Difference between revisions of "Samurai Shodown IV/Genjuro"

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(Created page with "'''WIP''' ==Overview== ===Slash=== ===Bust=== {{StrengthsAndWeaknesses | pros= | cons= }} ==Move List== ===Normals=== ===Special Moves and WFTs=== ==Combos== ===Universal=== ===Slash=== ===Bust=== {{Navbox SS4}} Category:Genjuro Category:Samurai Shodown IV")
 
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==Combos==
==Combos==
===Universal===
===Universal===
* Throw > 236S x3
* Throw > 14-hit CD
: Only works on Galford, Ukyo, Gaira, Amakusa, Tam Tam, Kazuki, and Sogetsu. If you do a back throw, it's possible against Charlotte and Genjuro, but also inconsistent. Genjuro's timing is very finnicky, but Charlotte is much easier to pull it off against.
* Back throw > [66B]xN
: Backhit infinite. By some merciful miracle, Basara is the only character who this combo does not work against. But Basara has other infinites to worry about regardless. He also isn't immune to the infinite if you do it naturally without back throw, but for whatever reason back throw into backhit infinite lets Basara escape because the attack straight up cannot hit Basara after back throw. Overall an easy infinite which takes several reps to kill, but not too many reps.
* Back throw > 66B > 2C > 3S OTG
: Again, this combo does not work on Basara, but will work on natural backhit 66B.
* (Corner) Back throw > n.2C > 66B > 2C > 3S OTG
: Harder to connect n.2C against Nakoruru, Rimururu, and Sogetsu.
* Back throw > [66P]xN
: Unarmed backhit infinite. Very weak, overall pointless. That, and unless the weapon is behind Genjuro, you'll likely end up picking it back up midway through the infinite, too.
===Slash===
===Slash===
===Bust===
===Bust===
* Back throw > 66B > 236S x3
: 66B must hit as deep as possible for the link to connect.


{{Navbox SS4}}
{{Navbox SS4}}

Revision as of 05:02, 9 June 2023

WIP

Overview

Slash

Bust

[ Info Needed ]
Pros Cons


Move List

Normals

Special Moves and WFTs

Combos

Universal

  • Throw > 236S x3
  • Throw > 14-hit CD
Only works on Galford, Ukyo, Gaira, Amakusa, Tam Tam, Kazuki, and Sogetsu. If you do a back throw, it's possible against Charlotte and Genjuro, but also inconsistent. Genjuro's timing is very finnicky, but Charlotte is much easier to pull it off against.
  • Back throw > [66B]xN
Backhit infinite. By some merciful miracle, Basara is the only character who this combo does not work against. But Basara has other infinites to worry about regardless. He also isn't immune to the infinite if you do it naturally without back throw, but for whatever reason back throw into backhit infinite lets Basara escape because the attack straight up cannot hit Basara after back throw. Overall an easy infinite which takes several reps to kill, but not too many reps.
  • Back throw > 66B > 2C > 3S OTG
Again, this combo does not work on Basara, but will work on natural backhit 66B.
  • (Corner) Back throw > n.2C > 66B > 2C > 3S OTG
Harder to connect n.2C against Nakoruru, Rimururu, and Sogetsu.
  • Back throw > [66P]xN
Unarmed backhit infinite. Very weak, overall pointless. That, and unless the weapon is behind Genjuro, you'll likely end up picking it back up midway through the infinite, too.

Slash

Bust

  • Back throw > 66B > 236S x3
66B must hit as deep as possible for the link to connect.
Samurai Shodown IV
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Characters