Difference between revisions of "The King of Fighters XV/Luong/Combos"

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Tag: Manual revert
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Line 78: Line 78:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2B > 214B > 214A || 160 ||  || 0 || || Anywhere ||  
| 2B > 2B > 214B > 214A || 131 ||  || 0 || 0.25 || Anywhere ||  
|-
|-
| cl.C > 6B > 214C || 195 ||  || 0 || 0.25 || Anywhere ||  
| cl.C (2) > 6B > 214C || 195 ||  || 0 || 0.25 || Anywhere ||  
|-
|-
| cl.C > 6B > 214B > 214A || 210 ||  || 0 || 0.35 || Anywhere ||  
| cl.C (2) > 6B > 214B > 214A || 210 ||  || 0 || 0.35 || Anywhere ||  
|-
|-
| 5D > 214D > 214B > 214A || 229 ||  || 0 || 0.4 || Anywhere ||  
| cl.D > 214D > 214B > 214A || 229 ||  || 0 || 0.4 || Anywhere ||  
|-
|-
| cl.C > 6B > 214D > 214B > 236A > 214C || 307 ||  || 0 || 0.5 || Corner || Hard Knockdown
| cl.C > 6B > 214D > 214B > 236A > 214C || 307 ||  || 0 || 0.5 || Corner || Hard Knockdown
Line 95: Line 95:
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
! Combo!! Damage !! Stun !! Meter cost !! Meter Gain !! Location !! notes
|-
|-
| 2B > 2B > 214AC > 214D > 214B > 236A > 236B || 296 ||  || 0.5 || 0.45 || Midscreen ||  
| 2B > 2B > 214AC > 214D > 214B > 236A > 236B || 267 ||  || 0.5 || 0.45 || Midscreen ||  
|-
|-
| 2B > 2B > 214AC > 214D > 214B > 236A > 214C || 319 ||  || 0.5 || 0.49 || Midscreen to corner || Not quite meter neutral, but very close
| 2B > 2B > 214AC > 214D > 214B > 236A > 214C || 290 ||  || 0.5 || 0.49 || Midscreen to corner || Not quite meter neutral, but very close
|-
|-
| cl.C > 6B > 214AC > 214D > 214B > 236A > 236B || 346 ||  || 0.5 || 0.45 || Midscreen ||  
| cl.C (2) > 6B > 214AC > 214D > 214B > 236A > 236B || 346 ||  || 0.5 || 0.45 || Midscreen ||  
|-
|-
| cl.C > 6B > 214AC > 214D > 214B > 236A > 214C || 369 ||  || 0.5 || 0.55 || Midscreen to corner || Meter neutral combo
| cl.C (2) > 6B > 214AC > 214D > 214B > 236A > 214C || 369 ||  || 0.5 || 0.55 || Midscreen to corner || Meter neutral combo
|-
|-
| cl.C > 6B > 214B > 214BD > 214C || 290 ||  || 0.5 || 0.4 || Anywhere ||  
| cl.C > 6B > 214B > 214BD > 214C || 290 ||  || 0.5 || 0.4 || Anywhere || Slightly delay 214C to get both hits to land.
|-
|-
| cl.C > 6B > 214B > 214BD > 236A > 236B || 305 ||  || 0.5 || 0.35 || Anywhere ||  
| cl.C (2) > 6B > 214B > 214BD > 236A > 236B || 305 ||  || 0.5 || 0.35 || Anywhere || Slightly delay the 214B
|-
|-
| cl.C > 6B > 214B > 214BD > 236A > 214C|| 330 ||  || 0.5 || 0.4 || Corner ||  
| cl.C (2) > 6B > 214B > 214BD > 236A > 214C|| 330 ||  || 0.5 || 0.4 || Corner ||  
|-
|-
| 2B > 2B > 214B > 214BD > 236A > 214C|| 280 ||  || 0.5 || 0.4 || Corner ||  
| 2B > 2B > 214B > 214BD > 236A > 214C|| 251 ||  || 0.5 || 0.4 || Corner ||  
|}
|}


Line 118: Line 118:
| cl.C > 6B > 214C > 236236D || 347 ||  || 1 || 0.25 || Anywhere ||  
| cl.C > 6B > 214C > 236236D || 347 ||  || 1 || 0.25 || Anywhere ||  
|-
|-
| cl.C > 6B > 214B > 214BD > 236A > j.214BD > 214A || 349 ||  || 1 || 0.4 || Corner ||  
| cl.C > 6B > 214B > 214BD > 236A > j.214BD > 214A || 397 ||  || 1 || 0.4 || Midscreen to Corner ||  
|-
|-
| cl.C > 6B > 214AC > 214BD > 214B > 214C || 354 ||  || 1 || 0.35 || Midscreen ||  
| cl.C > 6B > 214AC > 214BD > 214B > 214C || 354 ||  || 1 || 0.35 || Midscreen ||  

Revision as of 08:00, 25 May 2023

Template:ComboLegend-KOFXV

The King of Fighters XV

OverviewStrategyDataCombosReplays

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Keep in mind: The combos in the "Combos" section have been tested using the first starter in each category (the combos in Bold).
The other starters in each table should also work in each case, but may not.

Light Starters

Combo Damage Notes
2B > 2B Standard low light confirm.

Heavy Starters

Combo Damage Notes
j.D > cl.D Standard jump-in starter.

Other Starters

Combo Damage Notes
CD > Geki Dash Cancel 75

(Note: 'Other Starters' won't be referenced in the 'Combos' section.)

Combos

Rush Auto Combo

Combo Damage Meter cost notes
cl.A > A > A > B 0 Rush combo ending in a special move.
cl.A > A > A > C 1 Rush combo ending in a super.
cl.A > A > A > D 2 Rush combo ending in a Max super.
cl.A > A > A > A 3 Rush combo ending in a Climax super.

Meterless

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 214B > 214A 131 0 0.25 Anywhere
cl.C (2) > 6B > 214C 195 0 0.25 Anywhere
cl.C (2) > 6B > 214B > 214A 210 0 0.35 Anywhere
cl.D > 214D > 214B > 214A 229 0 0.4 Anywhere
cl.C > 6B > 214D > 214B > 236A > 214C 307 0 0.5 Corner Hard Knockdown
j.214B > 214B > 214A 158 0 Corner

EX

Combo Damage Stun Meter cost Meter Gain Location notes
2B > 2B > 214AC > 214D > 214B > 236A > 236B 267 0.5 0.45 Midscreen
2B > 2B > 214AC > 214D > 214B > 236A > 214C 290 0.5 0.49 Midscreen to corner Not quite meter neutral, but very close
cl.C (2) > 6B > 214AC > 214D > 214B > 236A > 236B 346 0.5 0.45 Midscreen
cl.C (2) > 6B > 214AC > 214D > 214B > 236A > 214C 369 0.5 0.55 Midscreen to corner Meter neutral combo
cl.C > 6B > 214B > 214BD > 214C 290 0.5 0.4 Anywhere Slightly delay 214C to get both hits to land.
cl.C (2) > 6B > 214B > 214BD > 236A > 236B 305 0.5 0.35 Anywhere Slightly delay the 214B
cl.C (2) > 6B > 214B > 214BD > 236A > 214C 330 0.5 0.4 Corner
2B > 2B > 214B > 214BD > 236A > 214C 251 0.5 0.4 Corner

1 Bar

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C > 6B > 214C > 236236D 347 1 0.25 Anywhere
cl.C > 6B > 214B > 214BD > 236A > j.214BD > 214A 397 1 0.4 Midscreen to Corner
cl.C > 6B > 214AC > 214BD > 214B > 214C 354 1 0.35 Midscreen

2 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C > 6B > 214AC > 214BD > 214B > 214C > 2363214D 458 2 0.35 Midscreen
cl.C > 6B > 214AC > j.214BD > 214BD > 214B > 236A > 214C > 2363214D 460 2.5 0.45 Midscreen to corner

3 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

4 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
Anywhere

5 Bars

Combo Damage Stun Meter cost Meter Gain Location notes
cl.C > 6B > 214AC > 214BD > 214B > 214C > 236236D > 2141236CD 678 5 0.2 Midscreeen

External Links

KOF15】THE KING OF FIGHTERS XV ルオン 基本 コンボ【KOFXV LUONG BASIC COMBOS】
Luong Combos by Kakuge
Luong 2.05 Bar Combo
Luong Combo Ideas & Concepts

Luong Combo Ideas & Concepts by Orochinagi Dark Chaotix

Navigation

The King of Fighters XV
System

      FAQControlsMovementOffenseDefenseMeters and GaugesPatch NotesMiscellaneous

Characters