Information for "The King of Fighters '98 UMFE/Brian Battler"

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Display titleThe King of Fighters '98 UMFE/Brian Battler
Default sort keyThe King of Fighters '98 UMFE/Brian Battler
Page length (in bytes)11,601
Page ID2074
Page content languageen - English
Page content modelwikitext
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Page creatorDesmond Delaghetto (talk | contribs)
Date of page creation02:10, 21 August 2011
Latest editorVolcanoShed (talk | contribs)
Date of latest edit14:57, 28 September 2022
Total number of edits46
Total number of distinct authors8
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Brian is an interesting character whose main strength is his unique air mobility. Brian's air spin move allows him to become an incredibly active hitbox in the air and carry the momentum from whatever put him airborne with him. This means that he can choose a lot of different speeds and angles to traverse the air with, to make anti-airing him difficult for the opponent. The spin can be combo-ed into as well, and in many circumstances Brian can even combo out of it. On the ground, Brian is your classic big-bodied character, with access to some large pokes to control neutral, the fastest overhead in the game, and a guard point attack that launches on hit. Brian is a character best played with the Extra mode dash, as he can do his air spin from it and gain extra mobility. Brian's weaknesses include a lack of a real invincible reversal, few fast close-range options, and his big body making him more susceptible to getting hit.
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