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NeoGeo Battle Coliseum/Moriya Minakata
Normals
Close Standing
- 5A: Cancelable
- 5B: Low kick, one of his OTG's, cancelable
- 5C: A 2 hits upper slash, both hits are cancelable, the second hit sends the opponent to air
- 5D: A knee strike, cancelable
Far Standing
- 5A: A fast upper slash, can be used as a anti air, maybe most reliable than his DP.
- 5B: Useful mid poke, good range, cancelable.
- 5C: A far slash, great range, not cancelable
- 5D: Same animation than 5B, not cancelable.
Crouching
- 2A: Hits low, cancelable.
- 2B: Your main combo starter, self cancelable, hits low.
- 2C: A Anti air button, a bit slow, cancelable.
- 2D: Sweep, cancelable.
Jumping
- jA: Has a good reach, a good tool to air to air.
- jB: Crossup, fast, instant overhead, maybe the best Moriya air button.
- jC: Moriya swing his sword, great jump in.
- jD: A jumping kick, can be used as a anti air with jump back.
Blowback Attack Pressing the E button while blocking will allow Moriya to do counter with far 5C, and he will then tag out.
Throw
Summer Rain: b/f + CD
- Can be broken, Moriya Airlines™ sends the opponent to Australia.
Command Moves
Glancing Blade Drought: 3A/df.A
- Cancelable overhead
Glancing Blade Eclipse: 3A/df.A when opponent is down
- Another Moriya's OTG, when this move is used, allows Moriya to use another otg (3A or 5B)
Special Moves
Glancing Blade Moonlight: qcf + A/C - 236 A/C
- Moriya's rekka, A version is a 3 hits combo, C version stars slower, but travels further ahead and hits one extra time C version can combo into 4 hits. The second hit is Super Cancelable. The first, second and third hits can be cancelled into Glancing Blade New Moon (dp A).
Glancing Blade New Moon: DP + A - 623 A
- Moriya does an upward slash ending with him facing the background, grounded anti-air.
Glancing Blade Double Moon: During New Moon, 623 C
- A faster version of regular dp+C that can be inputted as a follow up to Glancing Blade New Moon. Not to be confused with inputting dp+C to end Moriya's rekkas.
Glancing Blade Reverse Moon: DP + C - 623 C
- Moriya does an upward slash ending in him facing the foreground. Also a grounded anti-air, but has more start-up and is safer on block than dp+A.
- Can be used as a tricky crossup after a knockdown or a deep tactical step.
Glancing Blade Haze: qcb + A/B/C - 214 A/B/C
- An extended quickdraw slash. A version hits high, B version hits mid and C version hits low.
- By tapping or holding (if you wish to charge) A/B/C during the first hit (pretty much right as Moriya draws his sword), you can do another quickdraw strike. There are a few knick-knacks about this mechanic:
- Repeating Glancing Blade Haze will work on connect or on whiff. What matters is that you tap/hold the button on the 1st of the 2 hits.
- The high (A) and mid (B) strikes can be repeated into themselves or alternately as much as you want. They also can be charged (see Drown Sword Standby below).
- Once you choose the low (C) strike, the ability to cancel into another quickdraw is lost, both into itself or A/B. It also cannot be charged; a fixed start-up longer than "initial" qcb+C before Moriya does his low. Can still cancel the stance with D.
Drown Sword Standby: Hold respective button during Glancing Haze.
- Extend Glancing Haze stance with the button you initially hit. You can press D to cancel holding this stance.
- Charging for almost 2 whole seconds will cause Moriya to flash white and add 2 more stabs to his quickdraw for 4 hits, and doing about as much damage as a DM.
- Charging, rather than cover all 3 available angles, has Moriya concentrate on striking the area the button already points at. But there is still some hitbox extension.
- Despite the perceptible gap between the flash and Moriya's charged quickdraw, you can't release the button "earlier". You have to hold it until it rips on its own. May or may not have application in mind games (?)
Sash Blade Moonwalk: RDP + A/B/C - 421 A/B/C
- Teleportation A version puts Moriya in the same place, B version puts Moriya in a little forward, C version puts Moriya behind the opponent. Pressing A, B, or C during the teleport puts Moriya into the Glancing Blade Haze stance for a long distance strike, the angles being the same as the qcb special.
- Glancing Blade Haze stance after teleport has the same properties as Drown Sword Standby attacks, meaning you cannot charge the low (C) blow, and must wait on it or cancel before it happens.
- Will enable Moriya's f,hcf+C with Kaede. Mind that only the teleport is needed; the follow-up Glancing Blade Haze quickdraw is not necessary.
Desperation Moves
Life and Death Moonlight Flash: 2x QCB + A/C - 2x 214 A/C
- Moriya does multiple Glancing Blade slashes, costs 1 meter
- Also his assigned Ultimate Juggle, but the property is very difficult to take advantage of with how the hits play out. And comboing into it that way in the first place is a chore compared to SC-ing his rekka (1st only of A, 1st or 2nd of C).
Life and Death Wild Seasons: QCF,HCB + A/C - 236,63214 A/C
- Rushing attack, costs 2 meters. Very solid super combo ender after qcf+Ax2 or qcf+Cx3.
- C is practically better than A in every way. Same damage, same reliability as a combo ender, same disadvantage on block, travels full screen (an extra 1/4 if Moriya whiffs) vs 3/4, runs faster, and fullbody invuln at the start of the run.
General Strategy
Moriya is a solid rushdown/mixup character, he has a good pressure with his decent pokes (5B, 5D, 2D, far 5B/5D), his rekkas and some tricks with his C DPs and Teleports.
- He can start the combos from a low (cr. B) So, usually, combos with Moriya are started off with cr.bx2 to rekkas.
OTGs: Close 5B and 3C
- 3C strikes the ground and can be done two times. It is done after a throw in the corner. Out of the corner use st.b as his OTG.
Some Moriya stuff:
- After a knock down, Moriya can do DP + C for a unexpected crossup.
- After 2C as AA, juggle with A version Rekkas. The last hit (Overhead) will connect. Its the best meterless option for a AA Combo. With meter, you can use 2C x 214214 A/B. Maybe you can use the ranbu super, i don't' know, i hate NGBC training mode.
- The Last Blade characters have parries. Learn how to use this. Low Parry is (4B+D) and High Parry is (6B+D)
Combos
Usually, Moriya combos starts with the same way.
0 bar
- (jX)2Bx3 > 236 Ax3
Your main Bnb
- (jX)2A > 236 Ax3
When 2B will not reach, use 2A and do 236A fast to bypass the rekka second hit to overhead.
- (jX)cl.5C(1 hit)/cl.5D > 236 Ax3
Close bnb, mad damage, usually, your GCFS main punisher
1 bar
- 2Bx3 > 236 Ax2 > 2x214 A/C
Bnb into super, good damage
- cl.5C(1 hit)/cl.5D > Tactical Step > 2Bx2 > 236Ax3
2 Bars
- cl.5D > AC > cl.5D > AC > 2Bx2 > 236 Ax3
Just to style
- 2Bx3 > 236 Ax2 > 236,63214 A/B
- 5D > 236 Ax2 > 236,63214 A/B
(more to be updated)