Information for "The King of Fighters '98 UMFE/Iori Yagami"

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Display titleThe King of Fighters '98 UMFE/Iori Yagami
Default sort keyThe King of Fighters '98 UMFE/Iori Yagami
Page length (in bytes)12,553
Page ID1824
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page1
Counted as a content pageYes
Number of subpages of this page2 (0 redirects; 2 non-redirects)

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Edit history

Page creatorDesmond Delaghetto (talk | contribs)
Date of page creation05:11, 22 April 2011
Latest editorFranck Frost (talk | contribs)
Date of latest edit14:53, 19 February 2023
Total number of edits55
Total number of distinct authors11
Recent number of edits (within past 90 days)22
Recent number of distinct authors3

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Article description: (description)
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Iori is a highly versatile character that can do just about anything, but leans towards rushdown and mixups due to his great access to hard knockdowns. At further ranges, he has a fireball and a good poke as his main tools, but Iori really starts to shine when he lands a hit into his hard knockdown rekka. He has plenty of mixup options, like a good crossup, a command grab he can combo out of, good low confirms, and an overhead. Most of these options will allow him to combo into rekka again and repeat the situation. On defense, he has access to a great DP for reversals and anti-airs, and a good DM that can low-profile and anti-air well. Iori's main weakness is that he lacks certain kinds of ground moves, so his grounded poking game can feel a bit lacking. Notably, his sweep, while a great whiff punisher, is unsafe on block, and his standing B isn't the long and fast mid poke that some other characters have.
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Iori 98umfe profile.png
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