-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XIII/Mature

From Dream Cancel Wiki
Jump to navigation Jump to search

File:Mature sprite.gif


Gameplay Overview

(coming soon)

Gameplay Notes

Pros

(coming soon)

Cons

(coming soon)


Normals

Standing

st. A: 25 damage, chain/cancellable, hits mid.

st. B: 30 damage, cancellable, hits low.

st. C: 80 damage, hits mid.

st. D: 80 damage, hits mid.

cl. B: 10, 22 damage, cancellable, hits mid.

cl. C: 70 damage, cancellable, hits mid.

cl. D: 70 damage, cancellable, hits mid.


Crouching

cr. A: 25 damage, chain/cancellable, hits mid.

cr. B: 30 damage, chainable, hits low.

cr. C: 70 damage, cancellable, hits mid.

cr. D: 80 damage, cancellable, hits low.


Jumping

j. A: 45 (40) damage, hits overhead.

j. B: 45 (40) damage, hits overhead.

j. C: 72 (70) damage, hits overhead.

j. D: 70 (68) damage, hits overhead.


Blowback Attack

CD: 75 damage, cancellable, hits mid.

j. CD: 90 (80) damage, hits mid.

GC CD: 10 damage, hits mid.

Throw

Deathblow (b/f+C/D) - 100 damage, can be recovery rolled.


Command Moves

None!

Special Moves

Despair = (dp+P)

EX = (dp+AC) Tsuika comes out automatically in EX version.


∟ Tsuika = (P)

- Hit Detection: High

- Damage (Tsuika): 80; EX Damage: 140


Metal Massacre = (qcb+K)

(EX) = qcb+BD

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4


Death Row = (qcb+P) x3

(EX) = qcb + AC (up to five times)

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50


Ebony Tears = (qcf hcb+P)

(EX) = qcf hcb+AC

- Hit Detection: High

- Damage: 70; EX Damage: 60 x 3

Desperation Moves

Nocturnal Lights = (qcfx2+P)

(EX) = qcfx2+AC

- MAX Cancelable

- Hit Detection: High

- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3


Heaven's Gate = (qcb hcf+K) - Has projectile invincibility

- MAX Cancelable

- Hit Detection: High

- Damage: 0, 220

Neomax

Awakening Blood = (qcb hcf+AC)

- Hit Detection: Mid

- Damage: 450

Combos

No Stock, No Drive Gauge -

-j.C, st.C, qcb+Px3

-cr.B, cr.B, s.BB, qcb+Px3

No Stock, 1+ Drive -

-j.C, st.C, qcb+P (1), (DC) qcb+D, qcb+P, st.C

-cr.B, cr.B, s.BB, qcb+P (1), (DC) qcb+D, qcb+P, st.C

1 Stock, No Drive Gauge -

-j.C, st. C, qcb+BD, st. C, qcb+Px3

1 Stock, 1+ Drive Gauge -

-j.C, st.C, qcb+Px3, (DC) qcb hcf+K

-cr.B, cr.B, s.BB, qcb+Px3, (DC) qcb hcf+K

-j.C, st.C, qcb+ACx3, (DC) qcb+D, s.C, qcb+Px3

-cr.B, cr.B, s.BB, qcb+ACx3, (DC) qcb+D, s.C, qcb+Px3

-j.C, s.C, qcb+BD, s.C, qcb+Px3, [DC] qcb+D, qcb+B, qcb+B, s.C

2 Stock, No Drive Gauge -

-j.C, st.C, qcb+BD, st.C, qcfx2+P

-st.C, qcb+BDx2, st.C, dp+A~P, st.C

-j.C, st.C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st.C

Hyper Drive Combos

(1) j.C, st.C, (HD) st.C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC

Strategies

Far Range

Mid Range

Close Range

Cornered Opponent


Cornered

With No Meter/No Drive

With 1+ Meter/No Drive

With No Meter/50%-100% Drive

With 1+ Meter/50%-100% Drive

Best Team Position?

Character Matchups

Andy Bogard

Ash Crimson

Athena Asamiya

Benimaru Nikaido

Billy Kane

Chin Gentsai

Clark Still

Duo Lon

Elisabeth Branctorche

Goro Daimon

Hwa Jai

Iori Yagami (Claw)

Iori Yagami (Flame)

Joe Higashi

K'

Kim Kaphwan

King

Kula Diamond

Kyo Kusanagi (XIII)

Kyo Kusanagi (NESTS)

Leona Heidern

Mai Shiranui

Mature (mirror match)

Maxima

Raiden

Ralf Jones

Robert Garcia

Ryo Sakazaki

Saiki

Shen Woo

Sie Kensou

Takuma Sakazaki

Mr. Karate

Terry Bogard

'Vice

Yuri Sakazaki

Mature's Jumps

This picture demonstrates different jump heights/distances.

Grey/White = Neutral Jump

Yellow = Neutral Hop

Orange = Forward Hop

Red = Forward Hyper Hop

Blue = Forward Jump

Green = Forward Super Jump

The forward moving jumps/hops display one image at the apex of the jump and one at the landing point.

Videos

Mature Master Class

Discussion Threads

Discuss at Dream Cancel

Navigation

The King of Fighters XIII
System

FAQControlsMovementOffenseDefenseMeters and GaugesHitboxes

Characters