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Fatal Fury: City of the Wolves/Kevin Rian/Combos

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Fatal Fury: City of the Wolves

OverviewStrategyDataCombos

Combo Notation Guide

Notation Meaning
X Starter Use the corresponding starter(s) from the 'Starters' section of this page.
> Cancel the previous move into the following move.
If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
, Link the previous move into the following move.
(X) A move in brackets must whiff (not hit).
Can also mean the move must be Kara Canceled.
~ Cancel the previous special into the following special.
cl. Close to opponent.
f. Far from opponent.
j. Jumping move.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (A or C)" and "Any Kick (B or D)" respectively.
X/Y Do either X move or Y move in a combo (Both final damage & stun values will be shown).
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Starters

Light Starters

Combo Damage Notes
clA, clB, farA 94 Basic String off of clA.
2B, clA, farA 89 Low confirm.
clA, 2A, 2B 80 Super confirm.

Heavy Starters

Combo Damage Notes
clC / 2C / 2CRev 75 / 65 / 50 All 3 of these are your most basic Heavy starters.
clD > 5/6DRev, clC 151 Feint confirm.
jB, clB, clC 145 Same side Light into Heavy confirm.
jB, clA, clB, clC 167 Crossup Light into Heavy confirm.
22K ~ C 90 Works like clC and 2C but from Creeper and is a low.
farC 85 Super confirm.

Combos

Meterless

Combo Damage Position Notes
Light Starter > 236B 197 Anywhere The ol' reliable.
clA (x2), 2A > 214A 170 Anywhere 2A has enough hitstun to do Rotor.
Heavy Starter > 236D*, 214[A] 230 Anywhere Hold Rotor for a brief moment, you'll know if you've done it right if you get a cinematic.

Rev

Combo Damage Position Rev Use Notes
Heavy Starter > 236D*, 214AC 221 Anywhere 25% Leads into the Creeper Kick and safejump setups.
Heavy Starter > 236D*, 236BD > 214AC > 623AC, 214[A] 317 Anywhere 43% Bigger damage route that can be extended.
Heavy Starter > 236D*, 236BD > 214AC > 236AC 331 Anywhere 50% Most damage without a super, leads into a HKD.
Heavy Starter > 236D*, 236BD*, 214[A], 236B 311 Corner 12% Corner only Trap loop.
Heavy Starter > 236D*, 214AC > 236BD*, 214[A], 236B 339 Corner 27% Extended Trap loop.

Ignition Gear

Combo Damage Position Rev Use Notes
Light Starter > 236236B, (66) 236D*, 214[A] 329 Anywhere 0% 2Bingo confirm, a bit jank due to 236D.
Light Starter > 236236B, 623AC > 214[AC] 338 Anywhere 40% 2Bingo into setup, hold down until they're as low as it gets.
Light Starter > 236236B, 623AC > 214[AC] > 236AC 350 Anywhere 50% More damaging 2Bingo setup. The delay or Rotor is shorter as you aim to hit them as high as you can.
Light Starter > 236236B, 236D*, 236BD*, 214[A], 236B 353 Corner 12% 2Bingo into Trap Loop.
Heavy Starter > 236D*, 236236B, 214[A] 362 Anywhere 0% A bit of Bingo never hurts.
Heavy Starter > 236D*, 236236B, 214AC > 236AC 403 Anywhere 40% A little bit of Creeper afterwards.
Heavy Starter > 236D*, 236BD > 214AC > 623AC, 236236A 414 Anywhere 37% No Bingo, only hurt.
Heavy Starter > 236D*, 236236B, 214[A], 236B 428 Corner 0% A little bit of Bingo into a bit of Trap Loop.

Redline Gear

Combo Damage Position Rev Use Notes
Light Starter > 236236D, 236D*, 214[A] 420 Anywhere 0% 2JACKPOT.
Light Starter > 236236B, 214AC > 236BD*, 214[A], 236236A 441 Anywhere 20% 2Bingo Super loop.
Heavy Starter > 236D*, 236236D, 214[A] 461 Anywhere 0% J A C K P O T.
Heavy Starter > 236D*, 236BD > 214AC > 623AC, 236236B, 214[A], 236236A 516 Midscreen
Corner
20% Great carry means this works from a decent range outside the corner, but it must end there to work.
Heavy Starter > 236D*, 236236B, 623AC > 214[AC] > 236BD*, 214[A], 236236A 535 Anywhere 30% Super loop, gotta get the Rotor delay just right so they are high enough but not too high otherwise Trap whiffs..
Heavy Starter > 236D*, 236236D, 214[A], 236B 527 Corner 0% J A C K P O T, with a dash of Trap Loop.

SPG

Combo Damage Position Rev Use Notes
Heavy Starter > 236D*, 214AC > CD 326 Anywhere 32% Rev Blow ender.
Heavy Starter > 236D*, 236236REV 528 Anywhere 0% Hidden Gear confirm.
Heavy Starter > 236D*, 214AC > 236BD*, 214[A], 236236REV 547 Corner 33% Slightly extended Hidden Gear route.

AA High Dodge

Combo Damage Notes
AA 2CRev > 236D*, 214[A] 176 Standard confirm, works on grounded hits too.
AA 2CRev > 214A 130 For high hits that Trap won't reach.

Counter Confirms

Combo Notes
Counter clD > 5/6DRev, clD > 5/6DRev, clC No funny puns or joke can explain the absurdity of this.
Counter clC/2C/2CRev > 5/6DRev, clC A lot more normal.
Counter farC/D, 6B Easiest to do after farC.
Counter 6B > 2A/farA Poli-Kick lets him do a Light confirm on counter, including 2Bingo.
Counter 214A, clC/farC Requires a microwalk to use clC so its not the most reliable.
Counter 236P/AC, farA Nothing else to do from Sniper sadly.
Counter 623P/AC, clC Tight link but +7 is the jackpot.
Counter 623AC, clD > 5/6DRev, clC And the Rev version is the J A C K P O T.
Counter 214[A] / 214C / 236D* / AA 236P/AC, (66) 236D* / 214AC > 236BD* Launching Counters.

External Links

Kevin Combos by Meno
Kevin Combos by Kakuge
Fatal Fury: City of the Wolves

OverviewStrategyDataCombos


Fatal Fury: City of the Wolves
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