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The King of Fighters XV/Dolores/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A > 6A 78 Standard low light confirm.
2B > 2B > 6A 69 Less damage, but 2B 2A can whiff at farther ranges, and 2B 2B gives you a bigger range to confirm your low poke.
cl.A > cl.C > 6A 131 Point-blank light starter. Does far more damage than the other light starters, but is much harder to confirm.

Heavy Starters

Combo Damage Notes
cl.C > 6A 112 Standard heavy starter.
cl.D > C 127 Target combo starter. Goes into juggle combos.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 125 0 Rush combo ending in a special move
cl.A > A > A > C 240 1 Rush combo ending in a super
cl.A > A > A > D 367 2 Rush combo ending in a Max super
cl.A > A > A > A 470 3 Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter/Heavy Starter > 63214P 180/220 85/120 - ~25% Anywhere Preferred light confirm, also gives a 4f safe jump after with 2B -> jump. Note that since both Dolores' light and heavy starters route into 6A, you can often get the same confirms for both. Damage/stun will be listed for light starter first, and then heavy.
Light Starter/Heavy Starter > 236A, 4214D 230/273 165/200 - ~30% Corner First hit of 4214D can whiff at far ranges.
cl.D > C > 236B > 4214D 274 190 - ~35% Midscreen Dolores' Target Combo puts the opponent in a juggle state, allowing her to link after 236B.
cl.D > C > 236B > 236A, 5D 317 340 - ~35% Midscreen Higher damage than the above, but worse oki.
cl.D > C > delayed 236A > 4214D 288 190 - ~35% Corner In the corner, Target Combo > 236B does not work, but 236A does if you delay it slightly.

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 236AC > 4214D 238 85 .5 ~20% Anywhere Standard knockdown. grants HKD

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Light Starter > 214AC, 236A x 236BD, 4214B 341 150 1 bar ~20% Anywhere outside the corner This combo will whiff if the opponent is too close to the corner.

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > BC, Heavy Starter > 236A x 236236A > 214236CD 657 240 3 ~10% Anywhere Basic Climax combo to use bar and get good damage(Works for mid/anchor).

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Dolores Combos by Meno

Navigation

The King of Fighters XV
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Characters