Our Fatal Fury: City of the Wolves wiki page is ready for editing: https://dreamcancel.com/wiki/Fatal_Fury:_City_of_the_Wolves
Fatal Fury: City of the Wolves/Kevin Rian/Combos
Jump to navigation
Jump to search
Kevin Combos by Meno
Kevin Combos by Kakuge
Combo Notation Guide
Notation | Meaning |
---|---|
X Starter | Use the corresponding starter(s) from the 'Starters' section of this page. |
> | Cancel the previous move into the following move. If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel'). |
, | Link the previous move into the following move. |
(X) | A move in brackets must whiff (not hit). Can also mean the move must be Kara Canceled. |
~ | Cancel the previous special into the following special. |
cl. | Close to opponent. |
f. | Far from opponent. |
j. | Jumping move. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively. |
X/Y | Do either X move or Y move in a combo (Both final damage & stun values will be shown). |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Starters
Light Starters
Combo | Damage | Notes |
---|---|---|
clA, clB, farA | 94 | Basic String off of clA. |
2B, clA, farA | 89 | Low confirm. |
clA, 2A, 2B | 80 | Super confirm. |
Heavy Starters
Combo | Damage | Notes |
---|---|---|
clC / 2C / 2CRev | 75 / 65 / 50 | All 3 of these are your most basic Heavy starters. |
clD > 5/6DRev, clC | 151 | Feint confirm. |
jB, clB, clC | 145 | Same side Light into Heavy confirm. |
jB, clA, clB, clC | 167 | Crossup Light into Heavy confirm. |
22K ~ C | 90 | Works like clC and 2C but from Creeper and is a low. |
farC | 85 | Super confirm. |
Combos
Meterless
Combo | Damage | Position | Notes |
---|---|---|---|
Light Starter > 236B | 197 | Anywhere | The ol' reliable. |
clA (x2), 2A > 214A | 170 | Anywhere | 2A has enough hitstun to do Rotor. |
Heavy Starter > 236D*, 214[A] | 230 | Anywhere | Hold Rotor for a brief moment, you'll know if you've done it right if you get a cinematic. |
Rev
Combo | Damage | Position | Rev Use | Notes |
---|---|---|---|---|
Heavy Starter > 236D*, 214AC | 221 | Anywhere | 25% | Leads into the Creeper Kick and safejump setups. |
Heavy Starter > 236D*, 236BD > 214AC > 623AC, 214[A] | 317 | Anywhere | 43% | Bigger damage route that can be extended. |
Heavy Starter > 236D*, 236BD > 214AC > 236AC | 331 | Anywhere | 50% | Most damage without a super, leads into a HKD. |
Heavy Starter > 236D*, 236BD*, 214[A], 236B | 311 | Corner | 12% | Corner only Trap loop. |
Heavy Starter > 236D*, 214AC > 236BD*, 214[A], 236B | 339 | Corner | 27% | Extended Trap loop. |
Ignition Gear
Combo | Damage | Position | Rev Use | Notes |
---|---|---|---|---|
Light Starter > 236236B, (66) 236D*, 214[A] | 329 | Anywhere | 0% | 2Bingo confirm, a bit jank due to 236D. |
Light Starter > 236236B, 623AC > 214[AC] | 338 | Anywhere | 40% | 2Bingo into setup, hold down until they're as low as it gets. |
Light Starter > 236236B, 623AC > 214[AC] > 236AC | 350 | Anywhere | 50% | More damaging 2Bingo setup. The delay or Rotor is shorter as you aim to hit them as high as you can. |
Light Starter > 236236B, 236D*, 236BD*, 214[A], 236B | 353 | Corner | 12% | 2Bingo into Trap Loop. |
Heavy Starter > 236D*, 236236B, 214[A] | 362 | Anywhere | 0% | A bit of Bingo never hurts. |
Heavy Starter > 236D*, 236236B, 214AC > 236AC | 403 | Anywhere | 40% | A little bit of Creeper afterwards. |
Heavy Starter > 236D*, 236BD > 214AC > 623AC, 236236A | 414 | Anywhere | 37% | No Bingo, only hurt. |
Heavy Starter > 236D*, 236236B, 214[A], 236B | 428 | Corner | 0% | A little bit of Bingo into a bit of Trap Loop. |
Redline Gear
Combo | Damage | Position | Rev Use | Notes |
---|---|---|---|---|
Light Starter > 236236D, 236D*, 214[A] | 420 | Anywhere | 0% | 2JACKPOT. |
Light Starter > 236236B, 214AC > 236BD*, 214[A], 236236A | 441 | Anywhere | 20% | 2Bingo Super loop. |
Heavy Starter > 236D*, 236236D, 214[A] | 461 | Anywhere | 0% | J A C K P O T. |
Heavy Starter > 236D*, 236BD > 214AC > 623AC, 236236B, 214[A], 236236A | 516 | Midscreen Corner |
20% | Great carry means this works from a decent range outside the corner, but it must end there to work. |
Heavy Starter > 236D*, 236236B, 623AC > 214[AC] > 236BD*, 214[A], 236236A | 535 | Anywhere | 30% | Super loop, gotta get the Rotor delay just right so they are high enough but not too high otherwise Trap whiffs.. |
Heavy Starter > 236D*, 236236D, 214[A], 236B | 527 | Corner | 0% | J A C K P O T, with a dash of Trap Loop. |
SPG
Combo | Damage | Position | Rev Use | Notes |
---|---|---|---|---|
Heavy Starter > 236D*, 214AC > CD | 326 | Anywhere | 32% | Rev Blow ender. |
Heavy Starter > 236D*, 236236REV | 528 | Anywhere | 0% | Hidden Gear confirm. |
Heavy Starter > 236D*, 214AC > 236BD*, 214[A], 236236REV | 547 | Corner | 33% | Slightly extended Hidden Gear route. |
AA High Dodge
Combo | Damage | Notes |
---|---|---|
AA 2CRev > 236D*, 214[A] | 176 | Standard confirm, works on grounded hits too. |
AA 2CRev > 214A | 130 | For high hits that Trap won't reach. |
Counter Confirms
Combo | Notes |
---|---|
Counter clD > 5/6DRev, clD > 5/6DRev, clC | No funny puns or joke can explain the absurdity of this. |
Counter clC/2C/2CRev > 5/6DRev, clC | A lot more normal. |
Counter farC/D, 6B | Easiest to do after farC. |
Counter 6B > 2A/farA | Poli-Kick lets him do a Light confirm on counter, including 2Bingo. |
Counter 214A, clC/farC | Requires a microwalk to use clC so its not the most reliable. |
Counter 236P/AC, farA | Nothing else to do from Sniper sadly. |
Counter 623P/AC, clC | Tight link but +7 is the jackpot. |
Counter 623AC, clD > 5/6DRev, clC | And the Rev version is the J A C K P O T. |
Counter 214[A] / 214C / 236D* / AA 236P/AC, (66) 236D* / 214AC > 236BD* | Launching Counters. |