Difference between revisions of "XV Broken/Ralf Jones"
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|name=jump A | |name=jump A | ||
|input=j.A | |input=j.A | ||
|description2=* | |description2= | ||
* A chop angled downwards. | |||
* Does not seem to hit all that low compared to all his other jump normals and thus has very little utility. | |||
}} | }} | ||
====Jump B==== | ====Jump B==== | ||
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|name=jump B | |name=jump B | ||
|input=j.B | |input=j.B | ||
|description2=* | |description2= | ||
* A horizontal kick. | |||
* Has the most reach out of all his jump normals, even his j.CD. | |||
* Works decently as a cross up, but j.C is even better for this purpose. | |||
* Has a tendency to whiff on crouching opponents if used too early during a jump, especially with hops. | |||
}} | }} | ||
====Jump C==== | ====Jump C==== | ||
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|name=jump C | |name=jump C | ||
|input=j.C | |input=j.C | ||
|description2=* | |description2= | ||
* A jumping elbow drop. | |||
* Has the shortest horizontal range out of all his air normals, but not by much. | |||
* Excellent cross up hitbox. | |||
}} | }} | ||
====Jump D==== | ====Jump D==== | ||
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|name=jump D | |name=jump D | ||
|input=j.D | |input=j.D | ||
|description2=* | |description2= | ||
* A backwards drop kick. | |||
* Kind of like his j.B, except it reaches lower with less range. | |||
* Best used as a long-ranged jump in against fireballs and low attacks. | |||
}} | }} | ||
===Rush=== | ===Rush=== | ||
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|name=rush | |name=rush | ||
|input=cl.AA/cl.AAX | |input=cl.AA/cl.AAX | ||
|description2=* | |description2= | ||
* 3-hit jab combo that goes into either his vulcan punch, (MAX) Bareback Vulcan Punch or Climax, depending on meters/last button pressed. | |||
}} | }} | ||
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|moveId=ralf_cd | |moveId=ralf_cd | ||
|description= | |description= | ||
* | * Ralf takes a step forward and delivers haymaker with his outside fist. | ||
* Launches quickly when compared with other CDs while also reaching a bit more than half the screen. | |||
* Another excellent long range poke along with f.C and f.D. | |||
}} | }} | ||
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|moveId=ralf_236cd | |moveId=ralf_236cd | ||
|description= | |description= | ||
* | * On a standalone crumple, you can follow up with 236C or 63214BD for a juggle combo, even if the shatter strike hits at max range. | ||
}} | }} | ||
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|name=jump CD | |name=jump CD | ||
|input=j.CD | |input=j.CD | ||
|description2=* | |description2= | ||
* His good horizontal range and is oppressive to deal with when on the ground. | |||
* Not very useful as an air-to-air. | |||
}} | }} | ||
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|name=Jet Upper | |name=Jet Upper | ||
|input=3A | |input=3A | ||
|description=* | |description= | ||
* A standing uppercut. | |||
* A strong anti-air in theory but overshadowed by f.C and 214C. | |||
* Useful for converting light starters into a heavy ones. (e.g. 2B/2A > 3A) | |||
* Reliably combos from cl.D for extra damage. | |||
* Makes cl.D more unsafe if cancelled into on block. | |||
}} | }} | ||
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|name=Ralf Kick | |name=Ralf Kick | ||
|input=63214B/D/BD | |input=63214B/D/BD | ||
|description3=* | |description3= | ||
* B version is a spinning drop kick that hits overhead. | |||
** Has excellent range, reaching about 2/3 of the screen. | |||
** If spaced properly, is plus on block and can lead to a juggle combo in corners. | |||
* D version is a feint and can be cancelled into 236A/C/AC in the air. | |||
* EX version allows for high damage corner combo extensions with crumple > 236C > 63214BD > 236C. | |||
}} | }} | ||
===Ralf Impact=== | ===Ralf Impact=== | ||
{{FrameDataCargo-KOFXV | {{FrameDataCargo-KOFXV | ||
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|input=236B/D/BD | |input=236B/D/BD | ||
|description3= *D version is hit confirmable into super | |description3= *D version is hit confirmable into super | ||
* | *EX version is a great combo starter as hitting the opponent with 236C after the crumple will launch them higher, allowing for more juggles . | ||
}} | }} | ||
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|name=Dynamite Ralf Punch | |name=Dynamite Ralf Punch | ||
|input=214A/C/AC | |input=214A/C/AC | ||
|description3=* | |description3= | ||
* Ralf punches the floor and creates a small explosion. | |||
* A version has no invincibility and combos from lights. Due to its poor range there's no reason to use it in light confirms over 236A. | |||
* C version has upper body invincibility and allows for juggles afterwards, usually with f.C or f.D. | |||
* AC version has full invincibility but has significant recovery. | |||
* All normal versions are surprisingly difficult to punish on block due to pushback. | |||
* All versions also negate fireballs, with EX version negating EX fireballs. | |||
}} | }} | ||
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|name=Gatling Attack | |name=Gatling Attack | ||
|input=236A/C/AC | |input=236A/C/AC | ||
|description3=* | |description3= | ||
* The go-to special in combos. | |||
* A version combos from lights, even from max range 2B. | |||
** Unsafe if done at closer ranges. | |||
** Super cancellable and combos into anything on the ground. | |||
* C version combos from heavies, even from max range 2C. | |||
** Can follow up with 2D on in ground combos (not crumple). | |||
** Launches higher on crumpled opponents with much greater juggle potential. | |||
** Super cancelling into 2141236B/D misses outside of corners. | |||
* EX version doesn't allow for any juggles afterwards but does high damage. | |||
** Generally not useful except for low-execution "high damage" confirms. | |||
}} | }} | ||
===Dive Bomber Punch=== | ===Dive Bomber Punch=== |
Revision as of 12:25, 10 April 2022
The King of Fighters XV | |
Contents
- 1 Gameplay Overview
- 2 Movelist
- 3 Quick Combo Reference
- 4 Normals
- 5 Throws
- 6 Command Moves
- 7 Special Moves
- 8 Super Special Moves
- 9 Climax Super Special Moves
- 10 Misc
- 11 Videos
- 12 Navigation
Gameplay Overview
Ralf Jones is a strike-oriented brawler whose goal is to get in and punch the ever-loving crap out of the opponent. One of the first things many new Ralf players notice is the range and speed of some of his normals, such as f.D and 2D. Ralf must use his oppressive neutral to work his way in, where he can bully the opponent with his simple yet very rewarding combos and tough to punish moves. Combined with an invincible reversal and braindead easy confirms into Max Mode, Ralf is a very effective character that is not to be taken lightly. Ralf can work in any team position, though putting him on anchor will give you the most opportunity to cash out all that meter for big boy damage. Play Ralf if you like big damage, strong neutral, and if you want someone who is very easy to play. He works great for beginners and excels in the hands of veterans. | |
Pros | Cons |
|
|
Movelist
(*) = EX OK
(!) = MAX OK
Throws
Command Normals
Special Moves
Dive Bomber Punch - + / (*) [Midair Only]
Super Special Moves
Galactica Phantom - + / (!) [Hold OK]
Bareback Vulcan Punch - + / (!)
Climax Super Special Moves
Quick Combo Reference
0 Meter |
2B> 2B > 3A > 236C > 2D |
( = 276 dmg |
1 Meter |
cl.D > 3A > 236BD > 63214C > 236C > 236A |
( = 436 dmg |
2 Meters |
Placeholder |
( = dmg |
Normals
Far Standing Normals
far A
far A
f.A
f.A |
|
---|
far B
far B
f.B
f.B |
|
---|
far C
far C
f.C
f.C |
|
---|
far D
far D
f.D
f.D |
|
---|
Close Standing Normals
close A
close A
cl.A
cl.A |
|
---|
close B
close B
cl.B
cl.B |
|
---|
close C
close C
cl.C
cl.C |
|
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close D
close D
cl.D
cl.D |
|
---|
Crouch Normals
crouch A
crouch A
2A
2A |
|
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crouch B
crouch B
2B
2B |
|
---|
crouch C
crouch C
2C
2C |
|
---|
crouch D
crouch D
2D
2D |
|
---|
Jump Normals
Jump A
jump A
j.A
j.A |
|
---|
Jump B
jump B
j.B
j.B |
|
---|
Jump C
jump C
j.C
j.C |
|
---|
Jump D
jump D
j.D
j.D |
|
---|
Rush
rush
cl.AA/cl.AAX
cl.AA/cl.AAX |
|
---|
Blowback
Blowback
Blowback
CD
CD |
|
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ShatterStrike
Shatterstrike
236CD
236CD |
|
---|
jump CD
jump CD
j.CD
j.CD |
|
---|
Throws
Dynamite Head Butt
Dynamite Head Butt
(close) 4/6C
(close) 4/6C |
|
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Head Strike
Head Strike
(close) 4/6D
(close) 4/6D |
|
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Command Moves
Jet Upper
Jet Upper
3A
3A |
|
---|
Special Moves
Ralf Kick
Ralf Kick
63214B/D/BD
63214B/D/BD |
|
---|
Ralf Impact
Ralf Impact
236B/D/BD
236B/D/BD |
|
---|
Dynamite Ralf Punch
Dynamite Ralf Punch
214A/C/AC
214A/C/AC |
|
---|
Vulcan Punch
Vulcan Punch
mash A/C or AC x5
mash A/C or AC x5
|
No resultsNo results
|
---|
Gatling Attack
Gatling Attack
236A/C/AC
236A/C/AC |
|
---|
Dive Bomber Punch
Dive Bomber Punch
j.236A/C/AC
j.236A/C/AC |
|
---|
Super Special Moves
Galactica Phantom
Galactica Phantom
236236A/C/AC can hold
236236A/C/AC can hold |
|
---|
Bareback Vulcan Punch
Bareback Vulcan Punch
2141236B/D/BD
2141236B/D/BD |
|
---|
Climax Super Special Moves
Ralf Super Phalanx
Ralf Super Phalanx
2141236CD
2141236CD |
|
---|
Misc
Videos
The King of Fighters XV | |
Navigation
The King of Fighters XV | |
System |
FAQ • Controls • Movement • Offense • Defense • Meters and Gauges • Patch Notes • Miscellaneous |
Characters |
|