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The King of Fighters XIV/Chin Gentsai
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Kaitenteki Kuutotsu Ken - + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Anywhere |
(Combo 1) = (damage number here) dmg |
1 Meter |
Corner |
(Combo 1) = (damage number here) dmg |
2 Meters | Anywhere | (Combo 1) = (damage number here) dmg |
Gameplay Overview
Normals
Standing
- st. A 5F/+1 Anti-hop. Cancellable.
- st. B 5F/+0
- st. C 6F/-2 Average range. Cancellable.
- st. D 9F/-7 Long range poke. Chin's ideal poke for attempting a Quick Max confirm or starting pressure.
Close
- cl. A: 4F/+3 Cancellable.
- cl. B: 4F/+1 Cancellable.
- cl. C: 5F/-3 Standard cancellable heavy button, decent speed. Whiff cancellable, useful for cancelling into Suiho because Chin actually moves forward with the whiff cancelled cl.C.
- cl. D: 5F/-8 Same as cl. C, but is more minus on block. May come out when you misgauge spacing to use far D.
Crouching
- cr. A: 4F/-1
- cr. B: 5F/-1
- cr. C: 6F/-3 Decent priority for anti-hop and anti-jump. Makes crouching opponents stand.
- cr. D: 10F/-14 Decent reaching sweep, and special cancellable.
Jumping
- j. A
- j. B: Fast, long reaching for air to air, and pointed downward for air to ground. Crosses up.
- j. C: Average speed, short range. Crosses up with wider backward hitbox than j.B.
- j. D
Blowback
- st. CD: Average range, and can hit some hops. One-hit confirms to hcf+D at long range. At progressively closer ranges, confirms to hcf+B, qcbqcf+AC, qcb+A, and df+B~B. Can whiff cancel stand C to extend range as needed.
- j. CD: Great air to air hitbox, and good air to ground hitbox, but somewhat slow.
Throws
- (Throw description)
- (Throw description)
Command Moves
Special Moves
Notation Key (*) = EX OK
(!) = MAX OK
Super Special Moves
Climax Super Special Moves
Combos
0 meter
- (place combo here) = (place damage amount here)
(place combo description here)
1 meter
- (place combo here) = (place damage amount here)
(place combo description here)
2 meters
- (place combo here) = (place damage amount here)
(place combo description here)
3 meters
- (place combo here) = (place damage amount here)
(place combo description here)
4 meters
- (place combo here) = (place damage amount here)
(place combo description here)
5 meters
- (place combo here) = (place damage amount here)
(place combo description here)
Misc
Videos
External Links
Discussion Threads
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