Difference between revisions of "Template:CharData-KOF02UM"

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{{#ifeq:{{{header|yes}}}|yes|{{CharDataHeader-KOF02UM |version={{{version|}}} }}
{{#ifeq:{{{header|yes}}}|yes|{{CharDataHeader-KOF02UM |version={{{version|}}}}} }}
|}}
|-
|-
{{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }}
{{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }}
| height="25px"| {{#if:{{{rank|}}}|{{{rank|}}}|-}}
| style=height:1.9em| {{{rank|-}}}
| {{#if:{{{startup|}}}|{{{startup|}}}|-}}
| {{{startup|-}}}
| {{#if:{{{active|}}}|{{{active|}}}|-}}
| {{{active|-}}}
| {{#if:{{{recovery|}}}|{{{recovery|}}}|-}}
| {{{recovery|-}}}
|-
|-
{{#if:{{{description|}}}|
{{#if:{{{description|}}}|

Revision as of 12:05, 29 August 2022

! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. ! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. |-

| style=height:1.9em| - | - | - | - |-

Usage

Correlates the values from the variables in this template to Template:CharDataHeader-KOF02UM and is later used to organize data gathered by a query via Template:FrameData-KOF02UM/Query.