User:Mavi

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Anything listed as a percentage is an approximation with exact fraction TBD.

Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD. Rounding likely occurs after each multiplicative step.

In practice this means small modifiers have no effect on low to moderate damage hits.

Defense modifiers

1/4: 1009/1024

2/3: 1013/1024

5/6: 1024/1024 (100%)

Spirit damage modifiers

4: (possibly 1009/1024?)

6: 1012/1024

8: (possibly 1009/1024?)

Others: 1024/1024 (100%)

Spirit rage modifiers

1: 1527/1024

2: 107.5% (1+64~77/1024)

3: 107.5% (1+64~77/1024)

4: 105%??? (interaction between spirit and rage terms?)

5: 107.5% (1+64~77/1024)

6: 95%??? (interaction between spirit and rage terms?)

8: 1024/1024

Guts modifiers

<40%: 95%

<20%: 90%

<10%: 75%

Weapon gauge modifiers

Max bonus

1: 110% (1+90~101/1024)

2: 120% (1+192~211/1024)

3: 115% (1+145~166/1024)

4: 120% (1+192~211/1024)

5: 130% (1+295~300/1024)

6: 115% (1+145~166/1024)

8: 115% (1+145~166/1024)

Gauge penalties

Possibly continuous? Floors around 30%.