The King of Fighters XV/Clark Still/Combos

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Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2A 38 Standard low light confirm.

Heavy Starters

Combo Damage Notes
j.A > cl.C > 6B 131 Standard, reliable jump-in starter.
j.C/D > 2C > 6B 194 Most damaging combo starter. Inputting j.C as j.6C also option selects jumps/hops with air throw.

Other Starters

Combo Damage Notes
CD 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 0 Rush combo ending in a special move
cl.A > A > A > C 1 Rush combo ending in a super
cl.A > A > A > D 2 Rush combo ending in a Max super
cl.A > A > A > A 3 Rush combo ending in a Climax super

Meterless

Combo Damage Stun Meter Gain Location notes
Heavy Starter > 41236D > 236C 270 105 0.3 Anywhere
Light Starter > 41236A, (chain throws) 157(ddt)/182(roll) 45 Anywhere
2A > cl.C > 6B > 214C > 623C 249 245 0.35 Anywhere

0.5 Bar

Combo Damage Stun Meter Gain Location notes
Heavy Starter > 623AC, 41236D > 236P 303 75 0.35 Anywhere
Light Starter > 214AC > 214A 190 125 0.15 Anywhere
Light Starter > 214A, 41236AC > (chain throws) 199(ddt)/239(roll) 45 Anywhere
Heavy Starter > 214C, 214A, 41236AC > (chain throws) 329(ddt)/359(roll) 359 0.45 Anywhere Builds almost the entire EX spend in the combo

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
Heavy Starter > 623AC, 41236BD > 214A 368 195 1 Anywhere
Light Starter > 214AC > 214A, 41236AC > (chain throws) 268(ddt)/301(roll) 125 1 Anywhere
Heavy Starter > 623AC, 41236BD > 214A, 41236AC > (chain throws) 428(ddt)/455(roll) 195 1.5 Anywhere
41236BD, 214A, 41236AC > (chain throws) 321(ddt)/361(roll) 80 1 Anywhere
41236K/623K > 236P > 6321463214P 266(41236)/264(623K) 0 1 Anywhere Basic super extension to normal command grabs for extra damage, but less efficient than using 2 EX moves

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Light/Heavy Starter > max > cl.C > 6B > 623AC, 41236D > 236C > [SC] 6321463214P 369(light)/444(heavy) 120(light)/150(heavy) 2 Anywhere 2nd/3rd character only
41236K/623K > 236P > 6321463214AC 361(41236)/359(623K) 0 2 Anywhere Basic super extension to normal command grabs for extra damage

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
6B > max > 2C > 6B > 214C > 4123641236K > 2141236CD 526 250 3 Anywhere 3rd character only
41236K/623K > 236P > 2141236CD 425(41236)/423(623K) 0 3 Anywhere Rather meter inefficient and more worthwhile to go for 41236BD to avoid OTG scaling
41236BD, 214A > 2141236CD 624 80 3.5 Anywhere Big damage off an instant command grab

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
6B > max > 2C > 6B > 214C(2) > 4123641236BD > climax 601 250 4 Anywhere
Heavy Starter > 214C(2) > 4123641236K > 2141236CD 684 105 4 Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

External Links

Clark Combos by Meno
Clark Combo Guide by rooflemonger
Clark Combos by Kakuge / Fighting Games

Navigation

The King of Fighters XV
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Characters