Difference between revisions of "XV Broken/Chizuru Kagura"
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|name=212 Katsu Otsu Shiki Choumon no Issin | |name=212 Katsu Otsu Shiki Choumon no Issin | ||
|input=22A/B/C/D/AC/BD | |input=22A/B/C/D/AC/BD | ||
|description6=* | |description6=* Chizuru send out a clone that does an aerial attack. | ||
* '''A version''' = Sends the clone at a short range. Go-to blockstring ender due to its safety. Clone can be hit. | |||
* '''B version''' = Sends the real Chizuru at a short range. | |||
* '''C version''' = Sends the clone at a far range. Clone can be hit. | |||
* '''D version''' = Sends the real Chizuru at a far range. Can be used to escape difficult situations, such as being in the corner. | |||
* '''AC version''' = Sends the clone at a far range. Both the clone and the real Chizuru are invulnerable. Think of it as a regular projectile now. | |||
* '''BD version''' = Sends the real Chizuru at a far range. | |||
}} | }} | ||
===212 Katsu Shinsoku no Norito (P)=== | ===212 Katsu Shinsoku no Norito (P)=== | ||
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|description3=* A or C can be pressed during the move to cause Chizuru to attack earlier in the animation. | |description3=* A or C can be pressed during the move to cause Chizuru to attack earlier in the animation. | ||
* values in [] indicated when A or C is pressed | * values in [] indicated when A or C is pressed | ||
* Chizuru sends a clone that runs and does a swift upward palm strike. | |||
* '''A version''' = Sends the clone. Go-to move to end blockstrings due to safety and pushback. Clone can be hit. | |||
* '''C version''' = Sends the real Chizuru. Can perform a small combo in the corner. | |||
* '''AC version''' = Sends the real Chizuru. Is a launcher and probably the best way to spend meter because this is the only combo tool where she can do her 6B afterwards. | |||
}} | }} | ||
===212 Katsu Shinzoku no Norito Ten Zui (A/C)=== | ===212 Katsu Shinzoku no Norito Ten Zui (A/C)=== | ||
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|name=212 Katsu Shinzoku no Norito Ten Zui (A/C) | |name=212 Katsu Shinzoku no Norito Ten Zui (A/C) | ||
|input=214A/C/AC~214A/C | |input=214A/C/AC~214A/C | ||
|description3=* | |description3=* Chizuru does a jumping attack. Regardless of the version used, the real Chizuru will be the one who does this followup attack. | ||
* When done after regular versions, it just acts as a follow up. | |||
* When done after the AC version, it is yet another launcher, although the options afterwards are fairly limited. It is preferable to delay this part a bit during combos to ensure the opponent goes as high as possible to give yourself time for another attack afterwards. | |||
}} | }} | ||
===212 Katsu Shinsoku no Norito (K)=== | ===212 Katsu Shinsoku no Norito (K)=== | ||
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|description3=* B or D can be pressed during the move to cause Chizuru to attack earlier in the animation. | |description3=* B or D can be pressed during the move to cause Chizuru to attack earlier in the animation. | ||
* values in [] indicated when B or D is pressed | * values in [] indicated when B or D is pressed | ||
* Chizuru sends a clone that runs and does a horizontal attack. Is a hard knockdown on hit. | |||
* '''B version''' = Sends the clone. Go-to move to end blockstrings due to safety and pushback. Clone can be hit. | |||
* '''D version''' = Sends the real Chizuru. | |||
* '''BD version''' = Sends the real Chizuru. Never worth using on its own without the followup. | |||
}} | }} | ||
===212 Katsu Shinzoku no Norito Ten Zui (B/D)=== | ===212 Katsu Shinzoku no Norito Ten Zui (B/D)=== | ||
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|name=212 Katsu Shinzoku no Norito Ten Zui (B/D) | |name=212 Katsu Shinzoku no Norito Ten Zui (B/D) | ||
|input=214B/D/BD~214B/D | |input=214B/D/BD~214B/D | ||
|description3=* | |description3=* Chizuru does a downward attack that hits OTG. Regardless of the version used, the real Chizuru will be the one who does this followup attack. | ||
* When done after regular versions, it just acts as a follow up. | |||
* When done after the BD version, it is a ground bounce that is a launcher. | |||
}} | }} | ||
===100 Katsu Tenjin no Kotowari=== | ===100 Katsu Tenjin no Kotowari=== | ||
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|name=100 Katsu Tenjin no Kotowari | |name=100 Katsu Tenjin no Kotowari | ||
|input=623A/C/AC | |input=623A/C/AC | ||
|description3=* | |description3=* Chizuru sends a clone who flies in the air and does a spinning attack. Has upper body invincibility. | ||
* '''A version''' = Sends the clone. This move is an exception to the rule that states that clones can be hit, so the real Chizuru must be hit instead. | |||
* '''C version''' = Sends the real Chizuru. Does more damage than the A version. | |||
* '''AC version''' = Sends the real Chizuru. Hits 5 times and is the most damaging special move she can end combos with. | |||
}} | }} | ||
===108 Katsu Tamayura no Shitsune=== | ===108 Katsu Tamayura no Shitsune=== | ||
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|name=108 Katsu Tamayura no Shitsune | |name=108 Katsu Tamayura no Shitsune | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|description3=* | |description3=* Chizuru does a downward hand swipe that is engulfed in magic. Acts as an attack and a projectile reflect. It can reflect normal, EX and even supermove projectiles. | ||
* '''A version''' = Fastest startup, so it is a go-to version to reflect projectiles and end combos. Very crucial for canceling into her debuff super. | |||
* '''C version''' = Slowest startup, meaning it has no uses in combos. However, it is plus on block, so it can be used in blockstrings or as an oki attack to enforce pressure. | |||
* '''AC version''' = Faster than the C version. Is also plus on block, but less advantageous than the C version. Is a launcher on hit, but not much can be done afterwards. Try not to spend your meter on this move. | |||
}} | }} | ||
Revision as of 11:59, 25 March 2022
The King of Fighters XV | |
Movelist
(*) - EX OK
(!) - MAX OK
Throws
Command Normals
Special Moves
212 Katsu Otsu Shiki Choumon no Issin - + / / / (*)
212 Katsu Shinsoku no Norito - + / / / (*)
100 Katsu Tenjin no Kotowari - + / (*)
108 Katsu Tamayura no Shitsune - + / (*)
Super Special Moves
Uramen 85 Katsu Reigi no Ishizue - + / (!)
Uramen 1 Katsu San Rai no Fujin - + / (!)
Climax Super Special Move
Uramen 31 Katsu Kyuusen no Jouhari - ++
Quick Combo Reference
0 Meter |
Anywhere |
2B 2B 5B 214C~P = 144 dmg |
0.5 Meter |
Anywhere |
2B 2B 5B 214AC~P, 6B 214D~K~214K = 298 dmg |
1 Meter |
Anywhere |
2B 2B 5B 214AC~P, 6B 214BD~K~214K, 623C = 396 dmg |
2 Meters |
Anywhere |
2B 2B 5B 214AC~P, 6B 214BD~K~214K, 236A 2141236P = 453 dmg |
Gameplay Overview
Chizuru is a character who focuses purely on confusing her opponents with her clone moves. Due to the nature of this gameplan, she also focuses on zoning and applying various mixups and crossups, especially when a clone is creating a visually confusing chaos on the screen. Chizuru isn't a very beginner friendly character, due to the complexity of her moves. There is tons of unexplored potential yet to be found with her. Chizuru is a perfect character for players who like visually confusing offense. |
|
Pros | Cons |
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Normals
Far Standing Normals
Far A
far A
A
A |
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Far B
far B
B
B |
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Far C
far C
C
C |
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Far D
far D
D
D |
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Close Standing Normals
Close A
close A
cl.A
cl.A |
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Close B
close B
cl.B
cl.B |
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Close C
close C
cl.C
cl.C |
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Close D
close D
cl.D
cl.D |
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Crouch Normals
Crouch A
crouch A
2A
2A |
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Crouch B
crouch B
2B
2B |
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Crouch C
crouch C
2C
2C |
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Crouch D
crouch D
2D
2D |
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Jump Normals
Jump A
jump A
j.A
j.A |
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Jump B
jump B
j.B
j.B |
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Jump C
jump C
j.C
j.C |
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Jump D
jump D
j.D
j.D |
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Blowback
Blowback
Blowback
CD
CD |
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ShatterStrike
Shatterstrike
236CD
236CD |
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jump CD
jump CD
j.CD
j.CD |
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Throws
Rei Getsu
Rei Getsu
(close) 4/6C
(close) 4/6C |
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Kai Ten
Kai Ten
(close) 4/6D
(close) 4/6D |
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Command Moves
Jo Katsu Zheng Zheng
Jo Katsu Zheng Zheng
6A
6A |
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Jo Katsu Cang Cang
Jo Katsu Cang Cang
6B
6B |
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Jo Katsu Cong Cong
Jo Katsu Cong Cong
3D
3D |
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Special Moves
212 Katsu Otsu Shiki Choumon no Issin
212 Katsu Otsu Shiki Choumon no Issin
22A/B/C/D/AC/BD
22A/B/C/D/AC/BD |
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212 Katsu Shinsoku no Norito (P)
212 Katsu Shinsoku no Norito (P)
214A/C/AC
214A/C/AC |
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212 Katsu Shinzoku no Norito Ten Zui (A/C)
212 Katsu Shinzoku no Norito Ten Zui (A/C)
214A/C/AC~214A/C
214A/C/AC~214A/C |
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212 Katsu Shinsoku no Norito (K)
212 Katsu Shinsoku no Norito (K)
214B/D/BD
214B/D/BD |
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212 Katsu Shinzoku no Norito Ten Zui (B/D)
212 Katsu Shinzoku no Norito Ten Zui (B/D)
214B/D/BD~214B/D
214B/D/BD~214B/D |
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100 Katsu Tenjin no Kotowari
100 Katsu Tenjin no Kotowari
623A/C/AC
623A/C/AC |
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108 Katsu Tamayura no Shitsune
108 Katsu Tamayura no Shitsune
236A/C/AC
236A/C/AC |
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Super Special Moves
Uramen 85 Katsu Reigi no Ishizue
Uramen 85 Katsu Reigi no Ishizue
2141236A/C/AC
2141236A/C/AC |
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Uramen 1 Katsu San Rai no Fujin
Uramen 1 Katsu San Rai no Fujin
236236B/D/BD
236236B/D/BD |
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Climax Super Special Moves
Uramen 31 Katsu Kyuusen no Jouhari
Uramen 31 Katsu Kyuusen no Jouhari
2141236CD
2141236CD |
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Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|