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The King of Fighters XIII/Kula Diamond
0 Stock, No Drive Gauge | st.C, qcb+B~f+D, dp+C = 231 dmg
cr.B×3, dp+C = 192 dmg st.C, f+A, qcf+A, qcb+B~f+B, dp+C = 299 dmg |
1 Stock, No Drive Gauge | cr.B×3, qcb+BD, dp+C = 271 dmg
cr.B×3, qcb+BD, qcb+B~f+B, dp+C = 308 dmg |
1 Stock, 1+ Drive Gauge | j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P = 392 dmg |
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A: 25 damage, cancellable/chain-able, hits mid.
st. B: 30 damage, cancellable, hits mid.
st. C: 80 damage, cancellable, hits mid.
st. D: 25x2 damage, hits mid.
cl. C: 55 + 25 damage, cancellable, hits mid.
cl. D: 55 + 25 damage, cancellable, hits mid.
Crouching
cr. A: 25 damage, cancellable, hits mid.
cr. B: 30 damage, cancellable/chain-able, hits low.
cr. C: 70 damage, hits mid.
cr. D: 80 damage, cancellable, hits low.
Jumping
j. A: 45 (40) damage, hits overhead.
j. B: 45 (40) damage, hits overhead.
j. C: 72 (70) damage, hits overhead.
j. D: 70 (68) damage, hits overhead.
Blowback Attack
CD: 75 damage, whiff/cancellable, hits mid.
j. CD: 90 (80) damage, hits mid.
GCCD: 10 damage, hits mid.
Throw
b/f + C/D = Ice Coffin
- Can be broken
- Hit Detection: Close
- Damage: 13x7+40
Command Moves
f + A = One Inch Punch
- Cancel-able
- Hit Detection: High
- Damage: 70(50)
df + B = Slider Shoot
- Hit Detection: Low
- Damage: 80
Special Moves
dp + A/C = Crow Bites
(EX) = dp + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 70(40)/70(60)+60/100+60(40)+40
qcf + A/C = Diamond Breath
(EX) = qcf + AC
- Super Cancel-able
- Hit Detection: High
- Damage: 60/70/120
qcb + A/C = Counter Shell
(EX) = qcb + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 45/80 80/50x3
qcb + B/D = Ray Spin
(EX) = qcb + BD
- Hit Detection: High
- Damage: 30/30x2/60x2
(After Ray Spin)∟ f + B (Standing)
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 20+30/45+80
(After Ray Spin)∟ f + D (Sitting)
- Drive/Super Cancel-able
- Hit Detection: Low
- Damage: 30/90
Desperation Moves
qcf x2 + A/C = Diamond Edge
(EX) = qcf x2 + AC
- Max Cancel-able
- Hit Detection: High
- Damage: 210/80x4
hcb x2 + A/C = Freeze Execution
- Hit Detection: High
- Damage: 100+15x12
Neomax
hcb x2 + BD = Neo Freeze Execution
- Hit Detection: High
- Damage: 100+70x2+15x2
Combos
No Stock, No Drive Gauge -
st.C, qcb+B~f+D, dp+C (DMG=231)
cr.B×3, dp+C (DMG=192)
st.C, f+A, qcf+A, qcb+B~f+B, dp+C (DMG=299/348)
1 Stock, No Drive Gauge -
cr.B×3, qcb+BD, dp+C (DMG=271)
cr.B×3, qcb+BD, qcb+B~f+B, dp+C (DMG=308)
st.C, f+A, qcf+AC, qcb+B~f+B, dp+C (DMG=299/348)
st.C, f+A, qcf+A, qcb+B~f+B, dp+AC (DMG=299/348)
st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B, dp+C (DMG=430)
1 Stock, 1+ Drive Gauge -
j.D, st.C, qcb+B~f+D, dp+A, (SC) qcfx2+P (DMG=392)
qcb+BD, qcb+B, dp+C, (DC) qcb+D, qcb+B~f+B, dp+C
j.C, s.C, f+A, qcf+A, qcb+B, f+B *delay* dp+C, (DC) qcb+BD, f+B, dp+C (DMG=466)
j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+A, (DC) qcb+D, qcb+B~f+B]x2, dp+C
2 Stock, No Drive Gauge -
j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+C (DMG=454/492)
st.C, f+A, qcf+AC, qcb+B~f+B, dp+AC (DMG=299/348)
2 Stock, 1+ Drive Gauge -
j.D, st.C, f+A, qcf+AC, qcf+C, qcb+D, qcb+B~f+B, [dp+C, (DC) qcb+BD~f+D, qcb+D, qcb+B~f+B]x2, dp+C
3 Stock, No Drive Gauge -
j.D, st.C, qcf+AC, qcb+BD, qcb+B~f+B, dp+AC (DMG=454/492)
Move Metadata
Move | Damage | Stun | Startup | On Guard | Remarks |
---|---|---|---|---|---|
cl.A(1) | 25 | 5 | 6 | -2 | |
cl.A(2) | 20 | 2 | - | 0 | |
cl.A(3) | 20 | 1 | - | +2 | |
cr.A | 25 | 5 | 5 | -5 | |
st.A | 25 | 5 | 6 | -2 | |
j.A | 45 | 3 | 7 | - | |
hop A | 40 | 3 | 7 | - | |
cl.B | 30 | 3 | 4 | -2 | |
cr.B | 30 | 3 | 4 | 0 | |
st.B | 30 | 3 | 4 | -2 | |
j.B | 45 | 3 | 7 | - | |
hop.B | 40 | 3 | 5 | - | |
cl.C(1) | 55 | 8 | 4 | - | |
cl.C(2) | 25 | 4 | - | -10 | |
cr.C | 70 | 7 | 5 | -17 | |
st.C | 70 | 7 | 14 | -18 | |
j.C | 72 | 7 | 13 | - | |
hop.C | 70 | 7 | 13 | - | |
cl.D(1) | 55 | 8 | 7 | - | |
cl.D(2) | 25 | 4 | - | -9 | |
cr.D | 80 | 7 | 8 | -13 | |
st.D | 80 | 7 | 10 | -12 | |
j.D | 70 | 7 | 6 | - | |
hop.D | 68 | 7 | 6 | - | |
st.CD | 75 | 10 | 18 | +4 | |
j.CD | 90 | 8 | 16 | - | |
hop.CD | 80 | 8 | 16 | - | |
One Inch(chained) | 50 | 4 | 15 | -7 | |
One Inch | 70 | 10 | 22 | -3 | |
Slider Shoot | 80 | 7 | 8 | -13 | If the slide hits on the 21st frame(max range) the slide is -2 on block |
Ice Coffin | 101 | 0 | 1 | - | Hardknock down |
GC CD | 4 | 0 | 13 | -15 | Start up on light attacks:13F, on heavy and jump ins attacks: 17F |
A Diamond Breath | 60 | 6 | 19 | 0 | +7 on block if done meaty |
C Diamond Breath | 70 | 8 | 33 | +3 | +11 on block if done meaty |
EX Diamond Breath | 120 | 0 | 16 | +7 | |
A Crow Bites | 70 | 4 | 6 | -31 | |
C Crow Bites (1) | 70 | 6 | 4 | - | |
C Crow Bites (2) | 60 | 4 | - | -48 | |
EX Crow Bites (1) | 100 | 0 | 3 | - | |
EX Crow Bites (2) | 60 | 0 | - | - | |
EX Crow Bites (3) | 40 | 0 | - | -48 | |
B Ray Spin | 30 | 4 | 15 | -7 | |
D Ray Spin (1) | 30 | 4 | 17 | - | |
D Ray Spin (2) | 30 | 6 | 15 | -3 | -1 if blocked while crouching |
→Stand (1) | 20 | 4 | 10 | - | |
→Stand (2) | 30 | 4 | - | -1 | |
→Sit | 30 | 4 | 7 | -14 | |
EX Ray Spin (1) | 60 | 0 | 12 | - | |
EX Ray Spin (2) | 60 | 0 | - | +1 | |
→EX Stand (1) | 45 | 0 | 7 | - | |
→EX Stand (2) | 80 | 0 | - | -1 | |
→EX Sit | 50 | 0 | 6 | -8 | |
Counter Shell (Slap) | 45 | 10 | 5 | -11 | |
Counter Shell (Projectile) | 80 | 12 | - | - | |
EX Counter Shell (Slap) | 80 | 0 | 3 | -7 | |
EX Counter Shell (Projectile) (1) | 50 | 0 | - | - | |
EX Counter Shell (Projectile) (2,3) | 50 | 0 | - | - | |
Diamond Edge | 210 | 0 | 45(16) | -24 | 29 super freeze frames |
EX Diamond Edge (1) | 80 | 0 | 36(7) | - | 29 super freeze frames |
EX Diamond Edge (2-4) | 80 | 0 | - | -37 | |
Freeze Execution (1) | 100 | 0 | 40(11) | - | 29 super freeze frames |
Freeze Execution (2-13) | 15 | 0 | - | -62 | |
Neo Freeze Execution (1) | 100 | 0 | 35(6) | -48 | 29 super freeze frames |
Neo Freeze Execution (2,3) | 70 | 0 | - | - | |
Neo Freeze Execution (4-15) | 15 | 0 | - | - |
Hyper Drive Combos
Links & References
Technical Reference
http://www.youtube.com/watch?v=9sBJCsCsBIY
Discussion Threads
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