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The King of Fighters XIII/Benimaru Nikaido/Strategy: Revision history

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12 June 2025

12 May 2025

11 May 2025

  • curprev 18:2018:20, 11 May 2025Franck Frost talk contribs 9,040 bytes +9,040 Created page with "{{CharNavbox XIII}} ==Spacing== ===Far Range=== * Not much he can do without meter except zone with air Raijinkens (j.qcf+P) to stop incoming aerial advances. Stop super jumping opponents with a preemptive ground Raijinkin, or a Super Inazuma Kick (dp+K). * Using a neutral jump D can also stop opponents that are jumping or super jumping towards you. Take advantage of its long horizontal range. * His air and ground Raijinkin (qcf+P) can negate normal projectiles. His..."