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Fatal Fury: City of the Wolves/Kevin Rian/Strategy

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Fatal Fury: City of the Wolves

OverviewStrategyDataCombos

General Gameplan

Neutral

Pressure and Mix

Creeper setups

Creeper ~ Kick comboes into clC on a meaty hit and becomes +4 on block.

Combo Notes
214AC, 236C, 22K ~ D Your main Creeper setup, works from grounded hits and after 236D*. It will stop being an auto setup if you do 236BD > 214AC however.
236BD / 623BD, 66, 22K ~ D Very important to note on this one that you MUST let the the dash finish before doing Creeper. Canceling the dash will ruin the setup.
236BD / 623BD, 5/6DRev, 22K ~ D Corner only alternative to the above setup that replaces the dash with a feint for easier timing.
236BD > 214AC > 236AC, (2D), 22K ~ D Looks rather strict but you can input 2D on landing.
CD, (2D), 22K ~ D Rev Blow gives him a setup. Best used after combos ending in CD or in the corner when done raw,
as a Raw CD outside the corner will leave him in range for only farC.
Wild Punish 2D, OTG 2D, (2B), 22K ~ D Sweep HKD setup.
j.CD, 66 / 5/6DRev, 22K ~ D Literally the same as 236BD.
236236A, 236Rev,C , 22K ~ D Kara canceling into Snipe makes this work, do a dash with 236Rev and then press C.
236236C, 236C , 22K ~ D Works the same as 214AC except corner only.
AB, 22K ~ C Forward Throw leads into a Creeper Punch meaty.

Avoid Mine setups

A lot of Creeper setups can be traded for a meaty clB or 2B.
clB is +8~10 on hit and leads to clD > 5/6DRev, clC whilst alo +5~6 on block.
2B is only +7 on hit and +1 on block, however its more reliable overall and a low.
Rev Avoid Mine is the best way to setup, and it usually causes a crossup on top of that.

Combo Notes
214AC, 236C, 214BD, clB/2B Reliable as always, but not the most reliable setup this time as you may need to delay the clB..
236BD / 623BD, 66 / 5/6DRev, 214BD, clB/2B Setups that use run will not cause a crossup, such as 236BD. The corner setup with Feint will still crossup.
236BD > 214AC > 236AC, (2D), 214BD, clB 2B isn't needed as clB always hits, the most reliable yet also the most expensive setup as you will be using 75% of your gauge in total.
CD, 66, 66, 66, clB As funny as it looks, it works. Make sure to let the last dash finish so you get the meaty. Work from a raw and a cancel Rev Blow.
Wild Punish 2D, OTG 2D, (2B), 214BD, clB/2B Sweep HKD setup, not as reliable as the Creeper version as you need to wait for 2B to finish.
j.CD, 66 / 5/6DRev, 214BD, clB/2B A dash lead into a crossup, whilst a feint keeps it same side usually.
236236A, 66, 66, 214BD, clB/2B Wait for each dash to end before doing the next action. Technically works for a Creeper setup but its not reliable.
AB, 66, clB/2B Forward Throw leads into a Creeper Punch meaty.

Defense

Safe jumps

Combo Notes
214AC, 236C, hop The Creeper setup can be traded for a safejump.
236BD > 214AC > 236AC, (2D), hop The Creeper setup can be traded for a safejump.

Countering Kevin

External Resources

Fatal Fury: City of the Wolves

OverviewStrategyDataCombos


Fatal Fury: City of the Wolves
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