Difference between revisions of "XV Broken/Kukri"
TechnoGale (talk | contribs) (→Far C) |
Breakfast515 (talk | contribs) m (→Jump C) |
||
(15 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{CharNavbox_XV}} | {{CharNavbox_XV}} | ||
[[File:KOFXV Kukri Profile.png|thumb|Always scheming between the cracks of society, Kukri can bury anyone who challenges him with his sand-based techniques. His true visage is unknown as his hood constantly blocks his face.<br/>He wrangles both Ash and Elisabeth into joining him in this KOF in order to fulfill his plan.]] | <section begin="image"/>[[File:KOFXV Kukri Profile.png|thumb|Always scheming between the cracks of society, Kukri can bury anyone who challenges him with his sand-based techniques. His true visage is unknown as his hood constantly blocks his face.<br/>He wrangles both Ash and Elisabeth into joining him in this KOF in order to fulfill his plan.]]<section end="image"/> | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
==Movelist== | ==Movelist== | ||
Line 84: | Line 84: | ||
* '''Terrible Defense''': Stubby normals, bad anti airs, lack of reversals that are by any means good, and committal whiff recoveries on heavy normals means Kukri has nothing but MU checking people on defense. And once they know how to get past that, there's not much Kukri can do at all. | * '''Terrible Defense''': Stubby normals, bad anti airs, lack of reversals that are by any means good, and committal whiff recoveries on heavy normals means Kukri has nothing but MU checking people on defense. And once they know how to get past that, there's not much Kukri can do at all. | ||
* '''Middling Neutral''': With stubby normals and bad anti airs, Kukri's neutral can be easily abused by his opponent. To make this worse, Kukri barely has anything to make up for this downside. | * '''Middling Neutral''': With stubby normals and bad anti airs, Kukri's neutral can be easily abused by his opponent. To make this worse, Kukri barely has anything to make up for this downside. | ||
}} | }} | ||
Line 135: | Line 134: | ||
|moveId=kukri_clc | |moveId=kukri_clc | ||
|description= | |description= | ||
* | * 2 hits, making it easy to confirm off of. | ||
* Short activation range, occasionally causing far C to come out when you don't want it to. | |||
}} | }} | ||
Line 150: | Line 150: | ||
|moveId=kukri_2a | |moveId=kukri_2a | ||
|description= | |description= | ||
* | * Somewhat high positioned hitbox for a crouching normal, so it can beat hops. | ||
}} | }} | ||
====Crouch B==== | ====Crouch B==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=kukri_2b | |moveId=kukri_2b | ||
|description= | |description= | ||
* | * Can be cancelled into itself. | ||
* Can be cancelled and combo into 6A, but must cancel fast for it to connect. | |||
}} | }} | ||
====Crouch C==== | ====Crouch C==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=kukri_2c | |moveId=kukri_2c | ||
|description= | |description= | ||
* | * Very decent poke, with also decent startup and recovery frames from a heavy normal. | ||
* Can be special cancelled on whiff or on contact with the opponent. | |||
}} | }} | ||
====Crouch D==== | ====Crouch D==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
|moveId=kukri_2d | |moveId=kukri_2d | ||
|description= | |description= | ||
* | * Good ranged sweep with average startup. | ||
* Can be special cancelled on whiff or on contact with the opponent. | |||
}} | }} | ||
Line 177: | Line 183: | ||
|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|description2=* | |description2=* Cancellable into j.214k. | ||
}} | }} | ||
====Jump B==== | ====Jump B==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
Line 191: | Line 198: | ||
|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|description2=* | |description2=* Cancellable into j.214k. | ||
}} | }} | ||
====Jump D==== | ====Jump D==== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
Line 213: | Line 221: | ||
|moveId=kukri_236cd | |moveId=kukri_236cd | ||
|description= | |description= | ||
*Decent range | *Decent range, but has 9 more frames of recovery than every other Shatter Strike in the game, severely limiting its utility. Slightly better follow ups on air hit. | ||
}} | }} | ||
Line 255: | Line 263: | ||
|input=6A | |input=6A | ||
|description= | |description= | ||
* One of | * One of Kukri's strongest normals which allows him to space himself correctly for combos or blockstrings. | ||
* Has much faster startup when cancelled from another normal | * Has much faster startup when cancelled from another normal. | ||
}} | }} | ||
Line 265: | Line 273: | ||
|name=nessa Jin | |name=nessa Jin | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|description3=* A version is a fantastic projectile and allows | |description3=* A version is a fantastic projectile and allows Kukri to easily be plus with any distance put between him and the opponent. | ||
* Point blank this move is -5 on block but off simple blockstrings such as 2C > 6A > 236A can make this move plus | * Point blank this move is -5 on block but off simple blockstrings such as 2C > 6A > 236A can make this move plus. | ||
* C version goes across the screen faster than the A version which can be useful for certain combos or zoning. | * C version goes across the screen faster than the A version which can be useful for certain combos or zoning. | ||
}} | }} | ||
Line 275: | Line 283: | ||
|name=Nessa Senpuu | |name=Nessa Senpuu | ||
|input=236B/D/BD | |input=236B/D/BD | ||
|description3= * B version is safe with good pushback | |description3= | ||
* Even though Kukri is treated as if he was on the ground during Nessa Senpuu's animation, it can go over projectiles that travels through the ground such as Terry's Power Wave, or even Kukri's own projectile. | |||
* B version is safe with good pushback, also, it's a very good move to throw out from afar from time to time to build up meter due to it's relatively low recovery on whiff. | |||
* EX version is great for combos, though this scales the combo hard. | * EX version is great for combos, though this scales the combo hard. | ||
}} | }} | ||
Line 319: | Line 329: | ||
|name=Nessa Chugeki | |name=Nessa Chugeki | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|description3=* Can hit OTG | |description3= | ||
* Used mainly for anti-air, it must be well timed because it has few active frames. It can also be used for zoning if you're willing to try to read your opponent's movement patterns. | |||
* Can hit OTG. | |||
* EX version launches the opponent back, making it possible to follow up with C version of Nessa Chugeki. | |||
}} | }} | ||
Revision as of 05:36, 23 January 2023
The King of Fighters XV | |
Contents
- 1 Movelist
- 2 Quick Combo Reference
- 3 Gameplay Overview
- 4 Normals
- 5 Rush Moves
- 6 Throws
- 7 Command Moves
- 8 Special Moves
- 9 Super Special Moves
- 10 Climax Super Special Moves
- 11 Misc
- 12 Videos
- 13 Navigation
Movelist
(*) = EX OK
(!) = MAX OK
(Midair Only) = Can only be done in the air.
(Air OK) = Can be done on both the ground and in the air.
- Throws
- Miken Funsai - (close) / +
- Bakkonsai - (close) / +
- Command Normals
- Fussa Ken - +
- Special Moves
- Nessa Jin - + / (*)
- Nessa Senpuu - + / (*)
- Bossa-Shougeki - + / (Air OK) (*)
- Genei Sajin - + / / / (*)
- Nessa Chugeki - + / (*)
- Super Special Moves
- Nessa Goku Totsuha - + / (!)
- Nessa Goku Fujin - + / (!)
- Climax Super Special Moves
- Goku Nessa Housairyu - ++
Quick Combo Reference
0 Meter |
Low |
2B > 2B > 2B > f+A > 236D = 207 dmg |
0.5 Meters |
Midscreen or close to corner |
2B > 2B > 2B > f+A > 236BD > f+A > 236D > D = 371 dmg |
1 Meter |
Anywhere |
j.C/D > 2C > f+A > 236D > f+A > 236A > 236B > qcf,236B/D = ? dmg |
2 Meters |
Anywhere |
j.C/D > 2C > f+A > 236D > f+A > 236A > 236B > qcf,236B/D > qcf,236A/C = ? dmg |
Gameplay Overview
Kukri is one of the characters ever. | |
Pros | Cons |
|
|
Normals
Far Standing Normals
Far A
stand A
f.A
f.A |
|
---|
Far B
stand B
f.B
f.B |
|
---|
Far C
stand C
f.C
f.C |
|
---|
Far D
stand D
f.D
f.D |
|
---|
Close Standing Normals
Close A
close A
cl.A
cl.A |
|
---|
Close B
close B
cl.B
cl.B |
|
---|
Close C
close C
cl.C
cl.C |
|
---|
Close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
Crouch A
crouch A
2A
2A |
|
---|
Crouch B
crouch B
2B
2B |
|
---|
Crouch C
crouch C
2C
2C |
|
---|
Crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
---|
ShatterStrike
ShatterStrike
236CD
236CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Rush Moves
rush
c.AA/c.AAX
c.AA/c.AAX |
|
---|
Throws
Miken Funsai
Miken Funsai
(close) 4/6C
(close) 4/6C |
|
---|
Bakkonsai
Bakkonsai
(close) 4/6D
(close) 4/6D |
|
---|
Command Moves
Fussa Ken
Fussa Ken
6A
6A |
|
---|
Special Moves
Nessa Jin
nessa Jin
236A/C/AC
236A/C/AC |
|
---|
Nessa Senpuu
Nessa Senpuu
236B/D/BD
236B/D/BD |
|
---|
Bossa-Shougeki
Bossa-Shougeki
214B/D/BD
214B/D/BD |
|
---|
Air • Bossa-Shougeki
Bossa-Shougeki
Air • Bossa-Shougeki
j.214B/D/BD
j.214B/D/BD |
|
---|
Genei Sajin
Genei Sajin
22X
22X |
|
---|
Nessa Chugeki
Nessa Chugeki
214A/C/AC
214A/C/AC |
|
---|
Super Special Moves
Nessa Goku Totsuha
Nessa Goku Totsuha
236236B/D/BD
236236B/D/BD |
|
---|
Nessa Goku Fujin
Nessa Goku Fujin
236236A/C/AC
236236A/C/AC |
|
---|
Climax Super Special Moves
Goku Nessa Housairyu
Goku Nessa Housairyu
2141236CD
2141236CD |
|
---|
Misc
Videos
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|