The King of Fighters XIV/Yuri Sakazaki

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Charaimg yuri.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Oni Harite - close Bk.gif / Fd.gif + C.gif 

Silent Nage - close Bk.gif / Fd.gif + D.gif

Command Normals

Enyoku - Fd.gif + A.gif

Yuri Raijin Kyaku - in air, Df.gif + B.gif

Special Moves

Ko-Ou Ken - Qcf.gif + A.gif / C.gif (*)

Kuuga (Yuri Chou Upper) - Dp.gif + A.gif / C.gif (*)

Saiha - Qcb.gif + A.gif / C.gif (*)

Raiou Ken - in air, Qcf.gif + B.gif / D.gif (*)

Hyakuretsu Binta - close, Hcb.gif + B.gif / D.gif (*)

Houyoku - Dp.gif + B.gif / D.gif (*)

Hien Souha - [Houyoku] A.gif / C.gif
Yuri Raijin Kyaku - [Houyoku] B.gif / D.gif
Tsubame Otoshi- [Houyoku] in air, A.gifC.gif
Raiou Ken- [Houyoku] Qcf.gif + B.gif / D.gif

Super Special Moves

Chou Saiha (Kyokugenryu • Raiha) - Qcb.gif Qcb.gif + A.gif / C.gif (!)

Hien Houou Kyaku - Qcf.gifDf.gifQcb.gif + B.gif / D.gif (!)

Haoh Shoukou Ken - Fd.gif Hcf.gif + A.gif / C.gif (!)

Climax Super Special Moves

Chou! Ryuuko Ranbu - Qcf.gifDf.gifQcb.gif + A.gifC.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Yuri, akin to her appearance in The King of Fighters XIII, is a rather unique character whose tool-set has a little bit of everything. Ko-Ou Ken is a short ranged projectile that is useful as a long ranged poke and combo tool. Houyoku is a ‘Demon Flip’ with a number of follow ups that are great for combos, mixups and pressure. Her iconic Yuri Chou Upper is both a reversal and a combo tool. Saiha, meanwhile, can assist her with zoning characters. Raiou Ken can help her play a keep away game or cover her approach. If all that weren’t enough, she has an excellent punish, mixup and combo tool in Hyakuretsu Binta, a 1-frame or running command throw depending on the version.

Her other advantage is that she is a mixup machine. Besides the aforementioned Hyakuretsu Binta and Houyoku, her j.D cross up is one of the best in the game and very easy to land on either standing or crouching opponents. Her dive kick, while not as strong as it was in KOF XIII, is also a useful mixup tool. Her overhead is a bit unorthodox compared to the rest of the cast but still very useful and can lead to damaging MAX Mode combos with the proper spacing. Pressure normals such as st.A, cr.A and cr.B also help to open up the opponent up. She is also one of the few characters to possess a 3-frame normal (cr.C), which is ideal for combos and frame-trapping.

Yuri, due to her damage output and ability to build meter, can realistically be used at any position. Her flaws include short ranged normals and a slight execution barrier, but she is a solid addition to anyone’s team.

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • cr.B, cr.B, st.B [BC] cl.C, qcb+AC, hop D, dp+BD~AC

(easier midscreen 1-bar route)

  • cr.B, cr.B, st.B [BC] cl.C, qcb+AC, dash dp+A, cr.C, dp+BD~AC

(harder midscreen 1-bar route)

  • cr.B, cr. B, st. B/cl. C [BC} cl.C, qcb+AC, tk qcf+B, qcf+AC, cl.C, dp+K~AC

(corner 1-bar)

  • f+A, st.C [BC] into midscreen/corner combo

(correct spacing is from blocked cl.C or meaty overhead)

2 meters

  • cr. B, cr. B, st. B [BC] cl.C, qcb+AC, tk qcf+B, qcf+AC, dp+A, qcf~hcb+K or f,hcf+P

(corner 2-bar)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Yuri Combos and Tech

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina