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The King of Fighters 2002 UM/Kula Diamond

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Normals

Close

Standing

Crouching

Jumping

Blowback Attack

Throw

Command Moves

One Inch = f + A

Slider Shoot = df + B

Critical Ice = df + C

Special Moves

Diamond Breath = qcf + A/C

Crow Bites = dp + A/C

Counter Shell = qcb + A/C

Lay Spin = qcb + B/D

Stand = f+B

Sit = f+D

Desperation Moves

Diamond Edge = qcfx2+A/C

La Cachola = qcfx2+BD

Super Desperation Moves

Freeze Execution = hcbx2+AC

HDSM

Freeze Compression = qcfx2+BD

Notes

Changes from OG2k2

Combos

  • cr.B×1~2, Far B, dp+C
  • cl.C/D (2), f+A, qcb+B~f+D~dp+C/hcbx2+AC
  • cl.C (1), f+A, qcfx2+P / df+C (2), qcfx2+BD
  • Far C, qcb+B~f+D~dp+C / hcbx2+AC
  • cl.C (2), (BC) cl.C (2), hcbx2+AC
  • f+A/df+C(3)/qcb+P, dp+C/qcb+P/qcfx2+P
  • (corner) cl.C/D (2), f+A, qcf+A, [qcb+B~f+B]×2, dp+C/qcb+P
  • st.C (1), f+A, (BC run) cl.C(1), df+C(2), [dp+C (1),(SC) qcfx2+P/hcbx2+AC] qcfx2+BD
  • (corner) cr.B×1~2, (BC), Far B, dp+C (1), (DC) qcf+A, qcfx2+BD