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The King of Fighters XV/Hinako Shijo/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 5B 0 0 5 0% Anywhere When 2B is too far to connect to 2A.
2B > 2A > 5A 0 0 5 0% Anywhere -

Heavy Starters

}

Other Starters

Combo Damage Stun Meter cost Meter Gain Location notes
5D > 6A.C > 2A > 3A 0 0 5 0% Anywhere -
j.C > 5D > 6A.C > 2A > 3A 0 0 5 0% Anywhere Jump-In Starter
Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 0 0 Rush combo ending in a special move
cl.A > A > A > C 0 1 Rush combo ending in a super
cl.A > A > A > D 0 2 Rush combo ending in a Max super
cl.A > A > A > A 0 3 Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes

EX

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes
Placeholder combo 0 0 5 0% Anywhere Placeholder notes

External Links

Navigation

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