Difference between revisions of "XV Broken/B.Jenet"
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[[File:KOFXV B Jenet Pro.png|thumb|The leader of a band of pirates known as the Lillien Knights, B. JENET has traveled the world far and wide. Daughter of the Behrn family, an influential international cartel, she became bored of her luxurious but tedious life and ran away to form the Lillien Knights. After the tumultuous events of the previous KOF, B. JENET has her suspicions that the worst is not over yet and sets her sights on joining this KOF to see what’s in store.]] | <section begin="image"/>[[File:KOFXV B Jenet Pro.png|thumb|The leader of a band of pirates known as the Lillien Knights, B. JENET has traveled the world far and wide. Daughter of the Behrn family, an influential international cartel, she became bored of her luxurious but tedious life and ran away to form the Lillien Knights. After the tumultuous events of the previous KOF, B. JENET has her suspicions that the worst is not over yet and sets her sights on joining this KOF to see what’s in store.]]<section end="image"/> | ||
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| intro = {{SUBPAGENAME}} is an All-Rounder character who specializes in both rushdown with her various Special Moves and zoning with her projectile. Making her a somewhat good character for beginners | | intro = {{SUBPAGENAME}} is an All-Rounder character who specializes in both rushdown with her various Special Moves and zoning with her projectile. Making her a somewhat good character for beginners | ||
| pros= | | pros= | ||
* | * '''Air Game From Hell''': B. Jenet has bar none some of the best air control and anti-air prowess in the entire game, to the point of needing multiple pros to break it all down. | ||
* | ** '''The Best Anti-Air''': EX The Hind is a frame 8, incredibly large, ''full combo on hit'' anti air on a 236 motion. It is very possible for Jenet to react with this move to the majority of her opponent's air movement. Additionally, 'grappler jumps' do not work thanks to how far Jenet jumps forward, either completely dodging their grab or punishing them for the attempt. Combine this with her exquisite ground game and you get a character who is profoundly obnoxious to approach. This move also grants her confirms from quite literally any range. | ||
** '''Powerful Air-To-Airs and Buttons''': Jenet not only has great air buttons for duking it out, but she is also one of the few characters with an air throw, making her challenging to fight with slower characters. Her j.B is a great crossup normal and her j.D is a good jumpin, making contesting her from the ground annoying. | |||
** '''Air Movement''': Harrier Bee is both a combo tool and a unique aerial approach option unto itself. All of Jenet's combos using this move have excellent corner carry, and she can cancel into it off of 3D on block to perform weird-looking air strings that let her be plus if timed properly. | |||
* '''Great Oki and Damage''': Off most of her BnBs Jenet gets fireball oki with Baffrass, allowing her to confirm if the opponent did a reversal or not, and act accordingly. With her high damage, this often lets B. Jenet snowball rounds very fast, especially against impatient opponents. | |||
* '''Best of Both Worlds in Normals''': Jenet's normals are huge, fast, have low recovery, and have great conversions. Her high average damage and aformentioned strong air game make her a menace no matter where she is on the screen. | |||
* '''Ridiculously Safe Pressure''': It's like Benimaru but broken. Jenet can reset pressure, go for sneaky overheads, and back off of pretty much any situation she desires. Baffrass is plus on block anywhere, allow Jenet to back off or push forward depending on the matchup. | |||
* '''Ridiculous Skill Cap''': Jenet's current status as it is already is quite powerful. Yet, her skill cap allows her to play the neutral even better than her outstanding basic tools suggest and get great opportunities from greedy pressure. She has high long-term reward for players who decide to invest into her playstyle. | |||
| cons= | | cons= | ||
* | * '''No Non-Super Reversals''': Jenet will have to stick to her great abare in order to get out of pressure, meaning characters with tighter pressure can run her down. | ||
* | * '''Viciously Meter Hungry''': Jenet's oki, confirms, and damage all become multitudes less powerful without at least one bar to spend on both EX 'The Hind' and EX Harrier Bee. | ||
}} | }} | ||
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===Harrier Bee=== | ===Harrier Bee=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=bjenet_j2b, | |moveId=bjenet_j2b,bjenet_j2b2,bjenet_j2b3,bjenet_j2b4,bjenet_j2b5 | ||
|name=Harrier Bee | |name=Harrier Bee | ||
|input=j.2B/D/BD | |input=j.2B/D/BD | ||
| | |description5= | ||
Jenet glides forward, doing additional kicks with additional inputs. This is one of Jenet's most unique tools, giving her a unique aerial approach option. If the 3rd hit is delayed properly enough, Jenet can be plus on block upon landing. You can also do this from a backdash to act as a counter against lows. In combos, 3D and 236BD can also be cancelled into this, and if delayed enough, you can combo after she lands. This is a major contributor to why B.Jenet is considered to be a higher execution character, as the timing to these combos are quite specific. | Jenet glides forward, doing additional kicks with additional inputs. This is one of Jenet's most unique tools, giving her a unique aerial approach option. If the 3rd hit is delayed properly enough, Jenet can be plus on block upon landing. You can also do this from a backdash to act as a counter against lows. In combos, 3D and 236BD can also be cancelled into this, and if delayed enough, you can combo after she lands. This is a major contributor to why B.Jenet is considered to be a higher execution character, as the timing to these combos are quite specific. | ||
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The EX version provides more frame advantage on block on the first three hits, and causes a higher launch on the 4th hit. | The EX version provides more frame advantage on block on the first three hits, and causes a higher launch on the 4th hit. | ||
See below the following for the D and EX versions' frame data. | |||
}} | |||
===Harrier Bee D and EX=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=bjenet_j2d,bjenet_j2d2,bjenet_j2d3,bjenet_j2d4,bjenet_j2d5,bjenet_j2bd,bjenet_j2bd2,bjenet_j2bd3,bjenet_j2bd4,bjenet_j2bd5 | |||
|name=Harrier Bee | |||
|input=j.2B/D/BD | |||
|description10= | |||
This table is listed for D and EX versions' frame data. | |||
}} | }} | ||
Revision as of 17:46, 4 December 2022
The King of Fighters XV | |
Contents
Gameplay Overview
B.Jenet is an All-Rounder character who specializes in both rushdown with her various Special Moves and zoning with her projectile. Making her a somewhat good character for beginners | |
Pros | Cons |
|
|
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
Throws
Falling Crush - / + (Midair Only)
Command Normals
Special Moves
Super Special Moves
Many Many Torpedoes - [Air OK] + / (!)
Climax Super Special Moves
Ennui Mademoiselle - [in time with opponent's attack] +
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Normals
Far Standing Normals
far A
far A
f.A
f.A |
|
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far B
far B
f.B
f.B |
|
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far C
far C
f.C
f.C |
|
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far D
far D
f.D
f.D |
|
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Close Standing Normals
close A
close A
cl.A
cl.A |
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close B
close B
cl.B
cl.B |
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close C
close C
cl.C
cl.C |
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close D
close D
cl.D
cl.D |
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Crouch Normals
crouch A
crouch A
2A
2A |
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crouch B
crouch B
2B
2B |
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crouch C
crouch C
2C
2C |
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crouch D
crouch D
2D
2D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
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Blowback
Blowback
Blowback
CD
CD |
|
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Shatterstrike
Shatterstrike
236CD
236CD |
|
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jump CD
jump CD
j.CD
j.CD |
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Throws
Bye-Bye Boo
Bye-Bye Boo
(close) 4/6C
(close) 4/6C |
|
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Broach
Broach
(close) 4/6D
(close) 4/6D |
|
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Falling Crush
Falling Crush
(close) j.4/6C
(close) j.4/6C |
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Command Moves
Rolling Thunder
Rolling Thunder
3D
3D |
|
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Special Moves
Baffrass
Baffrass
236A/C/AC
236A/C/AC |
|
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Crazy Ivan
Crazy Ivan
214A/C/AC
214A/C/AC |
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Gulf Tomahawk
Gulf Tomahawk
214B/D/BD
214B/D/BD |
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Harrier Bee
Harrier Bee
j.2B/D/BD
j.2B/D/BD |
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Harrier Bee D and EX
Harrier Bee
j.2B/D/BD
j.2B/D/BD |
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The Hind
The Hind
236B/D/BD
236B/D/BD |
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Super Special Moves
Many Many Torpedoes
Many Many Torpedoes
j.236236A/C/AC air okay
j.236236A/C/AC air okay |
|
---|
Aurora
Aurora
236236B/D/BD
236236B/D/BD |
|
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Climax Super Special Moves
Ennui Mademoiselle
Ennui Mademoiselle
2141236CD
2141236CD |
|
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|