Difference between revisions of "User:Mavi"
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Anything listed as a percentage is an approximation with exact fraction TBD. | Anything listed as a percentage is an approximation with exact fraction TBD. | ||
Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD | Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD. | ||
<del>Rounding likely occurs after each multiplicative step.</del> Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated. | |||
Rounding means small modifiers typically have no effect on low to moderate damage hits. | |||
===Defense modifiers=== | ===Defense modifiers=== | ||
Line 13: | Line 15: | ||
===Spirit damage modifiers=== | ===Spirit damage modifiers=== | ||
4: | 4: 1006/1024 | ||
6: 1012/1024 | 6: 1012/1024 | ||
8: | 8: 1006/1024 | ||
Others: 1024/1024 (100%) | Others: 1024/1024 (100%) | ||
Line 24: | Line 26: | ||
1: 1527/1024 | 1: 1527/1024 | ||
2: 107.5% | 2: 107.5% (1+64~77/1024) | ||
3: 107.5% | 3: 107.5% (1+64~77/1024) | ||
4: 105% | 4: 105%??? (1+32~57/1024) | ||
5: 107.5% | 5: 107.5% (1+64~77/1024) | ||
6: | 6: 97%??? (1-21~38/1024) | ||
8: | 8: 1024/1024 | ||
===Guts modifiers=== | ===Guts modifiers=== | ||
Line 45: | Line 47: | ||
===Weapon gauge modifiers=== | ===Weapon gauge modifiers=== | ||
====Max bonus==== | ====Max bonus==== | ||
1: 110% | 1: 110% (1+90~101/1024) | ||
2: 120% | 2: 120% (1+192~211/1024) | ||
3: 115% | 3: 115% (1+145~166/1024) | ||
4: | 4: 120% (1+192~211/1024) | ||
5: 130% | 5: 130% (1+295~300/1024) | ||
6: 115% | 6: 115% (1+145~166/1024) | ||
8: | 8: 115% (1+145~166/1024) | ||
====Gauge penalties==== | ====Gauge penalties==== | ||
Possibly continuous? Floors around 30%. | Possibly continuous? Floors around 30%. |
Revision as of 23:17, 28 January 2023
Anything listed as a percentage is an approximation with exact fraction TBD.
Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD.
Rounding likely occurs after each multiplicative step. Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated.
Rounding means small modifiers typically have no effect on low to moderate damage hits.
Defense modifiers
1/4: 1009/1024
2/3: 1013/1024
5/6: 1024/1024 (100%)
Spirit damage modifiers
4: 1006/1024
6: 1012/1024
8: 1006/1024
Others: 1024/1024 (100%)
Spirit rage modifiers
1: 1527/1024
2: 107.5% (1+64~77/1024)
3: 107.5% (1+64~77/1024)
4: 105%??? (1+32~57/1024)
5: 107.5% (1+64~77/1024)
6: 97%??? (1-21~38/1024)
8: 1024/1024
Guts modifiers
<40%: 95%
<20%: 90%
<10%: 75%
Weapon gauge modifiers
Max bonus
1: 110% (1+90~101/1024)
2: 120% (1+192~211/1024)
3: 115% (1+145~166/1024)
4: 120% (1+192~211/1024)
5: 130% (1+295~300/1024)
6: 115% (1+145~166/1024)
8: 115% (1+145~166/1024)
Gauge penalties
Possibly continuous? Floors around 30%.