Difference between revisions of "Template:MoveData-KOF98FE/CharHeader"

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--><th colspan="11"><!--
--><th colspan="11"><!--
--><div style="float:left;">{{Hover/Alt|{{{input|}}}|{{{input2|}}}}}</div><!--
--><div style="float:left;">{{Hover/Alt|{{{input|}}}|{{{input2|}}}}}</div><!--
--><div style="float:right;"><!--
--><div style="float:right;">{{{name|}}}</div><!--
--><div>{{{name|}}}</div><!--
--></div><!--
--></th><!--
--></th><!--
--></tr><!--
--></tr><!--
--><tr><!--
--><tr><!--
--><th colspan="11">{{#invoke:Parser|parseImages|{{{images|}}}|{{{display|175x250px}}}|addLineBreaks = true}}{{#invoke:Parser|parseImages|{{{hitboxes|}}}|{{{display|175x250px}}}|addLineBreaks = true}}</th><!--
--><th colspan="11">{{#invoke:Parser|parseImages|{{{images|}}}|{{{display|}}}|addLineBreaks = true}}{{#invoke:Parser|parseImages|{{{hitboxes|}}}|{{{display|}}}|addLineBreaks = true}}</th><!--
--></tr><!--
--></tr><!--
--><tr style="font-size:100%"><!--
--><tr style="font-size:100%"><!--

Latest revision as of 00:37, 5 September 2022

RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
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Usage

Header assigned to the Template:MoveData-KOF98FE table of a move to be displayed. As opposed to Template:MoveData-KOF98FE/MoveHeader.