The King of Fighters XV/Maxima/Combos
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Combos
Please note, any combo that starts with 2A 3C can also be started with cl.5B 3C, 2B 2A 3C (when close enough), or j.C cl.C 3C.
Rush Auto Combo
Meterless:
1 Bar:
2 Bars:
3 Bars:
Meterless
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
(2B/j.C) 2A > 3C > 214A | Anywhere | Basic combo, fairly safe on block but can be punished with guard cancel roll. | ||||
2A > 2A > 63214B | Anywhere | While less damage, it will give a far better mixup. Can do followup for extra damage | ||||
cl.B > 3C > 214A | Anywhere | Same as the first combo, but with a standing low |
EX
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
(2B) 2A > 3C > 214AC, 66 3C > 214C | .5 | midscreen | Big damage. Potential safe jump with running full jump j.CD but requires manual timing | |||
(2B) 2A > 3C > 214AC, dl.3C > dl.236C, 623B | .5 | Corner | 3C should hit them pretty low to the ground. This does almost 50% for half a bar, but with slightly worse oki than if you just do 3C 214C ender. | |||
(2B) 2A > 2A (2A) > 624BD > 214K | .5 | Anywhere | Hit confirms from ranges that are normally too far for anything else, very good way to start getting the game rolling in your favor off of some jabs. |
1 Bar
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2A > 2A > 2B > 236236B | 1 | Anywhere | Super confirm from fairly far out, the cancel has to be done very fast | |||
2A > 3C > 214A > 236236A | 1 | Anywhere | Basic super confirm, usually not worth using over the ex vapor cannon combos but has its place if you confirmed badly and already did vapor cannon. | |||
2A > 3C > 214AC, 66 3C, 624BD | 1 | midscreen | Instant corner carry and decent damage. Not much more damage than the 3C 214C ender though, so consider whether the corner carry is important or not. | |||
2A > 3C > 214AC, dl.3C > dl.236C, 624BD | 1 | Corner | Tricky timing to get down, but gives good damage and a good knockdown unlike the 623K ender. |
2 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2A > 3C > 214AC, 66 3C > 214C >236236A | 1.5 | Anywhere | Very good damage, in the corner omit the microdash before 3C and just delay it slightly. If you are unsure about timing/spacing you can always cancel into beam super instead for slightly less damage. | |||
3C > quick max > 214C > 236236A | 2 | Anti Air | Anti air combo off of 3C, probably your best way of getting decent damage off of it as an anti air option. Also possible off of 5A counterhit 3C. |
3 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2A > 3C > quick max, cl.C (1) > 3C > 214A > 236236A > climax | 3 | Anywhere | Basic quick max into level 1 -> level 3, does tons of damage. You can do two hits of cl.C however it will not work on 2nd position Maxima, and it may have too much pushback. | |||
2A > 3C > quick max, cl.C(1) > 3C > 214AC, 66 3C > 214C > climax | 3 | Anywhere | Quickmax combo for point Maxima. | |||
3C > quick max > 214C > 236236A > climax | 3 | Anti Air | Anti Air confirm into level 1 -> level 3, make them think twice for jumping in at you. Obviously doesn't work for point maxima. |
4 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2A > 3C > 214AC, 66 3C > quick max > 214C > 236236A > climax | 3.5 | Anywhere | Big damage, doesn't do too much less than the below combo and saves you a half a bar so consider using this instead | |||
2A > 3C > quick max > cl.C(1) > 3C > 214A >236236AC > climax | 4 | Anywhere | Basic level 2 into level 3 confirm |
5 Bars
Combo | Damage | Stun | Meter cost | Meter Gain | Location | notes |
---|---|---|---|---|---|---|
2A > 3C > 214AC, 66 3C > Quick Max > 214C > 236236AC > climax | 4.5 | Anywhere | For when you feel like blowing almost your full load. Can do about 90% when done off of a jumpin. |