage is the same for all four versions.
Desperation Moves
Rules of Zen: qcb, hcf + A/C
Rustling Wind Bruiser: qcf, qcf + B/D