Difference between revisions of "Template:CharData-KOF02UM"

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| {{#if:{{{recovery|}}}|{{{recovery|}}}|-}}
| {{#if:{{{recovery|}}}|{{{recovery|}}}|-}}
| {{#if:{{{notes|}}}|{{{notes|}}}|-}}
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{{!}} {{#if:{{{version|}}}|colspan="8"|colspan="7"}} style="text-align: left; vertical-align:top;" {{!}}  
{{!}} {{#if:{{{version|}}}|colspan="7"|colspan="6"}} style="text-align: left; vertical-align:top;" {{!}}  
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Revision as of 23:02, 23 July 2022

! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. ! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. |-

| height="25px"| - | - | - | - |-

Usage

Correlates the values from the variables in this template to Template:CharDataHeader-KOF02UM and is later used to organize data gathered by a query via Template:FrameData-KOF02UM/Query.