Difference between revisions of "Samurai Shodown IV/Nakoruru"

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m (→‎Normals: Removed the f in button notations. Distinction isn't needed when "n." indicates near slashes and every other Samsho wiki assumes far slash when there is no "n." Also it's just extra work to type f for no reason.)
Line 23: Line 23:
===Far Slashes===
===Far Slashes===
{{MoveData
{{MoveData
|name=f5A
|name=5A
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=15(18)
  |damage=15(18)
Line 42: Line 42:


{{MoveData
{{MoveData
|name=f5B
|name=5B
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=21(25)
  |damage=21(25)
Line 55: Line 55:
  |cancel=No
  |cancel=No
  |unarmed=No
  |unarmed=No
  |description=A slash that reaches farther than f5A while also being faster. In return, it isn't special cancellable.
  |description=A slash that reaches farther than 5A while also being faster. In return, it isn't special cancellable.
}}
}}
}}
}}
Line 61: Line 61:


{{MoveData
{{MoveData
|name=f5C
|name=5C
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=30(36)
  |damage=30(36)
Line 74: Line 74:
  |cancel=No
  |cancel=No
  |unarmed=No
  |unarmed=No
  |description=A Slow slash that does more damage than f5A, but isn't special cancellable.
  |description=A Slow slash that does more damage than 5A, but isn't special cancellable.
}}
}}
}}
}}
Line 80: Line 80:


{{MoveData
{{MoveData
|name=f2A
|name=2A
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=8(9)
  |damage=8(9)
Line 99: Line 99:


{{MoveData
{{MoveData
|name=f2B
|name=2B
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=2+13(3+16)
  |damage=2+13(3+16)
Line 118: Line 118:


{{MoveData
{{MoveData
|name=f2C
|name=2C
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=8+21+25(9+25+28)
  |damage=8+21+25(9+25+28)
Line 138: Line 138:
===Near Slashes===
===Near Slashes===
{{MoveData
{{MoveData
|name=n5a
|name=n.5A
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=4(5)
  |damage=4(5)
Line 157: Line 157:


{{MoveData
{{MoveData
|name=n5B
|name=n.5B
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=8(9)
  |damage=8(9)
Line 176: Line 176:


{{MoveData
{{MoveData
|name=n5C
|name=n.5C
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=8+30(9+36)
  |damage=8+30(9+36)
Line 189: Line 189:
  |cancel=No
  |cancel=No
  |unarmed=No
  |unarmed=No
  |description= Like f5C, but does two hits.
  |description= Like 5C, but does two hits.
}}
}}
}}
}}
Line 195: Line 195:


{{MoveData
{{MoveData
|name=n2A
|name=n.2A
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=8(9)
  |damage=8(9)
Line 208: Line 208:
  |cancel=No
  |cancel=No
  |unarmed=No
  |unarmed=No
  |description=Identical to f2A.
  |description=Identical to 2A.
}}
}}
}}
}}
Line 214: Line 214:


{{MoveData
{{MoveData
|name=n2B
|name=n.2B
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=2+13(3+16)
  |damage=2+13(3+16)
Line 227: Line 227:
  |cancel=No
  |cancel=No
  |unarmed=No
  |unarmed=No
  |description=Identical to f2B.
  |description=Identical to 2B.
}}
}}
}}
}}
Line 233: Line 233:


{{MoveData
{{MoveData
|name=f2C
|name=n.2C
|data= {{AttackData-SSIV
|data= {{AttackData-SSIV
  |damage=8+21+25(9+25+28)
  |damage=8+21+25(9+25+28)
Line 246: Line 246:
  |cancel=
  |cancel=
  |unarmed=
  |unarmed=
  |description=Identical to f2C.
  |description=Identical to 2C.
}}
}}
}}
}}

Revision as of 04:45, 29 May 2023

WIP

Colors

Overview

Slash

Bust

[ Info Needed ]
Pros Cons
  • Extremely damaging combos
  • Tons of infinites and death combos
  • Small hitbox
  • Can emergency stop slide on both hit and block
  • Slash has the best zoning in the game
  • Bust has the best movement in the game
  • Cannot block w.j.C as Bust
  • The strongest Nakoruru's ever been; almost flawless character
  • Very high execution barrier
  • Getting hit while on Shikuru knocks you off
  • While on Shikuru, Bust Nakoruru loses access to tools like sidestep


Normals

Far Slashes

5A
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
15(18) - - - - - Yes Mid Yes No

A somewhat slow slash that covers a little bit in front of Nakoruru. Whiffs on smaller characters, including other Nakorurus.


5B
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
21(25) - - - - - Yes Mid No No

A slash that reaches farther than 5A while also being faster. In return, it isn't special cancellable.


5C
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
30(36) - - - - - Yes Mid No No

A Slow slash that does more damage than 5A, but isn't special cancellable.


2A
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8(9) - - - - - No Low No No

A quick crouching slash that hits low.


2B
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
2+13(3+16) - - - - - Yes Low No No

A slow spinning slash that hits low and hits twice.


2C
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8+21+25(9+25+28) - - - - - - - - -

A slow upward slash that has three different hits, but you can't get all the hits at once.


Near Slashes

n.5A
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
4(5) - - - - - Yes Mid Yes No

A quick slash that does little damage.


n.5B
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8(9) - - - - - Yes Mid Yes No

A slightly slower version of n5A that does more damage.


n.5C
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8+30(9+36) - - - - - Yes Mid No No

Like 5C, but does two hits.


n.2A
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8(9) - - - - - No Low No No

Identical to 2A.


n.2B
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
2+13(3+16) - - - - - Yes Low No No

Identical to 2B.


n.2C
Damage(Rage) Chip Damage (Rage) Startup Active Recovery Hit Adv Block Adv Deflect Guard Cancel Unarmed
8+21+25(9+25+28) - - - - - - - - -

Identical to 2C.

Special Moves and WFTs

Combos

Universal

Slash

Bust

Samurai Shodown IV
General

FAQControlsMechanicsHUD

Characters