Difference between revisions of "The King of Fighters '98 UMFE/Brian Battler"

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Revision as of 20:25, 8 May 2020

Normal Moves

Throws

Atomic Drop: b/f + C

Rock Buster: b/f + D


Command Moves

Buster Tomahawk: (in the air) down + C


Special Moves

Brian Tornado: hcf + A/C

  • Brian spins horizontally towards the opponent hitting them 3 times for A version, and 5 times for the C version. Both versions only combo after heavy attacks, and they have poor recovery on block. On hit, both versions causes a soft knockdown.


Hyper Tackle: hcf + B/D

  • A shoulder tackle that has a brief amount of start-up, which knocks the enemy upwards in a juggle state. The A version is safe on block, while the C version has slow recovery. Both versions seem to deal the same amount of health.


Screw Body Press:(in the air) qcf + A/C

  • Brian spins in the air as if hes skydiving. The direction he spins towards depends on where you perform the move while you jump. If neutral, he will spin neutral, jump backward he would spin away from the enemy, etc. vice versa. The C version hits for a longer duration than the A version. It is also possible to cross the opponent up while they standing.


Rocket Tackle: dp + B/D

  • A tight angled diagonal shoulder tackle dragon punch style. The B version doesn't have any invincibility at the start up but the C version seems to have an autoguard frame at the start up. The A version only hits standing opponents, whiffs on crouchers, while the C version whiffs on both. Point blank if someone is walking towards you the C version will hit. Both versions are comboable from light and heavy attacks.

Brian Hummer: qcb + A/C, Double Hummer: qcb + A/C, DDT: qcb + A/C


Tiger Driver: (during Brian Hummer) hcf + A/C, Samurai Bomb: down, down + A/C


Shoulder Back Breaker: (during Tiger Driver) down, down, down + B/D, Buster & Bomb: down, up + A/C


Desperation Moves

Big Bang Tackle: qcf, qcf + B/D

  • Brian does a super version of his Hyper Tackle with him skating to one side of the screen to the other. If blocked he will just go through them, but the opponent will need to block toward every opposing direction. If hit up close, the opponent will be juggled by the 3 rushes.


American Super NOVA: qcf, qcf + A/C

  • An anti air throw. Brian reaches for the sky (A version not very far, C version, he touches the life bars) then grabs the opponent performing a super version of his Shoulder Back Breaker sequence.


Galaxy Cyclone: qcb, hcf + A/C

  • Kind of a psycho crusher move that has really bad recovery if blocked (he doesn't end up on the other side of the opponent). If it hits, Brian will end up on the other side and the opponent will be hardknocked down, for a possible okizeme attempt.

Combos

Strategy & Tips

Videos

External Links

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro