Difference between revisions of "XV Broken/Heidern"
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{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
[[File:KOFXV Heidern Profile.png| | <section begin="image"/>[[File:KOFXV Heidern Profile.png|thumb|Heidern commands the mercenary unit in which Ralf and Clark belong. He fights his enemies using a combination of martial arts and self-taught assassination techniques. Naturally, he maintains a cold and strict demeanor, much like any hardened soldier.<br/>He joins forces with Isla and Dolores this KOF to find out the mystery behind the strange being known as Verse.]]<section end="image"/> | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
==Movelist== | ==Movelist== | ||
(*) = EX OK | (*) = EX OK | ||
Line 53: | Line 48: | ||
| '''0 Meter''' | | '''0 Meter''' | ||
| | | | ||
Low Confirm<br/> | |||
Anywhere <br/> | |||
| | |||
2B > 2A > [2]8C = 134 dmg<br/> | |||
Close D > 6B > 623P = 204 dmg + Life Steal<br/> | |||
|- | |||
| '''½ Meter''' | |||
| | |||
Anywhere<br/> | |||
| | | | ||
Close D > 6B > 623AC > [2]8C = 275 dmg<br/> | |||
|- | |- | ||
| '''1 Meter''' | | '''1 Meter''' | ||
| | | | ||
Low Confirm<br/> | |||
Anywhere<br/> | |||
| | | | ||
2B > 2A > [2]8C > 214236D = 291 dmg <br/> | |||
Close D > 6B > 623AC > 624AC = 318 dmg + Life Steal<br/> | |||
|- | |- | ||
| '''2 Meters''' | | '''2 Meters''' | ||
| | | | ||
MAX Confirm<br/> | |||
| | | | ||
Close D > 6B > MAX > Close D > 6B > 623AC > 2D > 214214P = 326 dmg + Mixup <br/> | |||
|- | |- | ||
|} | |} | ||
Line 79: | Line 78: | ||
==Gameplay Overview== | ==Gameplay Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{SUBPAGENAME}} is | | intro = {{SUBPAGENAME}} is a zoner using charge inputs, and the master of lame fighting. | ||
Though quite capable of bursts of offense, it's usually to land his life stealing command grab to ensure the lead so he can go back to zoning. | |||
Spends his meter on safe mixups* rather than big guaranteed damage (*see his locking-down super and the unreactable crossup in EX Assault Saber). | |||
| pros= | | pros= | ||
* | * '''Strong Zoning''': Heidern loves to play it safe with his zoning game. His fireball either moves very slowly or very quickly, and Moon Slasher covers a fantastic angle in a semi-circle around his body. | ||
* | * '''Lifesteal''': Heidern's command grab, Storm Bringer, heals him for 40 points on hit. This allows him to retain the lead very easily, wherein he can back off and begin zoning once again. Heidern also gets a safejump off of Storm Bringer if he wants to remain in the pressure game. | ||
* '''Meter Burn''': All of Heidern's EX moves have great utility, allowing him to open his enemies up or capitalize off of a big read. | |||
* '''Lanky''': Heidern has a series of great normals thanks to his unusually long limbs. His cr.D is one of the longest sweeps in the game, while all of his Far normals have exceptional range. | |||
| cons= | | cons= | ||
* | * '''Low Damage''': Heidern's general gameplan and overall combo structure means he has to spend much more meter than most other characters to achieve respectable damage. As well, Heidern is often better at spending meter to guarantee safe mixup attempts, which means he has to choose how he wants to spend meter wisely. | ||
* | * '''Charge Character''': Which inherently prevents some of his options from being available on reaction, such as Moon Slasher. | ||
}} | }} | ||
Line 92: | Line 98: | ||
====Far A==== | ====Far A==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=heidern_fa | ||
|description= | |description= | ||
* | * Rapid fire anti-air. It has practically no recovery so you can fire off almost 10 of these badboys per second. | ||
}} | }} | ||
====Far B==== | ====Far B==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=heidern_fb | ||
|description= | |description= | ||
* | * Long mid poke. Possible Max Mode starter. | ||
}} | }} | ||
====Far C==== | ====Far C==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=heidern_fc | ||
|description= | |description= | ||
* | * Massive high poke. | ||
* Duckable. | |||
}} | }} | ||
====Far D==== | ====Far D==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=heidern_fd | ||
|description= | |description= | ||
* | * Massive anti-air. | ||
* Super cancel it into meaty 214214P shenanigans. | |||
* Duckable. | |||
}} | }} | ||
Line 121: | Line 131: | ||
|moveId=heidern_cla | |moveId=heidern_cla | ||
|description= | |description= | ||
* | * Heidern's fastest normal. | ||
* Leaves you close enough to trap with close C/D after. | |||
}} | }} | ||
====Close B==== | ====Close B==== | ||
Line 127: | Line 138: | ||
|moveId=heidern_clb | |moveId=heidern_clb | ||
|description= | |description= | ||
* | * Rapid fire low. | ||
}} | }} | ||
Line 134: | Line 145: | ||
|moveId=heidern_clc | |moveId=heidern_clc | ||
|description= | |description= | ||
* | * 2 hits. | ||
* Forces stand. | |||
}} | }} | ||
Line 141: | Line 153: | ||
|moveId=heidern_cld | |moveId=heidern_cld | ||
|description= | |description= | ||
* | * The main combo starter due to its speed. | ||
}} | }} | ||
Line 147: | Line 159: | ||
====Crouch A==== | ====Crouch A==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=heidern_2a | ||
|description= | |description= | ||
* | * Rapid fire jab. | ||
}} | }} | ||
====Crouch B==== | ====Crouch B==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=heidern_2b | ||
|description= | |description= | ||
* | * Low with great range. | ||
}} | }} | ||
====Crouch C==== | ====Crouch C==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=heidern_2c | ||
|description= | |description= | ||
* | * Cancelable poke. | ||
* Slightly longer range than 2B. | |||
}} | }} | ||
====Crouch D==== | ====Crouch D==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId= | |moveId=heidern_2d | ||
|description= | |description= | ||
* | * Sweep with great range. | ||
* Low profile anti-air. | |||
* Cancel into a light Cross Cutter for meaty pressure. | |||
* Whiff cancellable into 6B command normal. | |||
}} | }} | ||
Line 183: | Line 199: | ||
|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|description2=* | |description2=* Crossup. | ||
}} | }} | ||
====Jump C==== | ====Jump C==== | ||
Line 190: | Line 206: | ||
|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|description2=* | |description2=* Crossup. | ||
}} | }} | ||
====Jump D==== | ====Jump D==== | ||
Line 197: | Line 213: | ||
|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|description2=* | |description2=* Great range. Hits deep. | ||
}} | }} | ||
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|moveId=heidern_cd | |moveId=heidern_cd | ||
|description= | |description= | ||
* | * Amazing range and safe on block. | ||
}} | }} | ||
==== | ====Shatter Strike==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=heidern_236cd | |moveId=heidern_236cd | ||
|name=Shatter Strike | |||
|description= | |description= | ||
* | * Easily usable due to the massive range. | ||
* Is actually faster than regular CD. | |||
}} | }} | ||
Line 220: | Line 238: | ||
|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|description2=* Placeholder | |||
}} | |||
==Rush Moves== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_rush1,heidern_rush2 | |||
|name=rush | |||
|input=cl.AA/c.AAX | |||
|description2=* Placeholder | |description2=* Placeholder | ||
}} | }} | ||
==Throws== | ==Throws== | ||
===Lead Belcher=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_cthrow | |||
|name=Lead Belcher | |||
|input=(close) 4/6C | |||
|description=* Placeholder | |||
}} | |||
===Backstabbing=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_dthrow | |||
|name=Backstabbing | |||
|input=(close) 4/6D | |||
|description=* Placeholder | |||
}} | |||
==Command Moves== | ==Command Moves== | ||
===Shooter Narnagel=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_6b | |||
|name=Shooter Narnagel | |||
|input=6B | |||
|description=* Overhead. | |||
* Gains a second hit if cancelled into, but it is not special cancellable. | |||
* Causes hard knockdown vs airborne opponents. | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
===Cross Cutter=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_46a,heidern_46c,heidern_46ac | |||
|name=Cross Cutter | |||
|input=[4]6A/C/AC | |||
|description3= | |||
Heidern's zoning tool. All versions are significantly different in terms of speed; the '''A''' version is rather slow, while the '''C''' version is fast. The '''EX''' version starts up slow before gradually gaining speed and hits three times. It also has a much bigger hitbox, and cannot be hopped over. | |||
}} | |||
===Moon Slasher=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_28a,heidern_28c,heidern_28ac | |||
|name=Moon Slasher | |||
|input=[2]8A/C/AC | |||
|description3= | |||
Heidern's main anti-air/reversal is unique in that it causes Storm Bringer to deal more damage if this move is whiffed. If [2]8P is whiffed, a 624P that is inputted directly afterwards will deal ~25% more damage and 624AC to deal ~30% more damage, while a whiffed [2]8AC will cause a 624P that is inputted directly afterwards to deal ~50% more damage and 624AC to deal ~65% more damage. | |||
}} | |||
===Storm Bringer=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_63214a,heidern_63214c,heidern_63214ac | |||
|name=Storm Bringer | |||
|input=63214A/C/AC | |||
|captions= | |||
|description3= | |||
Heidern's signature life-draining command grab. '''A/C''' versions heal Heidern by 4% of his total health (40 points), while the '''EX''' version heals Heidern by 5% of his total health (50 points). Whiffing a Moon Slasher, meterless or '''EX''', will increase the lifedrain damage by 2 to 4 per hit, respectively. This does not affect how much health Heidern is healed. | |||
---- | |||
'''A version:''' Unblockable. Extremely shorter range than the animation implies; the hitbox is moreso around Heidern's shoulder, not his hand. | |||
---- | |||
'''C version:''' Hitgrab. Unlike the '''A''' version, actually hits where his hand stretches out. Good for ending juggle combos. | |||
---- | |||
'''EX version:''' Hitgrab. Starts up faster than the '''A''' version, and deals more damage. Heals Heidern by 25% more than the meterless version. | |||
}} | |||
===Stinger=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_623a,heidern_623c,heidern_623ac | |||
|name=Stinger | |||
|input=623A/C/AC | |||
|description3= | |||
* Finger gun. Can be used as an anti-air but only pre-emptively. All versions can also negate projectiles. | |||
* A version is fast and can combo from lights. Useful if you don't have charge for [2]8C. | |||
** Its short duration allows you to loop it during 214214P combos. | |||
* C version is slow but has some pushback making it safer on block. | |||
** This has some armor making it even better as a pre-emptive anti-air. | |||
** Leaves a gap when used in cancels. | |||
** Causes a wall splat on counter hit, potentially leading to more damage. | |||
* EX version causes a wall bounce. Useful for extended combos. | |||
}} | |||
===Assault Saber=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_214b,heidern_214d,heidern_214bd | |||
|name=Assault Saber | |||
|input=214B/B/BD | |||
|description3=* Runs through the enemy and cuts them from behind. | |||
* Super-cancellable. | |||
* B version is very hard to react to, but unsafe and interruptible by mashing. | |||
* D version is easier to react to but generally safe on block. | |||
* EX version is neither reactable nor punishable. Easily goes under fireballs. | |||
}} | |||
==Super Special Moves== | ==Super Special Moves== | ||
===Heidern End=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_2141236b,heidern_2141236d,heidern_2141236bd | |||
|name=Heidern End | |||
|input=2141236B/D/BD | |||
|description3=* Conventional combo super. | |||
* D & MAX versions goes much further than B. | |||
* Only the MAX version has reliable invulnerability. | |||
}} | |||
===Heidern Slash=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_214214a,heidern_214214c,heidern_214214ac | |||
|name=Heidern Slash | |||
|input=214214A/C/AC | |||
|description3= | |||
* Multi-hitting projectile that locks down the opponent while you mix them up / add more damage. | |||
* A version travels short, while C travels far. | |||
* Distance of the MAX version can be adjusted by holding back or forward (or neutral). | |||
* Regular versions does 16 hits, while MAX version does 24 hits. | |||
}} | |||
===Climax=== | |||
{{FrameDataCargo-KOFXV | |||
|moveId=heidern_2141236cd | |||
|name=Gae Bolg | |||
|input=2141236CD | |||
|description=* Unblockable High but can be ducked or jumped. | |||
* Homes in on the opponent. | |||
}} | |||
==Misc== | ==Misc== |
Revision as of 18:50, 2 February 2023
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Storm Bringer - (close) + / (*)
Super Special Moves
Climax Super Special Moves
Quick Combo Reference
0 Meter |
Low Confirm |
2B > 2A > [2]8C = 134 dmg |
½ Meter |
Anywhere |
Close D > 6B > 623AC > [2]8C = 275 dmg |
1 Meter |
Low Confirm |
2B > 2A > [2]8C > 214236D = 291 dmg |
2 Meters |
MAX Confirm |
Close D > 6B > MAX > Close D > 6B > 623AC > 2D > 214214P = 326 dmg + Mixup |
Gameplay Overview
Heidern is a zoner using charge inputs, and the master of lame fighting. Though quite capable of bursts of offense, it's usually to land his life stealing command grab to ensure the lead so he can go back to zoning. Spends his meter on safe mixups* rather than big guaranteed damage (*see his locking-down super and the unreactable crossup in EX Assault Saber). |
|
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
far A
A
A |
---|
Far B
far B
B
B |
---|
Far C
far C
C
C |
---|
Far D
far D
D
D |
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
---|
Close B
close B
cl.B
cl.B |
---|
Close C
close C
cl.C
cl.C |
---|
Close D
close D
cl.D
cl.D |
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
---|
Crouch B
crouch B
2B
2B |
---|
Crouch C
crouch C
2C
2C |
---|
Crouch D
crouch D
2D
2D |
---|
Jump Normals
Jump A
jump A
j.A
j.A |
---|
Jump B
jump B
j.B
j.B |
---|
Jump C
jump C
j.C
j.C |
---|
Jump D
jump D
j.D
j.D |
---|
Blowback
Blowback
Blowback
CD
CD |
---|
Shatter Strike
Shatter Strike
236CD
236CD |
---|
jump CD
jump CD
j.CD
j.CD |
---|
Rush Moves
rush
cl.AA/c.AAX
cl.AA/c.AAX |
---|
Throws
Lead Belcher
Lead Belcher
(close) 4/6C
(close) 4/6C |
---|
Backstabbing
Backstabbing
(close) 4/6D
(close) 4/6D |
---|
Command Moves
Shooter Narnagel
Shooter Narnagel
6B
6B |
---|
Special Moves
Cross Cutter
Cross Cutter
[4]6A/C/AC
[4]6A/C/AC |
---|
Moon Slasher
Moon Slasher
[2]8A/C/AC
[2]8A/C/AC |
---|
Storm Bringer
Storm Bringer
63214A/C/AC
63214A/C/AC |
---|
Stinger
Stinger
623A/C/AC
623A/C/AC |
---|
Assault Saber
Assault Saber
214B/B/BD
214B/B/BD |
---|
Super Special Moves
Heidern End
Heidern End
2141236B/D/BD
2141236B/D/BD |
---|
Heidern Slash
Heidern Slash
214214A/C/AC
214214A/C/AC |
---|
Climax
Gae Bolg
2141236CD
2141236CD |
---|