Template:CharData-KOFXV

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Revision as of 00:13, 5 September 2022 by Franck Frost (talk | contribs) (Created page with "{{#ifeq:{{{header|yes}}}|yes|{{CharDataHeader-KOFXV |version={{{version|}}}}} }} |- {{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }} | style=height:1.9em| {{#if:{{{rank|}}}|{{{rank|}}}|-}} | {{#if:{{{startup|}}}|{{{startup|}}}|-}} | {{#if:{{{active|}}}|{{{active|}}}|-}} | {{#if:{{{recovery|}}}|{{{recovery|}}}|-}} |- {{#if:{{{description|}}}| {{!}} {{#if:{{{version|}}}|colspan="7"|colspan="6"}} s...")
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! style=height:1.9em|RankFor Standing and Crouching, it's the height group.Evaluate the character's rank in the Run speed chart. ! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. ! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. |-

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Usage

Correlates the values from the variables in this template to Template:CharDataHeader-KOFXV and is later used to organize data gathered by a query via Template:FrameData-KOFXV/Query. Alternate to Template:FrameData-KOFXV.