Difference between revisions of "The King of Fighters XV/Gato/Strategy"

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==Okizeme==
==Okizeme==
24 b~d after 26p~6a,remember to wait for a while,you can get plus on block.
hop cd after 26p~6a
===Safejumps===
===Safejumps===
5.a > hop after 2626 b/d
5.a > hop after 2626 b/d

Revision as of 03:30, 4 February 2023

The King of Fighters XV

OverviewStrategyDataCombosReplays

General Gameplan

Neutral

Pressure

Because gato is really fast,cl.a has 4 frames startup and can get +4 frames on block,it`s very useful to repeat cl.a > dash > cl.a.

Gato`s jump cd has a very big vertical range,use jump cd after hop cd can make great guard damage in corner.

26C can make great hit recover,2b > 2a >26C in corner will give a lot of pressure cause usually only light attack can hurt gato in the middle of 2a and 26C.if opponent block 26C,gato can still use f.C to keep attack when the opponent

do not have fast and big hitbox far normal ,if opponent is trying to beat back by using 4f+ attack or using 4f attack not in the fastest speed,the opponent will be hit by 26C,you can follow 6P to keep attack or 2626 P to kill the opponent,if the opponent uses 4f attack in the fastest speed,it is usually light attack,gato will get less recover,you can follow f.C in a fastest speed,it`s a combo. 24 D and 6a can also be used in that way.

Mixups

Defense

Okizeme

24 b~d after 26p~6a,remember to wait for a while,you can get plus on block. hop cd after 26p~6a

Safejumps

5.a > hop after 2626 b/d

2.b > hop after 4/6 C

Countering Gato

External Resources

Navigation

The King of Fighters XV
System

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Characters