Difference between revisions of "User:Mavi"

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Anything listed as a percentage is an approximation with exact fraction TBD.
Anything listed as a percentage is an approximation with exact fraction TBD.


Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD. Rounding likely occurs after each multiplicative step.
Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD.  


In practice this means small modifiers have no effect on low to moderate damage hits.
<del>Rounding likely occurs after each multiplicative step.</del> Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated.
 
Rounding means small modifiers typically have no effect on low to moderate damage hits.


===Defense modifiers===
===Defense modifiers===
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===Spirit damage modifiers===
===Spirit damage modifiers===
4: (possibly 1009/1024?)
4: 1006/1024


6: 1012/1024
6: 1012/1024


8: (possibly 1009/1024?)
8: 1006/1024


Others: 1024/1024 (100%)
Others: 1024/1024 (100%)
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1: 1527/1024
1: 1527/1024


2: 107.5%
2: 107.5% (1+64~77/1024)


3: 107.5%
3: 107.5% (1+64~77/1024)


4: 105%
4: 105%??? (1+32~57/1024)


5: 107.5%
5: 107.5% (1+64~77/1024)


6: 95%
6: 97%??? (1-21~38/1024)


8: 97.5%
8: 1024/1024


===Guts modifiers===
===Guts modifiers===
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===Weapon gauge modifiers===
===Weapon gauge modifiers===
====Max bonus====
====Max bonus====
1: 110%
1: 110% (1+90~101/1024)


2: 120%
2: 120% (1+192~211/1024)


3: 115%
3: 115% (1+145~166/1024)


4: 117.5%
4: 120% (1+192~211/1024)


5: 130%
5: 130% (1+295~300/1024)


6: 115%
6: 115% (1+145~166/1024)


8: 112.5%
8: 115% (1+145~166/1024)


====Gauge penalties====
====Gauge penalties====
Possibly continuous? Floors around 30%.
Possibly continuous? Floors around 30%.

Revision as of 23:17, 28 January 2023

Anything listed as a percentage is an approximation with exact fraction TBD.

Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD.

Rounding likely occurs after each multiplicative step. Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated.

Rounding means small modifiers typically have no effect on low to moderate damage hits.

Defense modifiers

1/4: 1009/1024

2/3: 1013/1024

5/6: 1024/1024 (100%)

Spirit damage modifiers

4: 1006/1024

6: 1012/1024

8: 1006/1024

Others: 1024/1024 (100%)

Spirit rage modifiers

1: 1527/1024

2: 107.5% (1+64~77/1024)

3: 107.5% (1+64~77/1024)

4: 105%??? (1+32~57/1024)

5: 107.5% (1+64~77/1024)

6: 97%??? (1-21~38/1024)

8: 1024/1024

Guts modifiers

<40%: 95%

<20%: 90%

<10%: 75%

Weapon gauge modifiers

Max bonus

1: 110% (1+90~101/1024)

2: 120% (1+192~211/1024)

3: 115% (1+145~166/1024)

4: 120% (1+192~211/1024)

5: 130% (1+295~300/1024)

6: 115% (1+145~166/1024)

8: 115% (1+145~166/1024)

Gauge penalties

Possibly continuous? Floors around 30%.