Information for "The King of Fighters '98 UMFE/Rugal Bernstein"

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Display titleThe King of Fighters '98 UMFE/Rugal Bernstein
Default sort keyThe King of Fighters '98 UMFE/Rugal Bernstein
Page length (in bytes)11,369
Page ID349
Page content languageen - English
Page content modelwikitext
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Number of redirects to this page1
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Page creatorNilcam (talk | contribs)
Date of page creation15:27, 7 October 2010
Latest editorFranck Frost (talk | contribs)
Date of latest edit20:24, 25 September 2022
Total number of edits34
Total number of distinct authors10
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Article description: (description)
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Rugal's gameplan is a mix of projectile zoning, poking, and corner pressure. For his zoning, he has a ground-travelling projectile, a big super projectile that he can use to destroy other fireballs, and a fireball reflector move he can use to counterzone as well. He also has a nice selection of big normals poke and control space with. To complement his zoning game, Rugal has a pretty solid DP that works both as a reversal and anti-air. Rugal is unique in that his main combo special will carry the opponent to the corner, so he gets to spend a lot more time with the opponent cornered than other characters. Up close, he has access to some nice low blockstrings, an untechable hold throw, and some good jump-ins. Rugal's main weaknesses are that he doesn't have great buttons to stop hops, and no great air-to-airs either.
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