-Happy New Year 2025!
The King of Fighters XV/Nakoruru/Strategy: Difference between revisions
Jump to navigation
Jump to search
Line 26: | Line 26: | ||
|- | |- | ||
| j2D, (farA/clA) , hop || Safejump after a j2D/b2BD knowckdown. | | j2D, (farA/clA) , hop || Safejump after a j2D/b2BD knowckdown. | ||
===Crossups=== | |||
'''General Notes'''<br/> | |||
Her crossup setups almost always break VS Big Characters (Maxima, KoD, Antonov, etc.). | |||
{|class="wikitable sortable" | |||
! Action !! Notes | |||
|- | |||
| 236C, 66, jump || Basic but can be hard to guess. | |||
|- | |||
| juggle 3A > 623A, hyper jump || Extremely reliable after 214AC, can be done after other juggles too but it suffers from similar issues to its safejump counterpart. | |||
|- | |||
| 236236P, 66 , hyper jump || You will have to eyeball this one, but its another deceptive one. | |||
|- | |||
| 214B > b8K || Use this if they stand still a lot, otherwise its a very flimsy setup. | |||
|} | |} | ||
Revision as of 10:00, 11 February 2025
General Gameplan
Neutral
Pressure
Mixups
Defense
Okizeme
Safejumps
General Notes
These have been tested with Kyo's EX DP.
Action | Notes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
236C, jump | Works after hits that result in a side switch (close hits and meterless combos). Won't work in occasions where it has less recovery. | ||||||||||
623A, hyper hop / hop | Works in and out of juggles. The hyper hop requires some practice due to her recovery, but it gives better reward than a normal hop. It stops working if they get high up, so its best used after combos. | ||||||||||
214C ~ P, hyper hop, hyper hop | Works anywhere, very deceptive. | ||||||||||
236236P, (farA) , hyper hop | Always reliable. | ||||||||||
j2D, (farA/clA) , hop | Safejump after a j2D/b2BD knowckdown.
CrossupsGeneral Notes
Countering NakoruruExternal Resources |