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The King of Fighters 2002 UM/Kusanagi

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Basic Information

  • Fighting Style: Kusanagi style of ancient martial arts + Personal style of Chinese boxing
  • Birthday: Unknown
  • Height: Unknown
  • Weight: Unknown
  • Origin: Unknown
  • Hobby: Unknown
  • impt things: Unknown
  • Fav food: Unknown
  • Dislikes: Unknown

Normals

Close

  • cl. A/B/C/D are cancel-able
  • cl. A/B chains into all light attacks

Stand

  • st. A is cancel-able, has short reach
  • st. B has great reach, good poke and comes out fast
  • st. C is cancel-able, has decent reach, moves forward little
  • st. D comes out a little slow, has good reach

Crouch

  • cr. A is cancel-able, has short reach and comes out fast
  • cr. B chains into all light attacks, comes out in good speed
  • cr. C is cancel-able, anti-air, has short reach but high vertical hit box
  • cr. D can whiff cancel, sweep, has good reach

Blowback Attack

  • standing CD comes out slow, whiff cancel-able, can combo off a counter hit.
  • Jumping CD comes out a little slow, can combo off a counter hit

Throw

Anvil Slam - b/f + C

  • Can be broken
  • Regular knockdown

Swift Shoulder Throw - b/f + D

  • Can be broken
  • Reverse knockdown

Command Moves

Drop to Naraku - d + C in air

  • Kusanagi put both of his hands together performing twin hammer attack. It provides good hitstun to allow Kusanagi to follow up with a combo. Drop to Naraku performs a hard knockdown if connected air-to-air with the opponent and can cross up.
  • Does above avarage amount of hitstun
  • Does hard knockdown if it hits an airborne opponent
  • Cross-up tool.

Thundering Axe Burst - f + B

  • Kusanagi lifts his leg and perfoms a high heel drop. Thundering Axe Burst is a very reliable command move. It has good reach, two hits, overhead(second hit), comes out fast, and takes a chunk out of the opponents guard meter. In addition it can combo into most of his special moves and both DM's. Note: Thundering Axe Burst is Kusanagi best Max mode starter.
  • Hits high on second hit if not cancelled into
  • Cancellable on second hit if cancelled into


Style 818 - df + D Kusanagi slides his leg forward the kicks with his other. Style 818 is Kusanagi main BnB tool when chaining his normals to his special/DM moves. The first strike of style 818 has poor reach but the second hit makes up for it. First hit can be cancelled/combo into all special moves and DM's.

  • Can be cancelled on first hit
  • Hits low
  • Two hits

Special Moves

Dark Thrust - qcf + A/C

  • Kusanagi spikes a flame to the ground and it travels towards the opponent. Dark Thrust is a projectile and its versions determine the speed at which they travel. A version is slower and comes out faster and C version is faster but comes out slower. Unlike Kyo-1 Dark thrust Kusanagi's does not have OTG properties but is significantly faster. In addition characters like Lin cannot phase through this projectile.

Fire Ball - dp + A/C

  • C version can be super cancelled
  • Both version have autoguard
  • Can be Free Cancelled into
  • Can be Free Cancelled out of on first hit


New Wave Smash - qcf + B,B or D,D

  • Can be Free Cancelled into


Intensetaneous Smash - qcb + A/C

  • Does a punch upward, if an enemy attack connects before this move becomes active, a counter move is activated


Spinning Kick - rdp + B/D

  • Can be Free Cancelled into
  • D version does hard knockdown on third hit


Recitation of Sins - hcb + K

  • Can be free cancelled into
  • Can be free cancelled out of
  • Can be super cancelled

Desperation Moves

Serpent Wave - qcb hcb + A/C (Hold the button to delay)

  • Kusanagi creates a flame then throws it which expands into a wave of fire. Serpent wave is a reliable DM. It does good damage, can be used in most of his BnB, and has good range. Serpent Wave is best used in a bnb/Max combo or after a launch attack that leaves the opponent vulnerable(New Wave Smash)so it can be wired. Although you can hold down to delay its release the damage output does not change.


Style 1999 Misty Flame - qcf x 2 + K

  • Kusanagi performs a chain of attacks then ends with a explosive arm pump. Style 1999 Misty flame is a decent DM not very good or bad. Style 1999 has guard point on start up, can combo into, and does fair damage.

Super Desperation Moves

Serpent Wave - qcb hcb + AC

  • Kusanagi performs the same motion as his DM version but he is engulfed in flames and when he releases his flame it goes a father distance. Serpent Wave(SDM) has all the same properties as his DM version but is more effective. It has more damage, farther range, invulnerable to attacks(with the exception of projectiles), and is a great anti-air.

HSDM

Final Showdown Zero Style - qcf x 2 + AC

  • Kusanagi throws flames to the ground creating a pillar of flames then briefly passes through it while inflicting a barrage of attacks. Final Showdown Zero Style is a great punish tool because of its swift start up and damage.

Combos

cr.BA d/f+D (1 hit) hcb+K

cr.BA d/f+D (1 hit) 2xqcf+K

cl.C f+B hcb+D/rdp+D

cl.C f+B qcb,hcf+P

[jump attack] cl.C (d/f+D (1 hit)) hcb+K

cl.C (d/f+D (1 hit)) qcf+D,D hcb+D

cl.C (d/f+D (1 hit)) qcf+D,D qcb,hcf+P

cl.C (d/f+D (1 hit)) qcf+D,D rdp+B dp+C (corner only)

[jump attack] cl.C d/f+D (1 hit) BC run-in cl.C d/f+D (1 hit) hcb+K xx dp+C xx 2xqcf+K

Frame Specifics

Frame Advantage

Close Normals

cl. A - 4F (+1F)

cl. B - 6F (-2F)

cl. C - 4F (-5F)

cl. D - 5F (-7F)


Far Normals

st. A - 4F (+1F)

st. B - 6F (-6F)

st. C - 13F (-1F)

st. D - 15F (+1F)

CD - 20F( +2F)


Crouch Normals

cr. A - 4F (+1F)

cr. B - 4F (+1F)

cr. C - 7F (-8F)

cr. D - 12F (-4F)


Command Moves

Style 818 (df+D, 1st hit) - 3F (-25F)

Style 818 (df+D, 2nd hit) - 18F (-10F)

Thundering Axe Burst (f+B, 1st hit, canceled) - 12F / (2nd hit, canceled) 22F (-7F)

Thundering Axe Burst (f+B, 1st hit, canceled) - 12F / (2nd hit, canceled) 22F (-7F)

Drop to Naraku (d+C) in air - 10F (-7F)


Special Attacks

Dark Thrust (qcf+A) - 18F (-6F)

Dark Thrust (qcf+C) - 19F (-5F)

Fire Ball (dp+A) - 6F (-23F)

Fire Ball (dp+A) on guard - (-22F)

Fire Ball (dp+C) - 6F

Fire Ball (dp+C) on guard - 6F (-33F)

Recitation of Sins (hcb+B) - -12F (-22F)

Recitation of Sins (hcb+D) - -14F (-28F)

Spinning Kick (rdp+B) - -10F (-19F)

Spinning Kick (rdp+D) - 12F

New Wave Smash (qcf+D) - 18F

New Wave Smash (qcf+D,D) - (-5F~+2F)

Intensetaneous Smash - 19F (-11F)


DM's

Serpent Wave (qcb hcf+A) - 21F (-15F)

Serpent Wave (qcb hcf+C) - 19F (-19F)

Serpent Wave SDM (qcb hcf+AC) - 20F (+1F)

Style 1999 Misty Flame (qcfx2+K) - 16F (-14F)


HSDM

Final Showdown Zero Style (qcfx2+AC) - 10F

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