The King of Fighters '98 UMFE/Controls

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< The King of Fighters '98 UMFE
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Attack Notations

A = Light Punch

B = Light Kick

C = Strong Punch

D = Strong Kick

CD = Blowback Attack

P = With either Low Punch or Strong Punch

K = With either Low Kick or Strong Kick

AB = (In Advanced Mode) Evasive Roll, neutral or forward AB while make the character roll forward, pressing it in the backward direction will make the character roll backward, and can be used to recover from knockdowns (In Extra Mode) Dodge, AB will make a character stand and evade an attack briefly, pressing an attack button during Dodge will make a Dodge attack, and can be used to recover from knockdowns

ABC = (In Advanced Mode) Max Mode Activation, (In Extra Mode) Meter Charging

GCR = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter

GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter

DM = Desperation Moves, super moves that require power stock or fully-charged/low flashing health meter

SDM = Super Desperation Moves, more powerful versions of DMs, requiring Max Mode + 1 power stock or fully-charged meter + low flashing health

QMAX = See Quick Max below

Movement

                  up (u)
                    |
 (ub)  up left - 7 8 9 - up right (uf)
     
     (b)   left - 4 5 6 - right (f)

(db) down left - 1 2 3 - down right (df)
                    | 
                  down (d)

Movement Abbreviations

qcf - 236 - d/df/f - Quarter circle forward

qcb - 214 - d/db/b - Quarter circle backward

hcf - 41236 - b/db/d/df/f - Half circle forward

hcb - 63214 - f/df/d/db/d - Half circle backward

dp - 623 - f/d/df - Dragon Punch motion

rdp - 421 - b/d/db - Reverse Dragon Punch motion

charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction

tk - 2369 - d/df/f/uf - Tiger Knee Motion

hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion

b~f - [4]6 - Hold back then press forward

d~u - [2]8 - Hold down then press up

db/f - 1,6 - press down back then forward

d/u - 2,8 - press down then up

d,d - 2,2 - press down twice

f/b/f - 6,4,6 - press forward back forward

qcb hcf - 2141236 - Quarter circle back half circle forward

Other Abbreviations

j. - Jump/jumping - Press up-back/up/up-forward.

sj. - Super-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.

sh. - Short hop - Tap up-back/up/up-forward.

hh. - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.

cl. - Close

cr. - Crouch

st. - Stand

bb. - Backdash

ff. - Front Step (Extra) or Run (Advanced)

xx. - cancel

The King of Fighters '98 Ultimate Match Final Edition
System

FAQSystemControlsGuidesChangelistMatch VideosAdvanced StrategyFrame Data & Hitboxes

Characters

Andy BogardAthena AsamiyaBenimaru NikaidoBilly KaneBlue MaryBrian BattlerChang KoehanChin GentsaiChizuru KaguraChoi BoungeChrisClark StillEiji KisaragiGeese HowardGoro DaimonHeavy D!HeidernIori YagamiJoe HigashiKasumi TodohKim KaphwanKingKyo KusanagiLeona HeidernLucky GlauberMai ShiranuiMatureMr. BigRalf JonesRobert GarciaRugal BernsteinRyo SakazakiRyuji YamazakiSaisyu KusanagiShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardViceWolfgang KrauserYashiro NanakaseYuri Sakazaki

EX Characters

EX AndyEX BillyEX Blue MaryEX GeeseEX JoeEX KingEX KyoEX MaiEX RobertEX RyoEX TerryEX YamazakiEX YuriOrochi ChrisOrochi ShermieOrochi Yashiro