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Samurai Shodown VI/Rera - Revision history
2024-03-29T15:59:10Z
Revision history for this page on the wiki
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https://dreamcancel.com/w/index.php?title=Samurai_Shodown_VI/Rera&diff=72633&oldid=prev
Mavi: /* Introduction */
2024-01-22T05:42:31Z
<p><span dir="auto"><span class="autocomment">Introduction</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:42, 22 January 2024</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Introduction==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Introduction==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Rera <del style="font-weight: bold; text-decoration: none;">was already cheap enough in V Special</del>, but in <del style="font-weight: bold; text-decoration: none;">this game </del>she <del style="font-weight: bold; text-decoration: none;">has been reunited with tools she had lost from her days as Bust</del>-<del style="font-weight: bold; text-decoration: none;">Nakoruru, which she had lost precisely so she wouldn't be </del>as <del style="font-weight: bold; text-decoration: none;">cheap</del>. In addition to retaining her slippery rushdown, poking and mixup game <del style="font-weight: bold; text-decoration: none;">on the wolf </del>she can now reflect fireballs, go for combos when off the wolf and command Shikuru to attack the opponent while she's down, <del style="font-weight: bold; text-decoration: none;">stripping the opponent of wakeup options without having to waste a valuable resource like [[Samurai Shodown VI/Kazuki|Kazuki]] has to</del>. <del style="font-weight: bold; text-decoration: none;">Rera </del>is <del style="font-weight: bold; text-decoration: none;">a fine choice if </del>you <del style="font-weight: bold; text-decoration: none;">don't </del>want to <del style="font-weight: bold; text-decoration: none;">play Samurai Shodown</del>, <del style="font-weight: bold; text-decoration: none;">as soon afterwards </del>your <del style="font-weight: bold; text-decoration: none;">opponent won't want to either</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Rera<ins style="font-weight: bold; text-decoration: none;">'s gotten some tweaks and rounding out both on and off the wolf</ins>, but in <ins style="font-weight: bold; text-decoration: none;">many ways </ins>she<ins style="font-weight: bold; text-decoration: none;">'s still the same nature</ins>-<ins style="font-weight: bold; text-decoration: none;">loving killer pixie </ins>as <ins style="font-weight: bold; text-decoration: none;">ever</ins>. In addition to retaining her slippery rushdown, poking and mixup game she can now reflect fireballs<ins style="font-weight: bold; text-decoration: none;">, regain weapon gauge while on the wolf</ins>, go for <ins style="font-weight: bold; text-decoration: none;">(unreliable) </ins>combos when off the wolf<ins style="font-weight: bold; text-decoration: none;">, </ins>and command Shikuru to attack the opponent while she's down<ins style="font-weight: bold; text-decoration: none;">. On the other hand</ins>, <ins style="font-weight: bold; text-decoration: none;">her beast cannon w412S special is no longer safe on block, w2C dash cancels are gone, and she can no longer set up instant dash through crossups with Shikuru</ins>. <ins style="font-weight: bold; text-decoration: none;">Her movement off wolf is more evasive than ever and Shikuru </ins>is <ins style="font-weight: bold; text-decoration: none;">still quick on his feet, so make no mistake - no matter how hard or how badly </ins>you want to <ins style="font-weight: bold; text-decoration: none;">hit her, the challenge is first in hitting Rera at all. If you mess up</ins>, <ins style="font-weight: bold; text-decoration: none;">she'll have her knife at </ins>your <ins style="font-weight: bold; text-decoration: none;">throat in a heartbeat</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Data==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Data==</div></td></tr>
</table>
Mavi
https://dreamcancel.com/w/index.php?title=Samurai_Shodown_VI/Rera&diff=72530&oldid=prev
Mavi: /* Combos and Setups */
2024-01-15T16:36:50Z
<p><span dir="auto"><span class="autocomment">Combos and Setups</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:36, 15 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l179">Line 179:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''ch 5A/n5A/2A/2D 421B~S''' - Light counterhit combo. Doesn't connect from spaced hits.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''ch 5A/n5A/2A/2D 421B~S''' - Light counterhit combo. Doesn't connect from spaced hits.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''n5B/2B(1) 421S~S''' - Bread-and-butter combo when dismounted. 421B is most reliable but still inconsistent, often dropping midscreen and even if spaced too far in the corner. Consider using 66C or n5C instead as situation permits.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''n5B/2B(1) 421S~S''' - Bread-and-butter combo when dismounted. 421B is most reliable but still inconsistent, often dropping midscreen and even if spaced too far in the corner. Consider using 66C or n5C instead as situation permits.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''<del style="font-weight: bold; text-decoration: none;">deephit </del>jC 236AB''' - This is the only way Rera can combo into WFT dismounted<del style="font-weight: bold; text-decoration: none;">. Yes, really</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''jC 236AB''' - <ins style="font-weight: bold; text-decoration: none;">Crouching/counterhit only. </ins>This is the only way Rera can combo into WFT dismounted.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Wolf Stance Combos'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Wolf Stance Combos'''</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''w5S w412S w6D''' - Wolf punish combo. Good damage and carry, but requires dismounting to secure knockdown.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''w5S w412S w6D''' - Wolf punish combo. Good damage and carry, but requires dismounting to secure knockdown.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''w5C 66 w623S (w3D/w6D)''' - w5C has too much pushback to confirm into w623S... except when in the corner/point blank and willing to microdash w623S. Adding Schism Attack does a little more damage than w412S combos, while omitting it leaves Rera on Shikuru.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''w5C 66 w623S (w3D/w6D)''' - w5C has too much pushback to confirm into w623S... except when in the corner/point blank and willing to microdash w623S. Adding Schism Attack does a little more damage than w412S combos, while omitting it leaves Rera on Shikuru.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''w5C 66 w5A w412S/w623S w6D''' - w5C optimization. Wait out the dash before hitting w5A or you'll get w66S for knockdown. You can also do wjC w5C into this route from crouching hit or counterhit. Can also start this with wjC w5C on counterhit/crouching hit starters. w623S may require a microdash, especially against crouching opponents.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''w5A/B/w5C/w2A/B w236AB''' - Combos into WFT.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''w5A/B/w5C/w2A/B w236AB''' - Combos into WFT.</div></td></tr>
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</table>
Mavi
https://dreamcancel.com/w/index.php?title=Samurai_Shodown_VI/Rera&diff=72498&oldid=prev
Mavi: /* Combos */
2024-01-13T18:21:43Z
<p><span dir="auto"><span class="autocomment">Combos</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:21, 13 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l175">Line 175:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Enhanced 412S for twelve hits, but only the last hit deals damage. Less damaging than your WFT, but just as fast, invulnerable during startup, and very disjointed. If they're blocking then they take twelve hits of chip damage, but up close it can be punished just the same. The armed and unarmed versions have slightly different enders but are the exact same damage-wise.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Enhanced 412S for twelve hits, but only the last hit deals damage. Less damaging than your WFT, but just as fast, invulnerable during startup, and very disjointed. If they're blocking then they take twelve hits of chip damage, but up close it can be punished just the same. The armed and unarmed versions have slightly different enders but are the exact same damage-wise.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==Combos==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Combos <ins style="font-weight: bold; text-decoration: none;">and Setups</ins>==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Standard Combos'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Standard Combos'''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''ch 5A/n5A/2A/2D 421B~S''' - Light counterhit combo. Doesn't connect from spaced hits.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''ch 5A/n5A/2A/2D 421B~S''' - Light counterhit combo. Doesn't connect from spaced hits.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''n5B/5B 6~8jC n5B ABC''' - You can also forward jump for jC at max 5B range.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''n5B/5B 6~8jC n5B ABC''' - You can also forward jump for jC at max 5B range.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''n5C 8jB 6~n5B ABC''' - Slightly more damage than the n5B starter above. The final n5B is a bit tight at minimum time.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''n5C 8jB 6~n5B ABC''' - Slightly more damage than the n5B starter above. The final n5B is a bit tight at minimum time.</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''Tech Trap Setups'''</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''66C 214D 6D jC 66C/throw''' - Utilizes the late cancel window on 66C to buffer 214D on landing. May require adjusting 214D input/wolf dismount direction depending on screen position and how 66C hits. Rera still has time for meaty kara j2D/2B mix on no tech.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Throw 3B~j2D throw''' - Corner throw tech trap with kara j2D. Delay the 3B til just after the opponent lands. You can hide the throw in j2D hitstop so it only comes out on whiff. Also gives plenty of time for a mixup on no tech. Midscreen you have to chase with a dash, requiring good reactions to punish with 66A/66D/66C/throw.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Frame Data - Provided by Tekitogate==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Frame Data - Provided by Tekitogate==</div></td></tr>
</table>
Mavi
https://dreamcancel.com/w/index.php?title=Samurai_Shodown_VI/Rera&diff=72458&oldid=prev
Mavi: /* Data */
2024-01-10T00:34:15Z
<p><span dir="auto"><span class="autocomment">Data</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:34, 10 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l13">Line 13:</td>
<td colspan="2" class="diff-lineno">Line 13:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rera's specials have higher input priority than her WFT while riding Shikuru.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rera's specials have higher input priority than her WFT while riding Shikuru.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rera recovers from crouching blockstun three frames faster than usual while riding Shikuru. This also applies to [[Samurai Shodown VI/Nakoruru|Nakoruru]] and [[Samurai Shodown VI/Sankuro|Sankuro]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rera recovers from crouching blockstun three frames faster than usual while riding Shikuru. This also applies to [[Samurai Shodown VI/Nakoruru|Nakoruru]] and [[Samurai Shodown VI/Sankuro|Sankuro]].</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Rera's Continuous Slash is throw invulnerable during startup. This also applies to [[Samurai Shodown VI/Kazuki|Kazuki]], [[Samurai Shodown VI/Nakoruru|Nakoruru]], [[Samurai Shodown VI/Ukyo|Ukyo]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Rera's Continuous Slash is throw invulnerable during startup. This also applies to [[Samurai Shodown VI/Kazuki|Kazuki]], [[Samurai Shodown VI/Nakoruru|Nakoruru]], <ins style="font-weight: bold; text-decoration: none;">and </ins>[[Samurai Shodown VI/Ukyo|Ukyo]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplan==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplan==</div></td></tr>
</table>
Mavi
https://dreamcancel.com/w/index.php?title=Samurai_Shodown_VI/Rera&diff=72454&oldid=prev
Mavi: /* Data */
2024-01-10T00:31:36Z
<p><span dir="auto"><span class="autocomment">Data</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:31, 10 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11">Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage retention: 98</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage retention: 98</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage duration: 10 seconds</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage duration: 10 seconds</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Rera's specials have higher input priority than her WFT while riding Shikuru.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rera recovers from crouching blockstun three frames faster than usual while riding Shikuru. This also applies to [[Samurai Shodown VI/Nakoruru|Nakoruru]] and [[Samurai Shodown VI/Sankuro|Sankuro]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rera recovers from crouching blockstun three frames faster than usual while riding Shikuru. This also applies to [[Samurai Shodown VI/Nakoruru|Nakoruru]] and [[Samurai Shodown VI/Sankuro|Sankuro]].</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Rera's <del style="font-weight: bold; text-decoration: none;">specials have higher input priority than her WFT while riding Shikuru</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Rera's <ins style="font-weight: bold; text-decoration: none;">Continuous Slash is throw invulnerable during startup. This also applies to [[Samurai Shodown VI/Kazuki|Kazuki]], [[Samurai Shodown VI/Nakoruru|Nakoruru]], [[Samurai Shodown VI/Ukyo|Ukyo]]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplan==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplan==</div></td></tr>
</table>
Mavi
https://dreamcancel.com/w/index.php?title=Samurai_Shodown_VI/Rera&diff=72444&oldid=prev
Mavi: /* Dash Normals */ she doesn't need it but it's very funny
2024-01-06T20:15:27Z
<p><span dir="auto"><span class="autocomment">Dash Normals: </span> she doesn't need it but it's very funny</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:15, 6 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l62">Line 62:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''66A''' - Running 5A. This is a safe pressure tool which can help you to get in.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''66A''' - Running 5A. This is a safe pressure tool which can help you to get in.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''66B''' - Rera spins her dagger for a bit before striking downward for an overhead hit, causing a soft knockdown. This move is kara cancellable, but the only applicable use for this is as a fakeout into 214D.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''66B''' - Rera spins her dagger for a bit before striking downward for an overhead hit, causing a soft knockdown. This move is kara cancellable, but the only applicable use for this is as a fakeout into 214D.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''66C''' - Rera launches into a four hit rising thrust. Fast, deals good damage, and causes soft knockdown with good frame advantage. Must start very close to the opponent for all hits to connect. Her primary followup on deep hit jump-ins, one of her best dismounted punish options, useful as a crossunder anti-air, and launches the opponent for unburstable followups during State of Nothingness. Drains a massive amount of Weapon Gauge (144%) on whiff <del style="font-weight: bold; text-decoration: none;">for some reason and extremely punishable on block</del>, <del style="font-weight: bold; text-decoration: none;">so only use this when it'll definitely hit</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''66C''' - Rera launches into a four hit rising thrust. Fast, deals good damage, and causes soft knockdown with good frame advantage. Must start very close to the opponent for all hits to connect. Her primary followup on deep hit jump-ins, one of her best dismounted punish options, useful as a crossunder anti-air, and launches the opponent for unburstable followups during State of Nothingness. Drains a massive amount of Weapon Gauge (144%) on whiff<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''66D''' - Running 2D. Very <del style="font-weight: bold; text-decoration: none;">low </del>startup. Hits low for a soft knockdown.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">**66C has a special cancel window late in her falling animation that extends to her first landing frame. Rera can thus cancel 66C into j2D, eliminating all landing recovery. Alternatively</ins>, <ins style="font-weight: bold; text-decoration: none;">she can cancel into buffered ground specials, deflect, or WFT</ins>.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''66D''' - Running 2D. Very <ins style="font-weight: bold; text-decoration: none;">fast </ins>startup. Hits low for a soft knockdown.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Air Normals===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Air Normals===</div></td></tr>
</table>
Mavi
https://dreamcancel.com/w/index.php?title=Samurai_Shodown_VI/Rera&diff=70536&oldid=prev
Mavi at 05:49, 20 October 2023
2023-10-20T05:49:48Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:49, 20 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l79">Line 79:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Hyper Slash (I)===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Hyper Slash (I)===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''A+B''' - Essentially her 5C.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''A+B''' - Essentially her 5C.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Continuous Slash (IV)===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''A+B''' - Short forward slash. Range midway between 5A and 2A. Rera's CS2 chain (BBC) does not combo into anything, so she always wants to follow up with CS4 (AABBCCC). CS3 is punishable on hit if the opponent short rolls on the knockdown to avoid the automatic pursuit followup.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Command Moves===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Command Moves===</div></td></tr>
</table>
Mavi
https://dreamcancel.com/w/index.php?title=Samurai_Shodown_VI/Rera&diff=65682&oldid=prev
Mavi: /* Data */
2023-05-12T22:13:28Z
<p><span dir="auto"><span class="autocomment">Data</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:13, 12 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11">Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage retention: 98</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage retention: 98</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage duration: 10 seconds</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage duration: 10 seconds</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Rera recovers from crouching blockstun three frames faster than usual. This also applies to [[Samurai Shodown VI/Nakoruru|Nakoruru]] and [[Samurai Shodown VI/Sankuro|Sankuro]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Rera recovers from crouching blockstun three frames faster than usual <ins style="font-weight: bold; text-decoration: none;">while riding Shikuru</ins>. This also applies to [[Samurai Shodown VI/Nakoruru|Nakoruru]] and [[Samurai Shodown VI/Sankuro|Sankuro]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rera's specials have higher input priority than her WFT while riding Shikuru.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rera's specials have higher input priority than her WFT while riding Shikuru.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>
Mavi
https://dreamcancel.com/w/index.php?title=Samurai_Shodown_VI/Rera&diff=65430&oldid=prev
Mavi: /* Data */
2023-05-08T02:20:58Z
<p><span dir="auto"><span class="autocomment">Data</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:20, 8 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11">Line 11:</td>
<td colspan="2" class="diff-lineno">Line 11:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage retention: 98</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage retention: 98</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage duration: 10 seconds</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Rage duration: 10 seconds</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">Miscellaneous: </del>Rera recovers from crouching blockstun three frames faster than usual. This also applies to [[Samurai Shodown VI/Nakoruru|Nakoruru]] and [[Samurai Shodown VI/Sankuro|Sankuro]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Rera recovers from crouching blockstun three frames faster than usual. This also applies to [[Samurai Shodown VI/Nakoruru|Nakoruru]] and [[Samurai Shodown VI/Sankuro|Sankuro]]<ins style="font-weight: bold; text-decoration: none;">.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Rera's specials have higher input priority than her WFT while riding Shikuru</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplan==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplan==</div></td></tr>
</table>
Mavi
https://dreamcancel.com/w/index.php?title=Samurai_Shodown_VI/Rera&diff=65400&oldid=prev
Mavi: /* Spirits */
2023-05-05T03:08:04Z
<p><span dir="auto"><span class="autocomment">Spirits</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:08, 5 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29">Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I greatly increases damage output during Rage, but removes access to WFT entirely and lacks any defensive system options. Hyper Slash offers an additional, high risk recoil and counterattack option while dismounted, but her Hyper Slash damage is below average and the range is very poor.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* I greatly increases damage output during Rage, but removes access to WFT entirely and lacks any defensive system options. Hyper Slash offers an additional, high risk recoil and counterattack option while dismounted, but her Hyper Slash damage is below average and the range is very poor.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* II offers similar mobility and defensive options to V minus 6E's forward hop, but puts more focus on Rage with invincible Rage activation, full Rage duration, and weapon break on successful WFT. No need to meditate gives her more opportunity to press offense or find opportunities to enter wolf stance, and landing a WFT in Rage greatly enhances Rera's momentum for the round. II also offers <del style="font-weight: bold; text-decoration: none;">SSM as </del>a once-per-game followup for wolf stance punishes, and toy transformation has <del style="font-weight: bold; text-decoration: none;">situational </del>value as a defensive option.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* II offers similar mobility and defensive options to V minus 6E's forward hop, but puts more focus on Rage with invincible Rage activation, full Rage duration, and weapon break on successful WFT. No need to meditate gives her more opportunity to press offense or find opportunities to enter wolf stance, and landing a WFT in Rage greatly enhances Rera's momentum for the round. II also offers a once-per-game <ins style="font-weight: bold; text-decoration: none;">Secret Move </ins>followup for wolf stance punishes, and toy transformation has <ins style="font-weight: bold; text-decoration: none;">niche </ins>value as a defensive option.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* III lets Rera build Rage manually, but subpar Rage retention makes this a slow process. Infinite Rage at low HP has limited value given her poor defense and situational WFT. Air parry is highly situational, and Rera is mobile enough to maneuver around most attacks where it might come up anyway.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* III lets Rera build Rage manually, but subpar Rage retention makes this a slow process. Infinite Rage at low HP has limited value given her poor defense and situational WFT. Air parry is highly situational, and Rera is mobile enough to maneuver around most attacks where it might come up anyway.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* IV Spirit gives Rera slightly better punishes when off the wolf with Continuous Slash IV, primarily for the modest Rage bonus, but unlike most characters she doesn't gain any additional ways to confirm into WFT. Rage Explosion offers a last ditch defensive option when she's on the ropes and dismounted.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* IV Spirit gives Rera slightly better punishes when off the wolf with Continuous Slash IV, primarily for the modest Rage bonus, but unlike most characters she doesn't gain any additional ways to confirm into WFT. Rage Explosion offers a last ditch defensive option when she's on the ropes and dismounted.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* V emphasizes Rera's mobility and effectively trades her supers for State of Nothingness. She has ample knockdowns and mobility to find opportunities to meditate, becomes even more mobile while dismounted, supers are of little concern when meditating all your Rage away, and she has good damage output during State of Nothingness. V also has access to Rage Explosion as an emergency defensive mechanic. The emphasis on meditation favors more patient, evasive play and may require Rera to spend additional time dismounted.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* V emphasizes Rera's mobility and effectively trades her supers for State of Nothingness. She has ample knockdowns and mobility to find opportunities to meditate, becomes even more mobile while dismounted, supers are of little concern when meditating all your Rage away, and she has good damage output during State of Nothingness. V also has access to Rage Explosion as an emergency defensive mechanic. The emphasis on meditation favors more patient, evasive play and may require Rera to spend additional time dismounted.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* VI's unique meter mechanics reward Rera for aggression. Infinite Rage duration ensures Rera has access to WFT on big punish opportunities or wolf hit confirms once she builds full meter, or she can spend it on Hyper Guard to escape defensive situations while dismounted. Her Secret Move offers additional confirm from wolf normals at low HP, and the simplified input makes it more useful for whiff punishing.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* VI's unique meter mechanics reward Rera for aggression. Infinite Rage duration ensures Rera has access to WFT on big punish opportunities or wolf hit confirms once she builds full meter, or she can spend it on Hyper Guard to escape defensive situations while dismounted. Her Secret Move offers <ins style="font-weight: bold; text-decoration: none;">an </ins>additional confirm from wolf normals at low HP, and the simplified input makes it more useful for whiff punishing.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Normal Moves==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Normal Moves==</div></td></tr>
</table>
Mavi