Difference between revisions of "XV Broken/Dolores"
Franck Frost (talk | contribs) |
MrBiocross (talk | contribs) |
||
(48 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
[[File:KOFXV Dolores Profile.png| | <section begin="image"/>[[File:KOFXV Dolores Profile.png|thumb|A revered hermit in the Hinterlands of Africa, Dolores has allied herself with Heidern. Her psychic medium capabilities allow her to contact the spirits of the earth, and she uses holy soil to combat her foes. Apparently one of the many resurrected through Verse, Dolores may hold the key to its secret, however, her connection to it remains a mystery.]]<section end="image"/> | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
==Movelist== | ==Movelist== | ||
Line 37: | Line 34: | ||
'''Super Special Moves''' | '''Super Special Moves''' | ||
Ghadab - | Ghadab - [[image:qcb.gif]][[image:qcb.gif]] + [[image:a.gif]] / [[image:c.gif]] (!) | ||
Hadir - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!) | Hadir - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]] (!) | ||
Line 79: | Line 76: | ||
==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | |||
| intro = {{SUBPAGENAME}} is an unorthodox grappler who can use her ground projectiles to harass from afar, reset pressure, and safely end it. | |||
| pros= | |||
* '''Excellent Pressure''': Dolores has access to incredible, looping pressure thanks to her excellent strings. Once opponents have been conditioned to sit still, she can open them up with a command grab that has a massive hitbox. Altariq/Teleport also allows her to have access to crossups anywhere on screen, giving her even more mixup opportunities. | |||
* '''Huge Toolbox''': Dolores can zone ''and'' grapple at range, making her the best of both worlds. Dolores's huge variety of moves allows her to accommodate for many playstyles and switch things up on the fly depending on the matchup or situation. | |||
* '''Tons of Knockdowns''': Dolores gets hard knockdown frequently, meaning she can regain her pressure opportunities very easily. Many knockdowns are long enough that even if you drop a combo she will still be able to secure some oki. Alternatively, Dolores can spend 0.5 bars to perform 22AC or 22BD to instantly close the gap on her opponent and resume pressure. | |||
* '''Great Buttons''': Good buttons such as f.D and j.D cover incredible range and options in both the air and neutral, with j.D being both a reliable air to air and jump-in. | |||
* '''Surprisingly Easy''': Normals with long animations and generous hitstop means her hitconfirms are quite easy. While her wide toolkit might seem unconventional, it's actually streamlined and accessible. All of this makes Dolores rather easy to learn despite her complexity. | |||
| cons= | |||
* '''Poor Defense''': Dolores has no invincible moves outside of supers, making her extremely vulnerable to rushdown. Her 4f 2A is very stubby, and her 2B is 5f, meaning her abare potential is mediocre. | |||
* '''Execution Heavy at High Levels''': Very hard optimals mean that sometimes opting for less damage to maintain an easier full combo and knockdown can be the meaning between losing or winning a round. As well, keeping all of Dolores's choices in mind can make for difficult decision-making, especially during a heated match. | |||
*'''Consistency issues''': Alongside difficult execution her more optimized combos become even harder or outright impossible at certain parts of the screen. Namely combos that utilize Qafas Qabl and Qafas Khalfi and are just outside the corner. | |||
}} | |||
Dolores enters into KOFXV with a massive kit and serious damage potential backing her up. One of the rare zoner/grappler archetypes, Dolores can play at whatever range she feels like while threatening fullscreen command grabs at nearly all times. This powerful combination between good neutral, looping pressure with a command grab, and high damage makes her a force to be reckoned with on any position. However, Dolores players will find themselves having to work much harder for their damage and pressure outside of an Anchor position, and the lack of a meterless reversal can be rather scary to deal with. Regardless, her attributes make her consistently placed among the best characters. Whether you like boxing opponents out and capitalizing on pokes with MAX confirms, being an aggressive grappler who is equal parts hard to read and to punish, or a vortex monster with left/rights for days, Dolores is for you. | |||
==Normals== | ==Normals== | ||
Line 84: | Line 96: | ||
====Far A==== | ====Far A==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=dolores_fa | ||
|description= | |description= | ||
* | * Short hop stopper. | ||
* Cancel-able, so anti-air combos are possible. | |||
}} | }} | ||
====Far B==== | ====Far B==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=dolores_fb | ||
|description= | |description= | ||
* | * Great poke / hop stopper. It's only drawback is that it's duckable. | ||
}} | }} | ||
====Far C==== | ====Far C==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=dolores_fc | ||
|description= | |description= | ||
* | * Big, cancel-able poke. | ||
* Despite its looks it's a normal like any other. Very few active frames too. | |||
}} | }} | ||
====Far D==== | ====Far D==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=dolores_fd | ||
|description= | |description= | ||
* | * Massive poke. This cannot be ducked and it can stuff short hop startup but not the jump itself most of the time. Good for quick max confirms. | ||
}} | }} | ||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
Line 113: | Line 126: | ||
|moveId=dolores_cla | |moveId=dolores_cla | ||
|description= | |description= | ||
* | * Huge frame advantage, allowing you to link into Close C after. | ||
}} | }} | ||
====Close B==== | ====Close B==== | ||
Line 119: | Line 132: | ||
|moveId=dolores_clb | |moveId=dolores_clb | ||
|description= | |description= | ||
* | * Not bad, but overshadowed by her other great close normals. | ||
}} | }} | ||
Line 126: | Line 139: | ||
|moveId=dolores_clc | |moveId=dolores_clc | ||
|description= | |description= | ||
* | * Fast and hits twice, making it a good hitconfirm. | ||
}} | }} | ||
Line 133: | Line 146: | ||
|moveId=dolores_cld | |moveId=dolores_cld | ||
|description= | |description= | ||
* | * Part of her Close D > C target combo. | ||
* On it's own it's a situational anti-air, and not a very good one. | |||
}} | }} | ||
Line 139: | Line 153: | ||
====Crouch A==== | ====Crouch A==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=dolores_2a | ||
|description= | |description= | ||
* | * Her fastest mashable light attack. | ||
* Terribly short range. | |||
}} | }} | ||
====Crouch B==== | ====Crouch B==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=dolores_2b | ||
|description= | |description= | ||
* | * Great mashable low. Cancel-able and confirmable at very long ranges (into 6A at tip range for example). | ||
}} | }} | ||
====Crouch C==== | ====Crouch C==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=dolores_2c | ||
|description= | |description= | ||
* | * High reaching anti-air. Cancel-able. | ||
}} | }} | ||
====Crouch D==== | ====Crouch D==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=dolores_2d | ||
|description= | |description= | ||
* | * Whiff cancel-able sweep. | ||
}} | }} | ||
Line 168: | Line 183: | ||
|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|description2=* | |description2=* Quick air-to-air. | ||
}} | }} | ||
====Jump B==== | ====Jump B==== | ||
Line 175: | Line 190: | ||
|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|description2=* | |description2=* Crossup. | ||
}} | }} | ||
====Jump C==== | ====Jump C==== | ||
Line 182: | Line 197: | ||
|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|description2=* | |description2=* Air-to-air that puts the opponent in a juggle-able state. | ||
}} | }} | ||
====Jump D==== | ====Jump D==== | ||
Line 189: | Line 204: | ||
|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|description2=* | |description2=* Very deep jump-in. | ||
*Crosses up. | |||
}} | |||
==Rush Moves== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=dolores_rush1,dolores_rush2 | |||
|name=rush | |||
|input=cl.AA/cl.AAX | |||
|description2=* Remarkably good frames on hit & block. | |||
* Can't be delayed to frametrap the opponent. | |||
}} | }} | ||
Line 202: | Line 227: | ||
====ShatterStrike==== | ====ShatterStrike==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=dolores_236cd | ||
|description= | |description= | ||
*Placeholder | *Placeholder | ||
Line 212: | Line 237: | ||
|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|description2=* | |description2=* Very slow startup and sharp downward angle makes this limited as an aproach tool, but least it can't be low profiled under. | ||
}} | }} | ||
==Throws== | ==Throws== | ||
{{ | {{FrameDataCargo-KOFXV | ||
|moveId=dolores_cthrow | |||
|description= | |||
* Placeholder | |||
* | |||
}} | }} | ||
{{FrameDataCargo-KOFXV | |||
|moveId=dolores_dthrow | |||
|description= | |||
* Placeholder | |||
* | |||
}} | }} | ||
==Command Moves== | ==Command Moves== | ||
====Forward A==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=dolores_6a | |||
|description= | |||
* Incredible combo/string enabler. | |||
}} | }} | ||
====Target Combo==== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=dolores_tc1 | |||
|description= | |||
* More damaging string starter than Close 5 > 6A. | |||
* Puts the opponent in a juggle-able state. | |||
* On block this can be punished (and canceled-into special moves interrupted) by long reaching invulnerable moves. Canceling into teleport is the only way to stay safe from that. | |||
* | |||
* | |||
}} | }} | ||
==Special Moves== | ==Special Moves== | ||
===Burj=== | ===Burj=== | ||
{{ | {{FrameDataCargo-KOFXV | ||
| | |moveId=dolores_63214a,dolores_63214c,dolores_63214ac | ||
|name=Burj | |name=Burj | ||
|input= | |input=63214A/C/AC | ||
| | |description3=* Super Cancel-able command grab. | ||
* A version can be used for tick-throws by late canceling her light normals into it. | |||
* C version reaches out and grabs far in front of her, meaning it will whiff opponents standing too close. | |||
* EX version is actually a low attack, making it a combo tool more than anything. | |||
}} | }} | ||
===Qafas Qabl=== | ===Qafas Qabl=== | ||
{{ | {{FrameDataCargo-KOFXV | ||
| | |moveId=dolores_236a,dolores_236c,dolores_236ac | ||
|name=Qafas Qabl | |name=Qafas Qabl | ||
|input= | |input=236A/C/AC | ||
| | |description3=* Dolores uses her mud to push the opponent back. | ||
* A version brings up Mud-kun close to her (but wont hit point-blank), while C hits around the 3/4 screen mark. | |||
* EX version hits first with 236A and then with a launching version of 236B, and is plus on block too, making it very low risk for good reward. | |||
* Negates projectiles. But EX is needed to negate EX projectiles. | |||
}} | }} | ||
===Qafas Khalfi=== | ===Qafas Khalfi=== | ||
{{ | {{FrameDataCargo-KOFXV | ||
| | |moveId=dolores_236b,dolores_236d,dolores_236bd | ||
|name=Qafas Khalfi | |name=Qafas Khalfi | ||
|input= | |input=236B/D/BD | ||
| | |description3=* Dolores uses her mud to push the opponent ''towards'' her. | ||
* B version wont hit close to her, but will reach after any string ending with 6A, setting up continuous pressure due to it being +3 on block. | |||
* D version has a much stricter near-fullscreen range where it connects, but is also only useful for countering zoners. | |||
* EX version hits first with 236C and then a launching version of 236D. | |||
}} | }} | ||
===Nesh=== | ===Nesh=== | ||
{{ | {{FrameDataCargo-KOFXV | ||
| | |moveId=dolores_4214b,dolores_4214d,dolores_4214bd | ||
|name=Nesh | |name=Nesh | ||
|input= | |input=4214B/D/BD | ||
| | |description3= | ||
* Super Cancel-able anti-air. | |||
* B version is prefered as it has upper body invincibility. | |||
* D version hits grounded opponents if close enough, so it has use in combos. | |||
* EX version has anywhere-juggle properties, so get those combos and anti-air conversions going! | |||
* | |||
}} | }} | ||
===Altariq=== | ===Altariq=== | ||
{{ | {{FrameDataCargo-KOFXV | ||
| | |moveId=dolores_22a,dolores_22ac | ||
|name=Altariq | |name=Altariq | ||
|input= | |input=22A/B/C/D/AC/BD | ||
|description2= | |||
* Teleport. | |||
* Startup indicates total frames until Dolores can move. | |||
* A goes a tiny step forward, while C goes further. Used for crossup-or-not mixups at the end of blockstrings. | |||
* B stays in place, and D retreats. | |||
* AC always moves in front of the opponent, and BD always moves behind. Both are faster than regular teleports. | |||
}} | }} | ||
==Super Special Moves== | ==Super Special Moves== | ||
{{ | ===Ghadab=== | ||
{{FrameDataCargo-KOFXV | |||
| | |moveId=dolores_214214a,dolores_214214c,dolores_214214ac | ||
|name=Ghadab | |name=Ghadab | ||
|input= | |input=214214A/C/AC | ||
| | |description3=* A/C is a 3f invulnerable grab. Can't be jumped after the flash, and can be used to beat certain safejumps. | ||
* MAX version is a 1f grab and can be a threatening situational punisher. | |||
}} | }} | ||
===Hadir=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=dolores_236236a,dolores_236236c,dolores_236236ac | |||
{{ | |||
| | |||
|name=Hadir | |name=Hadir | ||
|input= | |input=236236A/C/AC | ||
| | |description3=* A medium range projectile. | ||
* Doesn't cancel into Ghadab super. | |||
}} | }} | ||
==Climax Super Special Moves== | |||
===Khalaq ai'ard=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=dolores_2141236cd | |||
|input=2141236CD | |||
|description=* Another medium range projectile. Unsafe on block at any distance. | |||
* No time for wake-up pressure after. | |||
* | |||
}} | }} | ||
==Misc== | ==Misc== | ||
Line 1,004: | Line 358: | ||
{{#ev:youtube|DA58h0LXS_c|||'''Dolores Reveal Trailer'''|frame}} | {{#ev:youtube|DA58h0LXS_c|||'''Dolores Reveal Trailer'''|frame}} | ||
{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
{{Navbox XV}} | {{Navbox XV}} |
Revision as of 01:49, 6 February 2023
Movelist
(*) - EX OK
(!) - MAX OK
Throws
Command Normals
Special Moves
Super Special Moves
Climax Super Special Move
Quick Combo Reference
0 Meter |
Placeholder |
( = dmg |
1 Meter |
Placeholder |
( = dmg |
2 Meters |
Placeholder |
( = dmg |
Gameplay Overview
Dolores is an unorthodox grappler who can use her ground projectiles to harass from afar, reset pressure, and safely end it. | |
Pros | Cons |
|
|
Dolores enters into KOFXV with a massive kit and serious damage potential backing her up. One of the rare zoner/grappler archetypes, Dolores can play at whatever range she feels like while threatening fullscreen command grabs at nearly all times. This powerful combination between good neutral, looping pressure with a command grab, and high damage makes her a force to be reckoned with on any position. However, Dolores players will find themselves having to work much harder for their damage and pressure outside of an Anchor position, and the lack of a meterless reversal can be rather scary to deal with. Regardless, her attributes make her consistently placed among the best characters. Whether you like boxing opponents out and capitalizing on pokes with MAX confirms, being an aggressive grappler who is equal parts hard to read and to punish, or a vortex monster with left/rights for days, Dolores is for you.
Normals
Far Standing Normals
Far A
stand A
f.A
f.A |
---|
Far B
stand B
f.B
f.B |
---|
Far C
stand C
f.C
f.C |
---|
Far D
stand D
f.D
f.D |
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
---|
Close B
close B
cl.B
cl.B |
---|
Close C
close C
cl.C
cl.C |
---|
Close D
close D
cl.D
cl.D |
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
---|
Crouch B
crouch B
2B
2B |
---|
Crouch C
crouch C
2C
2C |
---|
Crouch D
crouch D
2D
2D |
---|
Jump Normals
Jump A
jump A
j.A
j.A |
---|
Jump B
jump B
j.B
j.B |
---|
Jump C
jump C
j.C
j.C |
---|
Jump D
jump D
j.D
j.D |
---|
Rush Moves
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
---|
Blowback
Blowback
Blowback
CD
CD |
---|
ShatterStrike
ShatterStrike
236CD
236CD |
---|
jump CD
jump CD
j.CD
j.CD |
---|
Throws
Salaba
4/6C
4/6C |
---|
Maran
4/6D
4/6D |
---|
Command Moves
Forward A
Hilzuni
6A
6A |
---|
Target Combo
Target Combo 1
Close D>C
Close D>C |
---|
Special Moves
Burj
Burj
63214A/C/AC
63214A/C/AC |
---|
Qafas Qabl
Qafas Qabl
236A/C/AC
236A/C/AC |
---|
Qafas Khalfi
Qafas Khalfi
236B/D/BD
236B/D/BD |
---|
Nesh
Nesh
4214B/D/BD
4214B/D/BD |
---|
Altariq
Altariq
22A/B/C/D/AC/BD
22A/B/C/D/AC/BD |
---|
Super Special Moves
Ghadab
Ghadab
214214A/C/AC
214214A/C/AC |
---|
Hadir
Hadir
236236A/C/AC
236236A/C/AC |
---|
Climax Super Special Moves
Khalaq ai'ard
Khalaq ai'ard
2141236CD
2141236CD |
---|