Information for "The King of Fighters 2002 UM/Kyo-2"

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Display titleThe King of Fighters 2002 UM/Kyo-2
Default sort keyThe King of Fighters 2002 UM/Kyo-2
Page length (in bytes)22,967
Page ID1190
Page content languageen - English
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Page creatorNilcam (talk | contribs)
Date of page creation19:26, 17 December 2010
Latest editorFranck Frost (talk | contribs)
Date of latest edit20:20, 10 September 2022
Total number of edits148
Total number of distinct authors9
Recent number of edits (within past 90 days)0
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Kyo-2 is a character returning from KoF '99. Being a clone, he is loosely based on Kyo's moveset from 97–98 (rekka Kyo), but with some changes and "weirdnesses" that sometimes bend the game's system. Generally, he is a very popular candidate for 2nd/3rd team slot due to his easy and damaging max mode combos, as well as other great uses for meter such as his DMs and HSDM. However, when it comes to meterless play, things aren't so straightforward for him. At a glance, Kyo-2's tools may seem exceptionally strong or even overpowered. He has the only sweep in the game that one can combo off (akin to Street Fighter's cr.MK), paired with high meterless damage, great crossup, and a bunch of other tricks up his sleeve. However, this is complicated by the fact that his moves are generally much less safe on block than Kyo's, basically removing his key "poke" tools, and with a lack of good confirms, it suddenly turns into quite a big burden for him. That said, it is possible to make up for this with a good use of his "unorthodox" tools, but overall this keeps the meterless gameplay for Kyo-2 surprisingly tricky for a seemingly "basic" character, which is why it's usually better to have some bar when playing him.
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02UM Kyo-2 Profile.png
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