-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

XV Broken/Krohnen

From Dream Cancel Wiki
Revision as of 17:10, 14 February 2022 by Matoshlee (talk | contribs) (→‎Normals)
Jump to navigation Jump to search

Introduction

A mysterious young man who teamed up with Ángel this KOF. His goggles and mantle compose his trademark design, and he fights foes with his transforming arm.

It seems he has some connection to the secret syndicate known as NESTS, however the details are unknown.

Movelist

(*) = EX OK

(!) = MAX OK

(Hold OK) = Can hold down input briefly before releasing.

Throws

Front Crash - / +

Backstab - / +

Command Normals

Spiral Smash - +

Emergency Slide - +

Special Moves

Blaze Thrower - + / (*)

Heat Shield - + / (*)

Strike Slash - + / (*)

Super Special Moves

Infernal Prominence - + / (!)

Fusion Blaster - + / (!) (Hold OK)

Climax Super Special Moves

Calamity Overdrive - ++

Quick Combo Reference

Quick Combo Reference

Notation

0 Meter

Placeholder
Placeholder

( = dmg
( = dmg

1 Meter

Placeholder
Placeholder

( = dmg
( = dmg

2 Meters

Placeholder
Placeholder

( = dmg
( = dmg

Gameplay Overview

Normals

Far Standing Normals

Far A

Far A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far B

Far B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far C

Far C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Far D

Far D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Close Standing Normals

Close A

Close A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close B

Close B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close C

Close C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Close D

Close D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Crouch Normals

Crouch A

Crouch A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch B

Crouch B
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch C

Crouch C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Crouch D

Crouch D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump Normals

Jump A

Jump A
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump B

Jump B
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Jump C

Jump C
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
jump - - - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv Hitbox Invincibility
hop - - - - - - - - -
  • Enter move description here.

Jump D

Jump D
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.


Blowback

Stand CD
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Jump CD
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
jump - - - - - - -
Version Damage Stun Startup Active Recovery Hit Adv Block Adv
hop - - - - - - -
  • Enter move description here.

Throws

Front Crash
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Backstab
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Command Moves

Spiral Smash
6A
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Emergency Slide
3D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Special Moves

Blaze Thrower
236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Heat Shield
623A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Strike Slash
214B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Super Special Moves

Infernal Prominence
236236A/C
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Fusion Blaster
236236B/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.


Calamity Overdrive
2141236C/D
Damage Stun Startup Active Recovery Hit Adv Block Adv
- - - - - - -
  • Enter move description here.

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes


Rush Auto Combo

Meterless: Ends with qcf+A. (128 DMG)

1 Meter: Ends with qcfx2+K. (220 DMG)

2 Meter: Ends with qcfx2+BD. (325 DMG)

3 Meter: Ends with qcb,hcf+CD. (443 DMG)

0 Meter

Anywhere

  • cr.B > cr.B > cr.B > f+A (155 DMG)

Basic low confirm into f+A. Subtract cr.B's based on range.

  • cr.B > cr.B > dp+C (166 DMG)
  • cl.C > dp+C (184 DMG)

Will not connect if started with a non-crossup jump-in.

  • qcb+D, cl.C > qcb+B (218 DMG)

It's possible to link into many of Krohnen's standing and crouching normals after qcb+D, except for st.C, cl.D, and st.CD.

  • st.CD, cr.C (100 DMG)

0.5 Meter

Anywhere

  • cr.B > cr.B > cr.B > qcf+AC, qcb+D (218 DMG)
  • cr.B > cr.B > cr.B > qcf+AC, dp+C (246 DMG)

Does more damage than the above, but ends in a techable soft knockdown instead of a hard knockdown.

  • qcb+BD, cl.D (176 DMG)

Results in a hard knockdown in front of Krohnen, allowing for okizeme. Alternatively you can go for a st.B for an air reset or dp+C for more damage but no hard knockdown.

1 Meter

Anywhere

  • cr.B > cr.B > cr.B > f+A (4) > qcfx2+P (227 DMG)

Must cancel f+A on the fourth hit.

  • cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+C (310 DMG)
  • cr.B > cr.B > dp+C > SC qcfx2+P (327 DMG)
  • (j.X/qcb+D) cl.C, qcf+AC, qcb+BD, dp+C (329 DMG)

Midscreen

  • st.CD > qcf+D (whiff), qcfx2+P (236 DMG)

1.5 Meter

Anywhere

  • cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+AC, dp+A (358 DMG)
  • cr.B > cr.B > cr.B > qcf+AC, dp+C > SC qcfx2+P (369 DMG)
  • (j.X/qcb+D) cl.C > qcf+AC, dp+C > SC qcfx2+P (397 DMG)

2 Meter

Anywhere

  • cr.B > cr.B > cr.B > f+A (4) > qcfx2+AC (311 DMG)
  • cr.B > cr.B > cr.B > df+D BC cl.C > qcf+AC, dp+C > SC qcfx2+P (380) {1000 Max Mode Meter}
  • cr.B > cr.B > cr.B > qcf+AC, qcb+BD, dp+C > SC qcfx2+P (424 DMG)
  • cr.B > cr.B > dp+C > SC qcfx2+AC (446 DMG)
  • BC, cl.C > qcf+AC, qcf+BD, dp+AC, dp+A > SC qcfx2+P (528 DMG) {1000 Max Mode Meter}

Raw Max Mode combo. Useful as a DP punish.

Midscreen

  • st.CD > qcf+D (whiff), qcfx2+AC (355 DMG)

3 Meter

Anywhere

  • (j.X/qcb+D) cl.C > df+D BC cl.C > qcf+AC, cl.D > qcb,hcf+CD (541 DMG) {1000 Max Mode Meter}

If getting the run up cl.D is too hard for you, you can instead just do Climax after EX Blaze Thrower for slightly less damage.

  • (j.X/qcb+D) cl.C > df+D BC cl.C > qcf+AC, qcb+BD, cl.D > qcb,hcf+CD (597 DMG) {1500 Max Mode Meter}
  • BC, cl.C > qcf+AC, qcf+BD, dp+AC, dp+A > SC qcfx2+AC (612 DMG) {1000 Max Mode Meter}

Useful as a DP punish.

Notes

Alternate input for Super Special Moves

As it stands, while the inputs for Krohnen's SSMs have been simplified, it's still possible to do the classic inputs for K9999's/Nameless' old supers. By doing Infernal Prominence as + / , the move will be performed as per usual. The same also goes for Fusion Blaster as well. Calamity Overdrive can also be done as ++++ like with K9999's and Nameless' SDMs back in Vanilla '02 and UM, respectively.

Changes from K9999/Nameless

  • First and foremost, EX Moves. Krohnen, unlike either of his predecessors, now has access to EX Moves at any given time at the cost of half a bar. EX Blaze Thrower crumples the opponent on hit, EX Heat Shield launches the opponent high (making it especially good in the corner), and EX Strike Slash leads to a Ground Bounce on hit, for more combos.
  • Krohnen's Super Specials also have MAX versions as well. Special mention to MAX Fusion Blaster which, compared to the normal version, only deals one hit but can be held down. It won't lead to a Guard Crush if it's held down all the way, though.
  • Different (and varied) throw animations. Nameless already had this, but K9999 didn't.
  • As is the norm in XV, Krohnen's standing B and C are Special Cancelable on Hit. Though only on the first hit in the latter case.
  • Like Nameless, Krohenen's slide is always df+D as opposed to being his stand-in for a generic cr.D sweep, which he carries over from Nameless. Also like Nameless, it's only MAX cancelable on hit, not Special Cancelable.
  • qcb+K has a completely new animation compared to either of his predecessors -- Krohnen leaps towards the opponent and slices them with his mechanical arm. The B version much faster than either K9999 or Nameless, being good combo filler and leading to a free OTG in the corner.
  • Close D hits OTG - can be followed up with another cl.D or Calamity Overdrive on hit, which also hits OTG.
  • Unfortunately, Nameless' f+B is gone -- that's been given back to K' as his new (old) b+B.
  • Visually, Krohnen's animations are a composite of his predecessors - he has K9999's thuggish attitude and overall personality, but a lot of his attacks are also derived from Nameless. Blaze Thrower (qcf+P) has him throw fire at the opponent like Nameless while Calamity Overdrive has Krohnen attack the opponent with a mechanical arm of the "I can't believe it's not Doc Ock's arm from Spider-Man 2!" flavor, among other things.
  • Finally, the new look is pretty nice. Definitely suits him. (The hair and goggles are hit or miss for some, though.)

Videos

Krohnen Reveal Trailer
【βtest】キングオブファイターズ15 クローネン 基本 コンボ【KOFXV KROHNEN BASIC COMBOS】

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters