Difference between revisions of "The King of Fighters XV/Chris/Strategy"

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Midscreen: f.5B(w) > Super Jump (4F)
Midscreen: f.5B(w) > Super Jump (4F)


Corner: 2C > Hop (4f)
Corner: 2C > Hop (4F)


'''623BD'''
'''623BD'''

Revision as of 21:33, 19 May 2022

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Mixups

Defense

Safejumps

C Throw

Corner: 2A(w) > f.5B(w) > Hyperhop (4F)

Anywhere: Hyperhop > Hyperhop (6F)

214AC

Midscreen: f.5B(w) > Super Jump (4F)

Corner: 2C > Hop (4F)

623BD

Anywhere: Neutral Jump (4F)

623AC

Anywhere: 236B > Forwards Jump (4F)

236236A

Anywhere: Super Jump > Hyperhop (4F)

236236AC

Anywhere: 236B > Forwards Jump (4F)

Countering Chris

External Resources

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters