Difference between revisions of "Samurai Shodown IV/Amakusa"

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: Unarmed backhit infinite. Very weak, overall pointless but it's there.
: Unarmed backhit infinite. Very weak, overall pointless but it's there.
* (Corner) Back throw > n.2C > 2C
* (Corner) Back throw > n.2C > 2C
* n.2C xx WFT
* n.2C > WFT
* CD BBC or 14-hit CD (12) xx WFT
* CD BBC or 14-hit CD (12) xx WFT


===Bust===
===Bust===
* Throw > 66A > 623D > 3S OTG
* Throw > 66A > 623D > 3S OTG
* (Corner) Back throw > 66A > n.2B xx r.236A > n.2C xx WFT
* (Corner) Back throw > 66A > n.2B xx r.236A > n.2C > WFT
: Does not work on Ukyo.
: Does not work on Ukyo.
* (Corner) 14-hit CD (12) xx r.236A > n.2C xx WFT
* (Corner) 14-hit CD (12) xx r.236A > n.2C > WFT
* (Corner) [14-hit CD (12) xx r.236A]xN
* (Corner) [14-hit CD (12) xx r.236A]xN
: Pseudo corner infinite where Amakusa can loop back into CD off of a close r.236A due to its rage enhanced variant. Only issue is it requires Amakusa be in rage, so eventually the infinite will end because the rage timer will end. Try to end it with WFT before that happens to maximize your damage. In general, though, r.236A allows for a lot of combo flexibility in the corner.
: Pseudo corner infinite where Amakusa can loop back into CD off of a close r.236A due to its rage enhanced variant. Only issue is it requires Amakusa be in rage, so eventually the infinite will end because the rage timer will end. Try to end it with WFT before that happens to maximize your damage. In general, though, r.236A allows for a lot of combo flexibility in the corner.
* (Corner) 14-hit CD (12) xx r.236A > n.5B xx r.236A > n.2C xx WFT
* (Corner) 14-hit CD (12) xx r.236A > n.5B xx r.236A > n.2C > WFT
* 6D xx r.236A > 6D xx WFT
* 6D xx r.236A > 6D xx WFT
: Basara only combo that confirms into WFT.
: Basara only combo that confirms into WFT.

Latest revision as of 20:37, 7 June 2023

WIP

Overview

Slash

Bust

[ Info Needed ]
Pros Cons


Move List

Normals

Special Moves and WFTs

Combos

Universal

  • Throw > 2C
  • Back throw > 66A > n.2C > 3S OTG
  • Back throw > 66A > 14-hit CD
Does not work against Hanzo.
  • Back throw > 66A > n.2B xx WFT
  • Back throw > [66P > n.5P]
Unarmed backhit infinite. Very weak, overall pointless but it's there.
  • (Corner) Back throw > n.2C > 2C
  • n.2C > WFT
  • CD BBC or 14-hit CD (12) xx WFT

Bust

  • Throw > 66A > 623D > 3S OTG
  • (Corner) Back throw > 66A > n.2B xx r.236A > n.2C > WFT
Does not work on Ukyo.
  • (Corner) 14-hit CD (12) xx r.236A > n.2C > WFT
  • (Corner) [14-hit CD (12) xx r.236A]xN
Pseudo corner infinite where Amakusa can loop back into CD off of a close r.236A due to its rage enhanced variant. Only issue is it requires Amakusa be in rage, so eventually the infinite will end because the rage timer will end. Try to end it with WFT before that happens to maximize your damage. In general, though, r.236A allows for a lot of combo flexibility in the corner.
  • (Corner) 14-hit CD (12) xx r.236A > n.5B xx r.236A > n.2C > WFT
  • 6D xx r.236A > 6D xx WFT
Basara only combo that confirms into WFT.
Samurai Shodown IV
General

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Characters