Difference between revisions of "Samurai Shodown IV/Hanzo"

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(Created page with "'''WIP''' ==Overview== ===Slash=== ===Bust=== {{StrengthsAndWeaknesses | pros= | cons= }} ==Move List== ===Normals=== ===Special Moves and WFTs=== ==Combos== ===Universal=== ===Slash=== ===Bust=== {{Navbox SS4}} Category:Hanzo Category:Samurai Shodown IV")
 
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==Combos==
==Combos==
===Universal===
===Universal===
* Throw > 66A > 66D > 3S OTG
* Throw > 66A xx r.214S > j.C > (623B [Slash] or 623X [Bust])
: While the 623X command grabs are not true combos, and can be escaped with careful movement, they're almost impossible to avoid after the j.C air resets the opponent.
* 66A > Various
:* 5B, 66A, 66D, CD, r.214S, Rage SCS, Issen
* j.C > 2C > 8S OTG
===Slash===
===Slash===
===Bust===
===Bust===

Revision as of 20:59, 6 June 2023

WIP

Overview

Slash

Bust

[ Info Needed ]
Pros Cons


Move List

Normals

Special Moves and WFTs

Combos

Universal

  • Throw > 66A > 66D > 3S OTG
  • Throw > 66A xx r.214S > j.C > (623B [Slash] or 623X [Bust])
While the 623X command grabs are not true combos, and can be escaped with careful movement, they're almost impossible to avoid after the j.C air resets the opponent.
  • 66A > Various
  • 5B, 66A, 66D, CD, r.214S, Rage SCS, Issen
  • j.C > 2C > 8S OTG

Slash

Bust

Samurai Shodown IV
General

FAQControlsMechanicsHUD

Characters